For the Love of all That's Holy, Install Amalur on Your HD

Those are the words from Big Huge Games’ Ian Frazier.

Ian told OXM:

“If you have a hard drive, for the love of god, please install. If you’re on 360, please install. You will have much, much smaller load screens. Please, please, for the love of all that’s holy, install.”

What I find particularly interesting about this story is that Frazier says the demo was outsourced. Yeah, weird, eh?

“There’s a lot of tension about the demo, which we didn’t build in-house. It was branched off our code about three months ago. It got a lot of bug fixing. We sent them what we had, but there are a lot of bug fixes they didn’t get. So we’re all nervous, like, the demo’s really buggy.

But all the time the demo was worked on is time we spent de-bugging the main game. It should be clear from the reviews the main game is in way better shape. That’s been a source of nervousness. We’re very not happy about that. But at the same time, the feedback overall has been really positive. Given the bug situation I’m incredibly happy with how positive the reaction has been.

I’m not going to say the game’s bug free – no game is. But it’s pretty darn solid. Final code will show it’s way better across all three platforms than the demo build. The demo didn’t see the advantages of the last home stretch of bug fixing, which is a little bit painful.”

Reaction from said demo has been decidedly mixed with Master Barnes being all “Whoa this is totally awesome” to me being all “I really don’t know what to think of this” to NHS readers saying things like

“I was fairly smitten with this one as well. Combat is remarkably fast and fluid…”

“Do I need to take the difficulty comment with a grain of salt? You beat Dark Souls afterall. I envision you with nerves of steel, reflexes of a cat and thumbs that could crush walnuts”

(See what happens when you beat Dark Souls? R-E-S-P-E-C-T)

“…the “everything to everyone” RPG design approach leaves it more than a little unfocused. I was swinging like a pendulum between moments I loved and moments I was embarrassed to be participating in.”

Should be a topic of some great discussion when it drops next month.


 

5 Responses to “For the Love of all That's Holy, Install Amalur on Your HD”

  1. Epyon January 27, 2012 at 11:27 am #

    Destructoid has a story that there are 7 missions locked behind an online pass for Amalur. 

  2. Mark E January 27, 2012 at 12:12 pm #

    This is just one of those things.

    Minor inconvenience as far as I’m concerned.

  3. moofrank January 27, 2012 at 11:29 am #

    I was surprised that they released that demo. It was pretty glitchy. 

    At least for me, it did manage to convey the idea that there is least a good western-style RPG in there. What completely sold me is that they went kind of retro for their deluxe edition. Perfectly old school cloth map, a deck of the weird fortune cards that match the strange fortune system in the game, and a set of RPG dice for no explicable reason. 

  4. garion333 January 27, 2012 at 1:40 pm #

    I too am a Demon’s Souls and Dark Souls fan, but I think that the game was too easy in the demo. I can totally see myself playing this on hard to make combat more meaningful. I did the same thing in Skyrim, though I still got bored after a while. Same old story for me and Bethesda though.

    Anyway, the thing with higher, but not punishingly high, difficulties in certain games is that it forces you to be more careful and tactical, which in turn forces you to pay attention to things like elemental weaknesses, etc. Diablo and Torchlight are much more enjoyable to me when I can rise somewhat above the lootfest and focus on choosing skills and weapons that matter. Making actions matter is important to me, and I believe you too Bill, as it keeps us engaged. If all I wanted was mindless grind, I’d play WoW or some other MMO as a single player experience.

  5. Bill Abner January 27, 2012 at 6:17 pm #

    I agree completely with this. As long as a hard difficulty is mostly fair — I’m in. 

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