Skyrim Gets 1.5 Patch, More Kill Cams

The patchening of Skyrim continues with the release of version 1.5, which adds a bunch of new so-called “kill shots” for projectile weapons, spells, and melee weapons, along with various tuning fixes like improved visual transitions when going underwater and draw distance for snowy landscapes, and a host of bug fixes. Based on the trailer above (we’re really doing trailers for patches now?), they’re truly the most proud of the kill animations. At the risk of being snide, somehow I don’t think that’s going to serve as the secret ingredient that’ll make me interested in going back to the game.

Full patch details after the break.

NEW FEATURES

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

BUG FIXES

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

3 Responses to “Skyrim Gets 1.5 Patch, More Kill Cams”

  1. Shane April 7, 2012 at 9:36 am #

    I am really going to have to finish this game. I have 80 hours in and have been ignoring the main quest because I always seem to get ADD in Elder Scrolls games.

  2. Caralon April 7, 2012 at 11:17 am #

    I got about 60 hours through and then got sidetracked. I decided I would wait until there was some DLC out so that I could do all of it in one epic swing – last time I missed out on the DLC for Oblivion because I was done with the game by the time it came out, and some of it looked pretty cool. That horse armor was so shiny.

  3. Chris April 9, 2012 at 1:13 pm #

    That looks like a lot of fun – I’ve been playing a sneaky archer for something like 80 hours now, those kill cam animations would have been nice!

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