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Cracked LCD- Eldritch Horror in (very late) Review

 

eldritch

When Fantasy Flight Games announced Eldritch Horror, a new game in its Arkham Horror line that appeared to be a simpler version of what had become a bloated shoggoth of a game after nearly a decade’s worth of expansions (including an expansion for all of the expansions), I was one of those people that scoffed at it. Who needs or wants a redevelopment of a redevelopment? Aside from that, at that point I was pretty much over anything to do with HP Lovecraft and the whole Cthulhu Mythos. I’ve been reading that stuff and playing games either based on or inspired by all of it for practically my entire life. In fact, one of the earliest stories I remember from Kindergarten was a book-on-record adaptation of “The Outsider”. Lovecraft fatigue aside, I’ve been burned out on FFG’s house style of flavor text-as-theme and endless piles of cards with overwrought illustrations on them for a couple of years now. If ever there were a game that I didn’t feel had a place in my collection, it was Eldritch Horror. Continue Reading…

Cracked LCD- Return to Heroscape

heroscape

 

I’ve had an unusual relationship with Heroscape, the Hasbro-produced miniatures battle game with modular, plastic terrain that landed on mass-market shelves way back in 2003. I remember distinctly driving around to Target stores across Atlanta that summer once word was out online that it was available. I never, ever under any circumstance shop at Wal-Mart but I had a moment of weakness after coming up empty at so many stories, and of course that was where I found the last copy in town. I opened it in the car and was kind of blown away by what all you got for $40- remember, this was before pre-painted miniatures were a thing and at this time, $50 at a hobby shop would get you a nice big game, but one that was all cardboard and maybe some wood. Flipping through the rules, I was surprised at how the advanced rules had some tried-and-true hobby gaming concepts- line of sight, special abilities, zones of control and elevation.

 

I played it with a couple of friends, whose opinions ranged from “I’m buying five sets of this tomorrow” to “meh, would rather play 40k”. For my part, I thought the game was revolutionary- a thoroughly accessible miniatures game that deftly absolved the genre of its traditional barriers to entry (modeling/painting, terrain, complexity, financial commitment) while offering a truly innovative, almost proto-Minecraft system for custom playfield construction. It felt like the kind of game that makes kids game players, the kind of game that had that X factor, the kind of game that had the potential to be another Dungeons & Dragons or Magic the Gathering. I wrote a review of the game and posted it to Boardgamegeek.com, and it landed me my first job at a magazine. Continue Reading…

Cracked LCD- Imperial Assault in Review

 

angry mob

Uh oh. It’s the angry mob picture. That means that I’m about to issue forth with an unpopular opinion. Continue Reading…

Cracked LCD- Barnes’ Best 2014

barnesbest

 

Unlike 2013, where I found myself locked in an introspective debate over what game was the best of 2013 and arriving at a Triple Crown choice of three, I knew what 2014’s Game of the Year was almost literally as soon as I held the box. But we’ll get to that in a minute. First, let’s rhapsodize about the year that was and roll out the Barnes’ Best shortlist. Continue Reading…

Cracked LCD- Sun Tzu in Review

SunTzuIN

Almost ten years ago, I got a little game published by Jolly Roger in stock at my brick and mortar store, Atlanta Game Factory. It was called Dynasties, designed by Al Newman, and it was a crackerjack little two player Dudes on a Map game that played in less than 30 minutes plus whatever overage that the inevitable rematches incurred. Among my employees and a few of our regulars, it was very much a go-to game, a pick-up-and-play title that was damn easy to teach and with ample depth- and drama- to maintain interest. It is also possessed of a critical quality that defines a great two player design- the parallel curves of game knowledge and skill. Once players know the cards and understand the importance of bluffing against that knowledge, it becomes very much a tense game of nerves, daring and the occasional surprise round that sweeps the board and makes for an exciting finish.

But I had this game figured as one of those more obscure minor releases that would have its time, fade out and be remembered fondly despite a European release in 2010. I never expected to see a new US edition of it, let alone a very nice new issue out by Matagot (the folks that do Kemet and Cyclades) and published in the US by Asmodee. The new edition is called Sun Tzu, and it maintains the original game’s Imperial China setting. Sun Tzu and King Chu are the rivals in a blue versus red struggle for five provinces in the Chinese empire. Everything about this edition is bigger and bolder. It now feels like a natural fit for the Matagot line and fans of modern, innovative Dudes on a Map games will find much to enjoy here. Continue Reading…

Cracked LCD- Sheriff of Nottingham in Review

sheriff

I played Hart an der Grenze some years ago with a friend who has since become something of a mover and a shaker in the games business. He kept raving about this “Mexican suitcase game” that was about smuggling goods across the border in tin suitcases. It was also, effectively, a game about customs declarations. It was cute, definitely one of those one-shot “stunt” productions that winds up going out of print and vanishing into obscurity- while going up in value. I didn’t really like the game all that much. At the time, I felt like it was one of those games that had both too much and too little game onto which it was trying to pin its friction and fiction. But it just didn’t engage me. It was back in 2006, so we hadn’t even gotten to Battlestar Galactica and the countless other games that have followed in its wake where straight-faced lying is an impetus.

And now the game is back in a new edition from Arcane Wonders, the folks that do Mage Wars. It’s part of a “Dice Tower Essentials” line vetted by the most popular pundit of modern hobby gaming, Tom Vasel. The new edition is obviously recast with a new setting, handsomely produced with velvety envelopes (with snap closures and screen-printed game logos, no less) instead of the suitcases and the concept is changed so that players are merchants attempting to get illegal goods past the titular lawman of Robin Hood lore. Apples, chickens, cheese and bread make up the legal sandwich. But crossbows, mead, pepper and silk are the items that the corrupt sheriff is looking to confiscate. Continue Reading…

Cracked LCD- Claustrophobia in Retro-View (including Furor Sanguinis!)

claustrophobia

Over the past decade of writing regular columns and reviews about board games, there are a few games that in retrospect I likely over-rated, games that in time have lost luster or simply receded from my attention. But there are even fewer games that I’ve felt that I under-rated at release and have come to appreciate more over time. Claustrophobia, a dungeon-crawler from the French designer Croc, was released way back in 2009 and it is quite possibly the single game that I have most dramatically missed the mark on as a critic. And with a rather unexpected new expansion, Furor Sanguinus, out from Asmodee it’s a great time to revisit this stunning, singular title while also taking a look at the new addition.

Continue Reading…

Cracked LCD- Galaxy Defenders in Review

gd

Imagine if you will a rock band. Let’s postulate that this rock band- who are pretty good but not particularly groundbreaking- got signed on to be the closing act for a festival where the penultimate acts scheduled before their set time were Elvis, the Beatles and the Rolling Stones. Galaxy Defenders, from Italian publishing house Ares Games, would be analogous to this band.

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Cracked LCD- Deus in Review

 

deusdeus-board

Let’s get the ugly part of this review out of the way up front. Deus, the new game from Troyes designer Sebastien DuJardin, is the least attractive game I have seen in quite some time- at least since the original edition of Glory to Rome insulted aesthetic sensibilities and assaulted good taste some years ago. The game, coming to the US courtesy Asmodee, is packaged in a box mostly the color of tapioca pudding with badly chosen fonts (dropshadows and lensflare, really?) and drab, muted artwork of stern figures from mythology, who really don’t have much to do with the game. Nothing about it says “fun”. Especially not the title, which isn’t very descriptive of the action at all.

Once you’ve gotten it open, you find these awful-looking blobby terrain tiles with irregular spaces. Which would be fine, but someone thought that putting red, blue and yellow terrain on them was a good idea. Beyond that clash of colors, there are inconsistencies in the color scheme throughout. Wood is produced by green tiles and is indicated by a green icon but the tokens for the resource are brown. Speaking of brown, you’ll find references to brown buildings throughout the rules and cards, but there aren’t any. They’re orange. Even the coins are mis-colored, coming in denominations of gold, silver and…green. The victory point chips look like wrestling belts with a crappy, plain black system font slapped on them. Other than the badly executed custom bits, this title is stocked with stock pieces- you’ve seen all of these bits before in other games. It almost looks like a prototype someone put together with generic bits, apart from the cards and tiles.

The good news, despite a failure in the visuals department, is that Deus is actually a very good game.

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Cracked LCD- Battle at Kemble’s Cascade in Review

kembles

The Battle at Kemble’s Cascade- despite its unwieldy title-stuns at the box level. Z-Man games pulled out all of the stops, graphically. Featuring an illustration straight off of an arcade cabinet circa 1987 with fine detail such as simulated wear, stripes and a just-right font choice, the epic “shoot the core” battle scene twixt spaceship and giant boss tells you right up front that this game is inspired by and pays tribute to classic scrolling shooters like Gradius, R-Type and Raiden If that elevator pitch is enough to get you into the cockpit, ready to dodge a million bullets, then you might be in for a surprise.

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