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Wiz-War: Malefic Curses Review

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Wiz-War makes me angry. I get angry when I have the wrong cards, when the dice fall wrong, when the wrong people gang up on me. But that’s good anger. The bad anger is all the years I spent not playing this great game while it was out of print, until Fantasy Flight picked up the license for an eight edition. Now, in true Fantasy Flight style, there’s an expansion: Malefic Curses.

The box contains a board and pieces for a fifth player and three new schools of magic. A lot of people have been waiting for this largely for that fifth participant, but I’m not one of them. Wiz-War is a pretty chaotic game, and works best when clipping along at a premium pace. Five, I think, is too many. The additional interaction is fun, of course, but it’s not enough to compensate for the extra downtime.

Still, the fact that the new board is purple is a bonus since it now means no-one has to play the urine yellow mage from the base game when you’re playing with four. So it’s not all bad.

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Kickstart This: Chaos Reborn

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Those among you who are long-nailed and hoary-bearded enough to remember my initial posts on NHS may recall my fond reminiscences concerning an 8-bit strategy game called Chaos. I’m not sure how well known it was outside the UK, but its pedigree is sufficient that it’s well known among prominent games journalists this side of the pond and is a common target for fan remakes.

But the fan remakes can go stuff themselves, because the real thing is about to be updated. Its designer, Julian Gollop whose name you’ll likely recognise from the XCOM remake is kickstarting a modern sequel, Chaos Reborn.

I want to play this game. I need to play this game. I haven’t desired a game with such fervour since the manic buildup to Half-Life 2. But it looks like I might need your help to get it, since the kickstarter still needs about $65k with 15 days to go. Rarely have I despaired more of the tastes of the modern gamer.

Go back it now. I thank you. And when you get the game, you’ll probably thank yourself.

Splendor Review

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When I cracked the shrink on Splendor (what happened to the missing ‘u’?), I got a nasty surprise. I really thought that so many people had taken the piss out of the overuse of the “Renaissance merchants impressing nobility” theme in games that it had rightly been killed, had its head cut off and its mouth stuffed with garlic-infused meeples that it was gone forever. Yet it it was again, in my hands, in 2014.

But review copies are review copies, so with a heavy heart I began to dig into the box. A deck of cards with some lovely, if rather generic, artwork depicting various scenese of Renaissance life. Some delightfully hefty gem tokens in various colours. A punchboard of nobles and a page of rules. So it was easy to learn, and it looked nice.

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Space Alert Review

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The world of board games is a largely cerebral one, even at the thinnest end. For most games, physical appreciation begins and ends with the tactile nature of the pieces. But just occasionally, you’ll find a game that breaks out of your head and into your body. The first one I discovered was Labyrinth, which made me feel queasy as I planned massive terrorist outrages across the globe. Space Alert is the second. Space Alert gave me indigestion.

After playing nonstop for several hours – a large number of games since most last only 20-20 minutes, I lay in my bed and failed miserably to sleep as stress and adrenaline coursed through my nerves and acid ate away at my intestine. I wasn’t sure if what I’d just experienced was fun or not, but it was certainly powerful, and utterly unique.

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Democracy 3 Review

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Everybody Wants to Rule the World, according to a well-known song from a band hailing from my home town. Well now you can experience ruling a small part of it, at least, with Democracy 3.

The new game screen gives you a choice of western nations to choose from, but it’s deceptive: your pick has very little impact on the game. Curiously for a game with this title, the actual different models of democracy like first past the post and proportional representation aren’t modeled at all. Rather, this is a game about the act of governance itself, of raising and spending revenue for the good (or otherwise) of your citizens.

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Shelter Review

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It was the blind cruelty of mathematics that got me in the end.

Shelter is a game which aims unapologetically for your hearstrings. From the outset where you, a badger mother in charge of five cubs, must help a sick cub before you can leave your flooding burrow, it tries to make you fraught with the responsibility of caring for these helpless little bundles of fur.

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Now Playing: Lords of Waterdeep

Lords of Waterdeep - a European style worker placement game made by an American company for a fantasy setting

At a pre-Christmas gathering, I ended up chatting to a friend about worker placement games, as you do. He’d enjoyed a lot of Puerto Rico and Agricola with his family but, it transpired, he’d never played Lords of Waterdeep, which I’d been playing loads of on the iPad.

So the next time I visited, I took it round, Skullport and all. We threw in both expansions and played a six-player game. It turned out to be quite a ride: I drew a lord card that got a bonus for each building owned and focused on that instead of quests. As a result I lagged way behind the leader for the whole game, was able to deflect attention away from myself when take-that opportunities came up and then got a truly massive end-game bonus that tied me for the win, only to lose the tiebreaker.

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Now Playing: Spec Ops – The Line

Spec Ops: The Line

Spec Ops: The Line has accrued a bizarre reputation as a third-person cover-based shooter that stands against violence. This is obviously and annoyingly oxymoronic, to have the game condemning the source of its own entertainment value. I’m not the first to say so.

But the contradictory nature of the narrative does offer a surprising level of motivation, pulling you deeper into the game to see what sort of knots the protagonists will tie themselves into next over the games’ central moral conundrum. The writing and acting are excellent, and the script does its very best to scale the impossible face of paradox. Continue Reading…

Now Playing: Mark of the Ninja

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I picked this up as part of a Humble Bundle that contained two games I wanted to play; FTL and Fez. I’d never even heard of Mark of the Ninja, yet it’s become the most-played title in the little selection I secured.

It’s a stealth game and I’m not generally a fan of stealth games. My experience of them is creeping through dark corridors in first or third person, waiting an apparent age for a guard to wander over to an area where I think he can’t see or hear me, followed by a cautious move forward revealing he can, in fact see me and then my untimely demise. Repeating this semi-random process ad nauseum does not a fun game make.

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Now Playing: Halo 4

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In the interests of picking up the pace a little, I thought that when I didn’t have a proper feature to give you, I might start posting brief thoughts on games I’d been playing that week instead. Not a proper review, you understand, just a quick sketch. First up to the plate is the fourth iteration in the Halo series, appropriately known as Halo 4.

There’s an old adage that runs “if it ‘aint broke, don’t fix it”, which I presume is emblazoned in thirty-foot high fiery letters on the wall of the Halo development office. Because my initial impression of Halo 4 is how very much like the original Halo it is.

You’re still limited to two weapons and some grenades, from a roster that’s barely changed, dropped by enemies that have barely changed, and occasionally you’ll come across some vehicle sections that have barely changed. As the saying goes, it ‘aint broke, so it’s still fun to charge around on Warthogs gunning down the Covenant and new Promethean enemies, but after three previous entries it’s a lot less fun that it used to be.

Of course as a late-cycle Xbox 360 game it looks amazing compared to its predecessors, and many of the scenes were clearly designed to wow the player. And there are a few new additions – a welcome raft of abilities for your armour and a less welcome portrayal of Cortana as some sort of super-curvy cyber-babe. I’ll be playing it a while yet. But if Microsoft are still seeing Halo exclusives ¬†as a prime selling point for the Xbone, they really ought to do something about shaking up the rapidly ossifying gameplay.

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