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Jumping the Shark Podcast Episode #196 | nohighscores.com

Jumping the Shark Podcast Episode #196

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Image: Filomena Scalise / FreeDigitalPhotos.net

Alright, so we may have missed a couple of weeks this time. That’s no reason not to be excited about a fresh 15 minutes of Brandon and I debating the merits of the movie Pitch Perfect and its inherently awesome, in no way pandering, use of Don’t Your Forget About Me. Also, don’t forget about us either, because we, like, also spend an hour talking about games and stuff too.

First up, I tie a bow around my XCOM: Enemy Within experience. This just in: It’s Good. Then it’s off the city of Waterdeep so I can talk to the lords therein about why, despite a very polished iOS port, the D&D theme means almost nothing to actual game experience and how Firefly: The Board Game does theme and licensing so much better. Then it’s a short metro train ride down to PS4-ville where Brandon spends some time amongst the falling shadows of Killzone, the build it up and break it apart world of Knack, and the pretty colors of Contrast, all while taking along his trusty Resogun. (If puns were ever a good thing –they’re really not– that would’ve been the most fantabulous sentence anyone has ever written. Ever. But it’s not, so instead you are all entitled to say mean things about me on Twitter. It’s okay. I deserve it.)


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4 Responses to “Jumping the Shark Podcast Episode #196”

  1. Sören Höglund December 9, 2013 at 2:16 pm #

    Let me be the first to agree with Todd and say that Brandon’s wrong adout Pitch Perfect. Becca’s arc isn’t about committing to the dorky accapella contest per se, it’s about opening up to people, so it makes perfect sense to blend the two story beats together and have them reinforce each other, instead of making the same point twice.

    (Also, say anything bad about that movie again, and I’ll pitch-slap you so har your man-boobs’ll concave.)

  2. Autistic Angel December 10, 2013 at 8:27 am #

    I haven’t heard the podcast yet, but I’m looking forward to hearing Brandon’s take on Killzone: Shadow Fall. It’s a *much* different game than its predecessors, ditching the action-FPS we-want-to-be-Call-of-Halo vibe in favor of a more open design that rewards exploration, observation, and patience. The big levels and changing objectives are most reminiscent of Goldeneye or Perfect Dark, except with a character fragile enough that stealth takedowns are always preferable to stand-up firefights.

    Whether or not it’s any good will have to wait until after I’ve played more than three levels. Shadow Fall was unfortunately timed to come out alongside the PC version of Assassin’s Creed IV, and that has turned out to be the best AC game since Brotherhood.

    I’m at over 40-hours played now and, while Black Flag still has some of that same old Assassin’s Creed jankiness we’ve come to know and tolerate, its focus on addressing so many of the bad decisions that created the last couple games has made it a real blast to play. It took me a full year to will myself through to the end of AC3; I expect to have 100% completion in this by the end of the week.

    • Todd Brakke December 11, 2013 at 12:28 pm #

      Since I seem to get all my AC time via games bought on the cheap, I’m looking forward to year from now with ACIV makes it into a Steam sale for $20. I’ve got AC3 sitting there, waiting to be played. Maybe over the holidays.

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