Skip to main content

Jumping the Shark Podcast #149

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

I am a terrible person, this cannot be denied. And it’s because I’m terrible that I flat out forgot to post yesterday about our 149th episode. I blame Windows 8 and the fact that what free time I had was devoted to installing it (along with the prep work that required). I’m hoping, in the days ahead, to write up some thoughts about Microsoft’s latest, but in the meantime you’ll have the full gang back together for JTS149, which features Bill’s thoughts on Dishonored, Brandon’s dive into The Walking Dead Episode #4, and my “final” thoughts on XCOM. (I’m sure it’ll come up again.) Bill also gives us an update into his activities with Conquistador Games, so boardgame fans shouldn’t miss that. Tomorrow, the project they have in the hopper, sounds promising!

Direct Download
iTunes Link
RSS Feed
Past Episodes
Edit Type: Skype
(The embedded feed is after the break.)

Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at ToddsFoolery.com.

7 thoughts on “Jumping the Shark Podcast #149

  1. If Dishonored kept being Dishonored but also had all the fun classes/abilities from Dark Messiah. I might have more of a carrot to chase to complete the game.

  2. So Bill, your thoughts on the books in Dishonored got me thinking. I was in the same boat. I really tried to read through the ones I found for the first four/five missions, but after that I was like “Whales whales whales, folklore, bleh” and did the ‘open it, close it, put it in the knapsack’ thing.

    Here’s the thing though, when it comes to say, The Elder Scrolls, I’m a lot more inclined to read through any given book/scroll/novel/60 foot long tapestry, even if I’m not super-keen on spending my leisure time that way. The reason being, what I read in Skyrim might flesh out something in Oblivion, or (and I’ll never play it but) Morrowind, or the next TES game.

    It seems like you really like the world of Dishonored. If this was say, the third installment or if you knew a Dishonored II: Dishonoreder was coming, would you be more inclined to read those books? I’m guessing your response will include something along the lines of how book reading in a video game is still shitty exposition, but hey, we don’t live in a perfect world, stop stalling and answer the damn question Abner!

    1. Dishonoreder, lol.

      Yeah, I agree on how a game with an immersive environment requires you to read a substantial amount of text to get the gist on the history or lore. I have another medium for that: a freaking book. Brilliant market idea I’d say. Why not just have a tie-in novel explaining all the backstory? I want to PLAY the game, not read about the game.

      1. I totally get what you’re saying, but that’s why I put the ‘shitty exposition’ caveat in there. Having players read books is definitely not a good way to get a world across, but when it comes to Bethesda you don’t really have much of a choice. I was just curious about Bill’s (and I guess everyone’s) thoughts about whether walls of text are more likely to be read in a single game or an ongoing series

    2. ‘It seems like you really like the world of Dishonored. If this was say, the third installment or if you knew a Dishonored II: Dishonoreder was coming, would you be more inclined to read those books?’

      No.

      :)

  3. Funny, I’m the exact opposite. I was much more interested in reading the Dishonored. Firstly because they were never more than a page, and secondly the texts were more often relevant to the characters and events. For every extract from a play or whatever, there’s bits of Pierro’s and Sokolov’s rivalry, or investigations of the rat plague.

    Skyrim and Oblivion on the other hand, well, I’m pretty sure the amount of time I’ve spent listening to Bill complain about the books is fifty times what I’ve spent reading actually reading them in my 200+ hours in those games.

Leave a Reply

Your email address will not be published. Required fields are marked *


1 + three =