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Remembering Quest for Glory

No High Scores

The gang here has been so good about posting about new stuff on the blog this week that I’ve decided I need to do something to screw it up for everyone by linking up something about a 22 year old series. Seriously, take a moment to appreciate that graphic up there. Beautiful.


So, a blog called Ham’s Quest for Glory –guess what game he likes a lot– conducted an interview last month with Corey Cole, famous in very small circles for being the co-creator of the Quest for Glory games, Sierra’s series of adventure-RPG hybrids that first released in 1989. If you’re a fan of the games from way back there’s a few interesting tidbits in there, like how they offended a Wiccan who thought the character of Baba Yaga was offensive to witches. So insensitive.

Click through for more…

Here’s a snippet from the interview:

Your game was unlike any previous Sierra adventure in that it was an adventure/rpg hybrid. Was there any trouble getting Sierra to green light that project?

Our champion was Guruka Singh Khalsa, Sierra’s first producer. He was hired based on things he had written as a fan. During a green light meeting including us and Guruka, Ken [Williams; Sierra co-founder] said, “I really don’t understand this game.” Guruka said something like, “It’s going to be a major hit,” and Ken left the meeting saying, “I like this game. It’s going to be a major hit.” It’s possible that Sierra might have cancelled the first game without that support; we’ll never know.

Nice one, Ken. It’s almost hard to believe Sierra rode itself right off the rails. Anyway, constant WoW references aside, for old fans of the series, it’s well worth a read.

Side trivia: The game was originally released as Hero’s Quest, but the name had to be changed over a copyright snafu. I still have the original Hero’s Quest packaging in my shed.

Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at

3 thoughts on “Remembering Quest for Glory

  1. This game still stands out to me as an excellent example of adventure game design. Not only were most of the puzzles well-designed and interesting, the fact that there were three distinct ways of playing the game with completely different solutions to the same problems added so much replay value!

    Plus, each of the three classes had a lot of game flavour. I can’t recall another game that made me feel more like a thief when playing it aside from, well… Thief. Add to that the fact that you could bring your character into each successive game and he would get stronger and learn new abilities as the games went on, and you get an epic game.

    I never did play the 4th or 5th games in the series. really needs to get on releasing the collection on their site!

  2. I was just thinking earlier today about how much I really miss Sierra’s old titles, and how terrible it was that the studio isn’t still around today. I grew up on the ol “Quest” series of games, and many of them still hold up today.

    I was also a huge fan of the Swat line that will more than likely never again see the light of day, its a shame Swat 4 got zero marketing, the game was actually pretty decent.

    At least I have my memories of code wheels and the charm that was Ken and Roberta Willams design and the rest of the ol Sierra crew.

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