Like many of you, I’ve been playing Destiny. I’ve mostly retired from playing AAA video games for a number of reasons documented here at NHS and elsewhere, but a new game from the creators of Halo was compelling enough to get me to go to Gamestop- for the midnight release, no less- to pick up a copy of this big-budget blockbuster. Because Bungie understands video games better than many other developers. They understand play, and the Halo games have always excelled at providing players with lots of ways to engage their content. Their mechanics are impeccable and their games are thankfully free of the kinds of negative, hateful “let the bodies hit the floor” style violence so common in other popular action games.
But one thing Bungie has never been good at is telling a story.