This week’s Brakketology (admit it, like a sufferer of Stockholm Syndrome, you’re starting to like the name) checks in on the Grimrock 2 team and comes out forever changed. Sorta. Also Stardock teases, the Arkham games get a much-needed Steam update, 2k wants you to give them a fiver, Sega just won’t quit Aliens, and Sid Meier learns an important lesson about why the free-to-play model is teh suxorz.
Grimrock 2 Gets It. One of my big bug-a-boos in RPGs is the degree to which the entire genre has marginalized leveling up characters. There was a time, and this is going way back, when gaining a level in an RPG was exciting. More hit points! A new skill! Maybe even an attribute bump! These are all things you still get, of course, but somewhere along the way the excitement got lost. I attribute this to the fact that designers decided leveling was so awesome for gamers that they should be hearing the little ding every 23.589 seconds. A funny thing happens, though, when you make a special occurrence a routine one — it stops being exciting. I blame Diablo for starting the trend, but regardless, once you realize there’s little in the way of rewards that mean anything it becomes a long slow exercise in diminishing returns. Hey, look, another skill I’m not going to use! Alright! I now get a 23% bonus to fire damage instead of a 22%! Woo?
Enter the recent dev diary from the Legend of Grimrock 2 team: