If you read my earlier post, which discussed my reasoning for walking away from Civ 5, you know one of my big misgivings with that game is that I don’t think its various systems come together in a way that actually works. I’m not sure they ever will, but I am glad to see that Firaxis’s next patch, which we should see this month, attempts to address the game’s many balance issues.
Accompanying the patch notes is a statement from “Dennis, the Civilization V producer,” that I think is rather telling…
With future patches we’ll continue to iterate through Civ V systems and fine tune the balance of each one. So far we’ve already identified combat, multiplayer, late-game policies, wonders and civilization-unique bonuses as additional areas that will benefit from this sort of attention. And as this journey progresses we promise to keep an ear to the ground for other areas the Civilization community may want us to address. Continued collaboration between community, our gameplay testers, and the development team will be nothing but a win for Civ V.
We are now six months out from the game’s initial release and they’re still talking about “iterating” through the game’s systems to balance “each one.” You can check the full patch notes where I’ve linked, but a huge chunk of the changes concern adjustments to the benefits civs receive from resources and buildings. Don’t get me wrong. I’m glad they’re doing all this work as it gives me hope for the game’s future, but if that doesn’t say all that needs to be said about the release condition of the game, I don’t know what does. Credit where it’s due, at least they know the game’s still got issues.