Skip to main content
Podcast

Jumping the Shark Podcast: 2016 Collection (#247-#254)

Herein you will find links to every Jumping the Shark video gaming podcast posted in 2016 (newest first). I’ll update this post, throughout the year to reflect new episodes. So far this year, JtS featured the vocal stylings of Todd Brakke (@toddsfoolery), Brandon Cackowski-Schnell (@misterbinky), Holly Green (@winnersusedrugs), and William Abner (@TheAbner). Show production, editing, and summaries alternate between Todd and Brandon. All shows also posted at ToddsFoolery.com.

Subscribe at iTunes
RSS Feed via Libsyn

Episode 254
Released: 5/2/2016
Direct Download
Synopsis: This week Todd spends time with Steve Jackson’s Sorcery, Holly is back from PAX with tales of Lawbreakers and Battleborn, and Brandon is living the sequelized dream with tales of Ratchet & Clank and Bravely Second: End Layer.

(more…)

Read More

A Quick Note from Todd

So, how ya been?

If you’re reading this, you either still have an RSS subscription or you are ridiculously dedicated. Either way, hat tip!

Obviously there done be some tumbleweeds blowing through this here site, along with a couple of rather lengthy outages. If you ventured here and wondered why the site was janky, or flat out missing, I am sorry about that, and about the rather haphazard theme presentation currently in place. (The old one broke with one of the WordPress updates. Brian did his best to provide a quick fix so that at least the old place remains accessible.) I’d say we’re going to get that fixed, but at this point you know as well as I that we’ve largely moved on to Other Things, at least for the time being. That sucks, but this was always an enthusiast endeavor (as opposed to a career), and these things… well, they’re awesome while they last. And damn was this place awesome.

I’ve been poking through the archives this past week and we put up some amazing constant for those few years we were all active and pushing forward. It was a hell of a thing and, while we made our share of mistakes, I’ll never stop missing that time and all that were a part of it. On the bright side of things, all that fantastic content will remain here and in place for the time being. How long, I can’t say. That’s not so much up to me as, at the end of the day, it’s Bill’s domain and he’s the one who gets the bills. I just wouldn’t anticipate a whole lot of new stuff popping in here going forward, occasional podcast roundups notwithstanding. (JtS does continue on with Brandon, Holly, and me.) If any of the gang drops back in and feels differently about their plans for NHS in 2016, I’m sure they’ll post to say so.

In the meantime, I’ve registered a new domain, ToddsFoolery.com. This isn’t a new venture, or at least it’s not right now. It’s there because I need an online home for all my shit. As I type this, it’s just a re-hash of all my NHS content (with a good chunk of it probably broken in one way or another, given that it’s just a straight import from here), but over the weeks and months ahead I plan to clean that up and build it out as a repository for as much of my written and professional content as I can locate.

Given that all of the pre-NHS outlets I’ve written for through the years have disappeared into the web ether, I need a place I actually own and control and can kinda sorta prove that I’ve been been publishing Things, on and off, for the better part of 20 years. (Not to mention as a way to reference the hundreds of projects I helped publish as an editor for the Pearson Education technology imprint, Que Publishing.) It’s also a place for me to start really mucking around with the nuts and bolts of WordPress, possibly start digging into producing some video, etc. I really don’t know for sure what direction I’ll take it just yet, but as I go forward, if I end up publishing anything new, ToddsFoolery.com will either be the home for it or it’ll be a place where I can link to it.

Although this isn’t meant as a goodbye post, I do want to say that I sincerely hope you’ve enjoyed reading the content we’ve posted here as much as I think we all enjoyed bringing it to you. This place had the most amazing audience I’ve ever been a part of (and without question the best collaborators I’ll ever know) and being a part of it will always be a point of pride. I don’t have comments enabled at TF, but if you want to get in touch, please do so any time. You can find me on Twitter @toddsfoolery or via email — Todd at the TF dot com domain. (Or comment here. I’ll keep checking in, but probably won’t post much.)

 

 

Read More

Podcast

Jumping the Shark Podcast: 2015 Collection (#223-#246)

Herein you will find links to every Jumping the Shark video gaming podcast posted in 2015. I’ve been terrible about posting them the past few months, but then, if you’re listening you’re probably subscribed already, right? RIGHT?!?!

This year, JtS featured the vocal stylings of Todd Brakke (@toddsfoolery), Brandon Cackowski-Schnell (@misterbinky), and Holly Green (@winnersusedrugs). Show production, editing, and summaries alternate between Todd and Brandon. All shows also posted at ToddsFoolery.com.

Subscribe at iTunes
RSS Feed via Libsyn

(more…)

Read More

Dragon Age Inquisition Dragon Fight

Why Dragon Age: Inquisition Fails

Dragon Age: Inquisition is not a game that feels like a failure. It’s got a world’s worth of stunning environments to explore. Its characters are universally layered with compelling and cliché-defying personal story arcs. The combat can get tedious, sure, but it’s a soundly designed system with some bonkers dragon fights. And certainly it has sold. Yet the game still fails and it does so for the very same reason Mass Effect 3 failed — it doesn’t stick the landing.

Lest I give the impression that I’m picking nits over nonsensical cut scenes and weird star children, my problem with Mass 3’s ending was largely quite different from everybody else’s. I’m not talking about denouement. I’m talking about climax and how it relates to the rest of the game. Star child was incomprehensible, sure, but he’s not what made Mass 3’s climax bad. Likewise, the lackluster final confrontation with Corypheus isn’t what tanks Inquisition either.

The key to a memorable and satisfying ending isn’t the implication of what happens after the camera fades to black or even whatever tedious boss battle kicks it into gear. It’s the question of whether or not it fulfills the promise set up by the rest of the game. Like Mass Effect 3, Inquisition is a game that beats you over the head, telling you over and over that it’s about team and coalition building. You face a threat that requires uniting disparate factions and disparate people to face a common foe. You dare not face it alone or you’ll be too weak. So you spend a good 100+ hours working your way through the world and sending lackeys on assignments in the name of building a better, stronger Inquisition.

Cool. Cool cool. Shouldn’t it follow, however, that when you reach the final stage of events that the strength of your Inquisition should, oh I don’t know, matter? At least a little?

Let’s dive deeper (minor spoilers ahead)…

(more…)

Read More

Podcast

Jumping the Shark Podcast: 2014 Collection (#198-#222)

Herein you will find links to every Jumping the Shark video gaming podcast posted in 2014.

This year, JtS featured the vocal stylings of Todd Brakke (@ToddsFoolery), Brandon Cackowski-Schnell (@MisterBinky), William Abner (@TheAbner), Mitch Dyer (@MitchyD), Troy Goodfellow (@TroyGoodfellow), Holly Green (@winnersusedrugs), and Patrick Lindsey (@HanFreakinSolo). Show production, editing, and summaries alternate between Todd and Brandon. All shows cross-posted at ToddsFoolery.com.

Subscribe at iTunes
RSS Feed via Libsyn

(more…)

Read More

Tweet_SlowClap

Social Justice Warriors and The Grand Conspiracy

The Gamasutra/Intel debacle cannot possibly be summed up better than in the pictured tweet. I’ve blacked out anything identifying because I’m specifically leaving individuals out of this post. This is not about any one person. If you need a broader primer, this article at The Verge is a good place to start. For actual, non-fantastical ethical concerns in games journalism, this is a pretty good start(Edit: And this, because GG is not about ethics.)

So, how’ve you been?

Let’s talk about social justice warriors and their grand conspiracy to… well, I’m not sure what. But it must be bad for so many people to get all riled up. All I can say for sure is that I’m with you! (I’m not.) These people, these SJWs, must be stopped! (Nope.) We must not have social justice in gaming. (Because why?) Because justice is bad. Inclusion is bad. Diversity is bad. It’s a grand media conspiracy to destroy gaming because gaming must never change. It must never be criticized. It must never evolve. It must never engage in self-examination. It must never grow or broaden, it must only double-down on what it’s been for the last ten years or so, because that is the only history that matters. More guns. More explosions. Bigger tits. These things must not become an endangered species just because a bunch of chicks who are barely gamers to begin with, and the dudes who want to score with them, think games can be more inclusive.

If you support the ideals that you believe the Gamer Gate movement represents then that paragraph is going to sound belittling and misrepresentative. And that’s okay. It was meant to be. I know, being a large-ish (maybe?) group of people, you’re not actually all of one mind about this, and what GG represents from one person to the next isn’t identical. I believe there are good people (probably) who support GG and what it represents to them; people who are genuinely fair-minded (probably); are not racist or misogynistic (probably); people who are not inherently hostile and believe with every fiber of their being that they are on the right side of the issue (probably). I believe these people exist because they have to. No movement of this relative scope can legitimately hinge on making sure vocal women can’t sleep soundly at night. I have more faith in people than that. For the life of me, though, if you’re one of these “reasonable” Gaters, I can’t begin to figure out what “issue” you think you’re on the right side of.

Seriously. I have questions…

(more…)

Read More

Civility

I Wrote the Wrong Post (on Misogyny and Gaming)

Civility

A few months ago I wrote a piece that was ostensibly about maturity in the game industry, but that was really about trying to define what is and isn’t sexism and misogyny in games. Yes, I uncategorically condemned online harassment. Yes, I absolutely supported the idea that the gaming industry desperately needs to grow up and become more inclusive. But I also wrote that the mere appearance of sexism doesn’t make something inherently sexist. I wrote that it’s impossible to avoid stereotypical pitfalls 100% of the time and that its surface appearance, which absolutely should be open to analysis and criticism, also shouldn’t come to define the entirety of the work. I wrote that we can better see the real problems the industry has with inclusion by looking more at the aggregate than the specific.

I was making the wrong arguments…

(more…)

Read More

Microsoft E3 Presser

Maturity, Inclusion, and the Game Industry in 2014

Microsoft E3 Presser

So, E3 is happening. Over Monday and Tuesday there were pressers and demos and a Brinks truck loaded with video. There’s always one or two things to stand out to me from these events, but the topic that’ll stay with me for awhile is maturity and the strange dichotomy in which this industry (fans included) needs more of it yet sometimes fails to recognize it when it appears. There are two catalysts for this post. One is the all too predictable trolling of Danielle Riendeau’s 100% on-point and valid piece on the lack of female presenters during the major press conferences. (Hat tip to the excellent work Danielle is doing at Polygon. We miss her a ton!) The other is a post from “Ashelia” on her Hellmode blog, defending the teaser trailer for the next Tomb Raider game against attacks that it’s made a victim of Lara Croft. (Apologies that I don’t have a real name to attribute to Ashelia.)

Originally, this post was mostly about Tomb Raider and a bit about Brothers and not laying charges of sexism where they don’t exist because it does disservice to those examples of brilliant work this industry is capable of producing. I can’t, in good conscience write on this topic without first calling attention to this sort of abhorrent behavior and state outright that when someone like Danielle speaks out on this topic and meets an ill-considered, reactionary response like this that it is all of our responsibility to condemn it in no uncertain terms. I don’t want these troglodytes, these soulless imbeciles, carrying the torch for who we are as gamers. I know we’re better than this. You know we’re better than this.  But unless we slam the door on this sub-human behavior we’ll remain defined by it. And in case you think I’m overstating, enjoy this piece of human filth:

(more…)

Read More

FTL Boss battle

FTL Tips and Strategies

Note: I originally published this article in September of 2012. I haven’t updated it for the Advanced Edition, but with Advanced Edition and the iOS port out today, I thought it worth a bump back up to the front page. Most of the advice herein remains accurate. I’ve only just begun to mess with the AE on iOS, but hopefully (maybe, maybe, maybe) I’ll have some new thoughts to post on it next week. Possibly. I think.  

I am, very likely, the last person on Earth who should be writing tips guides for gamers. Nonetheless, I’ve put in enough time and spectacularly destroyed enough starships (along with going 2 for 2 in victories on Easy) that I feel I can offer you, dear reader, the chance to learn from my mistakes. Without further adu, I present to you 15 tips for surviving to the final boss in FTL:

(more…)

Read More

Diablo 3 Reaper

Diablo 3 is Still The Same Old Waste of Time

Diablo 3 Reaper

In the past month the world of Diablo 3 has seen some tectonic shifts. The Auction House closed. Along with it, Blizzard implemented a massive patch, Loot 2.0, which has had enormous consequences for the (virtual) world economy. Oh yeah, and last week they released the new Reaper of Souls expansion that included a new class, a new act, and a new mode of play. If you’re a lapsed Diablo 3 player, like me, you might be inclined to jump back into the game and see what all the hub-bub is about. You’d be a fool to do so. You see, you’ve already got a fool right here at NHS willing to do that. The things I do so that you don’t have to.

After the break, no need to thank me…

(more…)

Read More