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Jumping the Shark Podcast #238

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Image: Filomena Scalise / FreeDigitalPhotos.net

This week Holly, Todd and Brandon all take the Gamer Motivation Profile Test at https://apps.quanticfoundry.com/lab/10 to get a sense of what drives them:

Holly’s Gamer Profile
Brandon’s Gamer Profile
Todd’s Gamer Profile

Surprises all around and we welcome you to post yours!

Wrapping up, Brandon is excited for The Taken King as well as Mike Bithell’s new game Volume, Holly is not impressed with Sunless Sea and Todd takes Invisible, Inc out for another spin.

Thanks for listening! (You can contact Brandon at Brandon at NoHighScores.com/@misterbinky, Todd at Todd at NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

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Cracked LCD- Darkest Night in Review (Part 1- The Base Game)

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Darkest Night, designed by Jeremy Lennert and published by lovable underdogs Victory Point Games, doesn’t sound terribly interesting at first pass. I’m almost reticent to lay out the objective facts about the game regarding its process and mechanics out of fear that they’ll put you to sleep. But stick with me. It’s worth it. Continue Reading…

Temple of Elemental Evil Review

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Innovation in game design seems to be in short supply nowadays. Yet you can find it in unexpected places. Take all those wargames that use the same basic rules but have new units, maps and mechanical tweaks for different battles. Playing through these franchises can reveal an ocean of wonder inside those tiny details, making history come to life.

So, just because Temple of Elemental Evil is the fourth game in a series doesn’t mean it’s not going to feel fresh and clever. However, in honesty, it’s going to need to pull out all the stops to impress. A sense of staleness was already present in the last Adventure System game, Legend of Drizzt, back in 2011.

Continue Reading…

Cracked LCD- Broom Service in Review

Last week was an 11th hour vacation ending literally hours before back to school for the kids, this week I’m back on the broom for a review of the GREAT Broom Service over at Miniature Market’s Review Corner. This is an outstanding game (based on the earlier Witches’ Brew, which I never played) with a brilliant action selection/trumping mechanic that requires players to announce whether they are going to be brave or cowardly every turn. The setting is a wonderfully whimsical witchy thing, which I have a terrible weakness for (witness the Kiki’s Delivery Service tattoo) and it turns out that this is a design that strikes an almost perfect medium spot between the classical German-style family games and the more complex modern hobby games. It’s easy and fun, but it bites pretty deep. And it won this year’s Kennerspiel prize at the Spiel Des Jahres, well deserved. Check it out here!

Jumping the Shark Podcast Roundup #236-237

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Image: Filomena Scalise / FreeDigitalPhotos.net

Our latest and greatest (#237) is up today, posted along with a makeup for not having posted #236 here:

Episode #237:
After a brief summertime respit, the crafty trio are back at this week as we talk about the TIME magazine VR cover and what it says about the future for VR tech. Also Fallout 4 Gamescom developments and how games tackle leveling. Finally, Brandon and Todd light the spoiler bonfire to talk in-depth about Witcher 3, complete with clips from the game. It’s a double-length episode to prove our love to you!

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Episode #236:
Holly couldn’t make it this week but Brandon and Todd are here to talk about SDCC, Witcher 3, Batman: Arkham Knight and the joy of Apple’s new music streaming serrvice. Come for the game talk, stay for Sad Batman.

Direct Download

Thanks for listening! (You can contact Brandon at Brandon at NoHighScores.com/@misterbinky, Todd at Todd at NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

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Cracked LCD- Drakon in Review @ the Review Corner

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Yikes, two stars! Well, that’s one less time than the number of times I’ve owned this game, now in its fourth edition. It’s just not very good- it’s dated in a bad way and there’s not a whole lot that’s engaging about it. Especially when you could play current editions of Wiz-War or DungeonQuest instead and get a similarly quick, fun and nasty dungeoncrawl experience. The best way to look at Drakon is as kind of a fantasied-up design in line with something like Tsuro. Which isn’t really much of a complement. Review @ The Review Corner over at Miniaturemarket.com.

Skull Review

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It’s often not the rules or the components that make a game. With Skull, it’s the little noises. The tut of tongue against teeth. A soft sigh. A full-throated chuckle. Ambigous sounds uttered before a card gets flipped over and all hell breaks loose.

Skull is a bluffing game. Everyone starts with four cards , three showing flowers and one a skull. You place one face down, maybe more. Then you start wagering with other players to see how many flowers you think you can flip.

Continue Reading…

Cracked LCD- Evolution: Flight expansion in Review

flight

Dominic Crapuchette’s Evolution is one of my favorite card games of recent years. Working from a design originally developed by a pair of Russian scientists, Mr. Crapuchettes has created a compelling, highly interactive game that creates a unique biosphere of competing or synergistic animals every time you play it. The themes of adaptation, survival and the co-existence of species are writ in bold face across the entire game. The mechanics are simple and accessible but the combinations of traits that your animals can take on results in an appealing sense of complexity and depth. But it is also the kind of game where it is easy to want more. Specifically, I found myself desiring more traits, more cards, to expand the possibilities of the game. It’s not that Evolution isn’t a complete experience out of the box, it’s that it’s the kind of game that feels open-ended in its potential.

Flight is the first and hopefully not last expansion for Evolution, and as you are likely to suspect it adds flying animals into the mix. And with wings come some new considerations that give players more options and slightly increase the strategic complexity. But more importantly, flying animals serve to expand the core themes of the game and allow for even more diverse species. Continue Reading…

Thrower’s Tallies: Top Eight Designers

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All the discussion about “great designers” that we had a couple of weeks ago left me dissatisfied. Rather than just throwing out names that I thought were good or great, I wanted to put some meat on those bones, some rigour to the process. It wasn’t hard to do. And I found the results startling.

We’re talking about my personal opinion here. What I wanted was a way of recognising people who had form for producing stellar games, regardless of how many games they’d actually produced. Now, I rate pretty harshly because I’m of the opinion that games are supposed to be good. Fun is what they’re for, so a game you’ve enjoyed is merely average. To earn a higher rating, it has to show me an impressive time.

Continue Reading…

Cracked LCD- Review Corner Showcase- Charlie Theel, Byron Campbell, Kyle Mann

review corner

 

Something a little different for this week, then.

For the first time in Cracked LCD’s eight year history, I won’t be writing the reviews. Instead, I wanted to highlight some of the great writers I have working for me at Miniature Market’s The Review Corner. We’re coming up on six months’ worth of writing reviews for this project and let me tell you, applying the ol’ editorial red pen to six or seven reviews a week tends to make you VERY critical. Not that I wasn’t already.

So here are a couple of folks I’d like to bring to your attention- I think they’re doing great work and really carrying the torch for high quality WRITTEN reviews, which I still believe to be vastly superior to the hordes of cutey-poo video reviews that sadly pass for game criticism these days. Continue Reading…

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