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Jumping the Shark Podcast #88


No High Scores
Image: Filomena Scalise / FreeDigitalPhotos.net

Tom Chick subs in for sickly Danielle on Jumping the Shark #88. In addition to some continued Deus Ex conversation, some new games make their way onto our collective playlist, most notably, Space Marine, Dead Island, and Bloodrayne: Betrayal. After that, it’s all about game endings, when they detract from an otherwise great game, when they raise up an otherwise pedestrian game, and why a culminating boss-battle just isn’t necessary. Oh, and there’s a Yakaty Sax moment that’s not to be missed in this week’s outtakes. Enjoy!

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Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at ToddsFoolery.com.

10 thoughts on “Jumping the Shark Podcast #88

  1. Dead Island was on my “eventual” radar, but now I want to stop playing Red Orchestra and Disgaea 4 to play this zombie killing game. Gah! Damn you, Tom Chick. Damn you.

  2. Can the consequence of choosing a lethal weapon just be that a bunch of people are dead now? The consequence of our choices very rarely goes beyond us. In a game where there are any number of goons for hire whether some are collected unconscious or replaced because they are dead has no reason to impact the story. It can impact how you feel about the characters actions and perhaps the perceptions of some of the people around you. In the first mission at least a few of the swat guys were angry about my kill count. I thought that was great and I am super thankful there is no stupid bar filling up to tell me about my karma.

    The guys in the first mission seemed like terrorists to me, i would sneak and knock out who i could and shoot anyone who shot at me. Now I get to decide if I am ok with all the people I killed.

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