Archive by Author

Cracked LCD- Fallen in Review

Fallen-Logo

Fallen-Logo

Fallen-LogoFallen, a new title from Watchtower Games designed by Tom W. Green III and Stephen C. Smith is a very, very interesting piece of work. I don’t think it quite gets to where it needs to be going, but it is definitely headed in the right direction. And that destination is something that has really kind of eluded game designers for decades- using the contained structure of board or card games to tell an RPG-style story. But usually, what happens is that you wind up with either something that is too mechanical (Magic Realm), too simplified (Talisman), more of a tactical miniatures game (Descent) or are quite far removed from the concept of telling a story and rolling dice against some statistics to see what happens (Mage Knight). More specifically, they tend to miss that having a sort of referee that also engages in crafting a collusive, living narrative with you is kind of the point of an RPG.

Continue Reading…

Cracked LCD- Imperial Assault Villain/Ally Packs in Review

imperial assault packs

Well, I didn’t like Imperial Assault that much but here I am still playing it. Thanks, friends! Since I’m forced into servitude, running this game for them, I thought I’d take a look at the villain and ally packs. I think they’re a pretty crap way to expand the game, basically just serving like day one DLC to complete your purchase of an already expensive base set. The value is negligible, but at least some new options for skirmish are available now. The review this week is at the Review Corner over on Miniaturemarket.com.

Cracked LCD- Hearthstone in Review (again)

hearthstone-game-sshot-1

OK, so for most folks this is a way, way late review since Hearthstone has been out now for over a year, not including time in Beta. It’s also a review that might stir up an obnoxious debate as to whether the digital CCG should be regarded as a video game instead of a tabletop game. And almost certainly, lamentations about it being free-to-play and supported by IAPs – let alone that it is a collectible card game that requires that you actually pay for it if you want to be competitive- will certainly follow. And this is also the second time I’ve reviewed Hearthstone. Last time was just over a year ago here on No High Scores.

But here’s the deal. Hearthstone recently released its long-awaited iPhone-friendly update and I’ve been playing it almost non-stop since. I had played the IOS edition briefly when it first came out as an iPad-only release, but because that device is almost always covered in the sticky remnants of peanut butter and jelly sandwiches and clogged up with countless Lego, Disney and Angry Birds apps for the kids I didn’t really dig in for the long haul. Now that it’s in my pocket, I can play it all day long. So now it’s time for me to issue forth (again) on what I think is one of the most significant games to date that has married the strands of tabletop and video game design.

Continue Reading…

Cracked LCD- Super Fantasy: Ugly Snouts Assault in Review @ Review Corner

super fantasy

This week’s review is over at Miniature Market’s Review Corner, and it’s a good one.

“Five years ago, there were barely any dungeon crawl games on the market. Kevin Wilson’s Doom board game from 2004 eventually led to Descent, which sort of put the genre back on the map. Just a half decade and a couple of Space Hulk reprints later, there are tons of these kinds of games out there largely thanks to Kickstarter campaigns for mediocre attempts at recapturing the feeling of playing Heroquest or Warhammer Quest in the 1990s. But there have been a couple of great hall-crawling, hack-and-slash titles to come out of this boom, and Marco Valtriani’s Super Fantasy: Ugly Snouts Assault is most definitely one of them.”

Continue Reading…

Cracked LCD- Assault on Doomrock in Review

doomrock

My first impressions of Assault on Doomrock, a new co-op adventure game all the way from Poland courtesy designer Tom Stasiak, were “wow, this game is a mess” and after getting completely mauled by the Beasts of Doom in the first battle, “wow, this game is really freakin’ hard.” It took a couple of tentative games worth of head-scratching and rules-checking before the two halves of this stunningly original design coalesced and my reaction shifted to “wow, this game is really interesting.” And then back to “wow, this game is really freakin’ hard”. Continue Reading…

Cracked LCD- XCOM in Review…at the Review Corner @ Miniaturemarket.com!

 

review corner xcom

Cue the fanfare and raise the curtain, it’s time to unveil The Review Corner @ Miniaturemarket.com! This is a project myself and a crack team of writers have been working on in secret since early February and we’re happy to finally roll it out to the public. It’s an idea that was cooked up by my man Charlie Theel- he pitched the concept of starting a regular reviews feature at Miniature Market’s site and they were totally on board. What’s more, they are committed to developing the feature into a leading source for high quality, authoritative games writing. Continue Reading…

Cracked LCD- Luchador: The Mexican Wrestling Dice Game in Review

CC2015lucharingCC2015lucharing

CC2015lucharingCC2015lucharingluchadorpic

CC2015lucharing

When you open a box of Luchador: The Mexican Wrestling Dice Game, if you don’t crack a smile when  you see that the game comes with a 3D, cardboard wrestling ring with elastic ropes – not to mention lots of custom dice and colorfully illustrated, oversized character stand ups and faux championship belts- then obviously you and I are delighted by very different things. If you also don’t understand right from the get-go that this is a fun-first design geared toward generating as many cheers and jeers as possible rather than one for the pensive brow-furrowing, beard-scratching set, then Luchador might not be one for your collection. But if you are in the market for a rowdy, raucous event game that manages to almost completely encapsulate everything that makes dice games great, then Mark Rivera’s brilliant design is going to put you down for the one-two-three count. Continue Reading…

Cracked LCD- Bullfrogs in Review

bullfrogs

Back in the late 1990s and early 2000s, German publishing house Kosmos had a pretty good run with a line of inexpensive, small-box “Games for Two”. Lost Cities is probably the best known of this lot and it is emblematic of these games- easy to learn, easy to play and with a good mixture of skill and luck that accommodates replayabilty. Kevin Matejka’s Bullfrogs is a decade and a half too late to be one of these games, its  box is the wrong size and it is a one to four player design but it very much reminds me of this type of small-scale Eurogame. If it were 1999 or 2000, I wouldn’t be surprised to see the game next to Kahuna or Hellas. But unlike some of those games that are still popular or at least fondly remembered today, Bullfrogs might not be as evergreen. Continue Reading…

Cracked LCD- March of the Ants in Review

Game Box Cover4

The primary reason I wanted to check out Weird City Games’ March of the Ants, a 4x design written by Ryan Swisher and Tim Eisner, is because I am totally obsessed with the film Phase IV. Without getting into too much extraneous detail and turning this into a film review, this 1971 science fiction picture directed by Saul Bass is about ants suddenly becoming highly evolved, intelligent and capable of making us their servants. It’s all very subtle, understated and weird in that way that 70s science fiction can be. But March of the Ants, even though it’s a solidly designed game, is by contrast not quite weird enough despite the name of the publisher. Continue Reading…

Cracked LCD- Shadows of Malice in Review

shadows

shadows

shadowspic2225277_mdIt is almost more illustrative to approach Jim Felli’s Shadows of Malice by explaining what it doesn’t do and doesn’t have than it is to describe its features. This is a fantasy game that doesn’t attempt to simulate a Fantasy Flight or Games Workshop design. Nor does it attempt to weld whatever the mechanic du jour is onto a sword and sorcery framework. It doesn’t attempt to be an RPG for board gamers. There is a story, but it is limited to a couple of paragraphs in the rulebook and an overarching narrative line that informs the entire game system. There is no flavor text on the cards and very little artwork all around. There are no pictures of your characters and in fact no pictures of monsters, either.  The cities you visit in the game don’t even have names.  There are no rote character classes. There are no elves, dragons, orcs or dwarves anywhere to be seen. Continue Reading…

Page 1 of 2712345»1020...Last »