Falling is the primordial nightmare. Plunging into the abyss, then wakening with a jolt just before the impact is a fear we’re all familiar with. Yet Euclidean is the first horror game I’ve played which taps that shared terror. Then amplifies it with deliberately clumsy controls and freakish environments beneath your sinking feet.
Its in the design of these other worlds that Euclidean reaches its apogee. Lovecraft’s old saw about impossible geometries is, obviously, impossible to visualise. Yet Euclidean does a fine job of putting you into some truly bizarre places.