Jumping the Shark Podcast #73


No High Scores
Image: Filomena Scalise / FreeDigitalPhotos.net

Our Day One E3 episode of Jumping the Shark is now live. If you downloaded it last night or early this morning (hey, it’s 6am here) and your file only ran for 15 minutes… uh, well we don’t know what was up with that, but it’s fixed now. Sorry! Let’s just blame it on Mitchy D and be done with it, although I should point out Brandon was up at the wee hours shouting obscenities and cursing the maker while taking care of that one. He’s a trooper, that guy.

Anyway, episode one features your regular cast, the aforementioned Mitchell Dyer, as well as Tom Chick and Jason McMaster. Remember, we just record this gathered around a single mic, stick the music on it and throw it up there. We like it raw when we’re kicking it in the City of Angels. Enjoy!

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3 Responses to “Jumping the Shark Podcast #73”

  1. Greg June 8, 2011 at 9:21 am #

    Typo in the “direct download” link. I’m getting a 404 – you need underscores.

  2. BrandonCackowski-Schnell June 8, 2011 at 9:35 am #

    Fixed!

  3. Mengtzu June 9, 2011 at 5:04 pm #

    You guys should do a full show on the subject of “why does an RPG need a resource mechanic, Tom Chick?”.

    I can’t think of many CRPGs that don’t have an explicit resource mechanic (even a JRPG themed visual novel I played recently had a vestigal one), but I’m having trouble thinking of any that aren’t degenerate and a bit useless past the early game. Demon’s Souls has one that drives its risk/reward model, but in the little I played I felt it was undercut by some easy grind runs. Maybe the economy in MMOs taken as a whole rather than local to the individual player.

    Abstract resources (like character build points) can be great and work fine in the endgame, but I’ve been playing RPGs of various kinds for 20 years and I can’t recall making any interesting decisions about money.

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