We founded ArenaNet to innovate, so Guild Wars 2 was our opportunity to question everything – to make a game that defies existing conventions. If you love MMOs, you’ll wanna check out Guild Wars 2. And if you hate MMOs, you’ll really wanna check out Guild Wars 2.
That line is from ArenaNet’s MMO Manifesto video, which I embedded in a blurb I wrote a few days before Guild Wars 2 launched. As a rank MMO amateur who likes his single-player fantasy RPGs, the video effectively sold me on trying the game. After all, I was in the mood for a high fantasy RPG and since I largely hate MMOs, I “really” need to check this game out, right?
Among a host of other promises, the game promised a better combat model, a more immersive world in which you feel a little less like one of a billion other hosers all doing the same thing, and perhaps most significantly, no grinding. After roughly a dozen hours with the game, it’s hard to say that it really cashes in on these promises. No, you’re not collecting a dozen wolf pets every fifteen minutes and the game does solve a lot of problems that MMOs have, but it is most decidedly not a game for people who hate MMOs. If that’s you, do what I failed to do and just save your money. Dark Souls PC is just $40 on Steam. Maybe try that.