Sony has now shown its hand for the PlayStation 4 at E3, and it looks to be aiming squarely at the hardcore gaming market. In what is certainly not a co-incidence their latest press release was at pains to point out that the PS4 will be doing exactly the opposite of all the things that have so annoyed hobby gamers about the Xbox One so far. It won’t need to connect to the internet once per day. It will run used games. It might not be backwards compatible but you will be able to play PS3 titles streamed online through Gaikai. It’ll be cheaper, and have a bigger library of indie games. The message from Sony couldn’t be clearer: we’re the hardware for serious gamers, and we’re listening to what you want.
King of the Hill

See that car right there? That’s a Koenigsegg Agera R. It’s a pretty sweet car. It has an approximate top speed of 273 mph. It can reach 200 mph in a hair over 17 seconds and then brake to 0 mph in less than half of that. At the current exchange rate, it costs around $2 million, but that’s for the carbon fiber version which adds an extra $270k.
Along with being a hypercar that I will never be able to afford, or probably even be allowed to look at, it is the final car to beat and then shut down in Need for Speed: Most Wanted.
Talking About Television on the Ouya
As I mentioned on the podcast a few weeks ago, Clayton Grey, No High Scores reader and Don’t Shoot the Food Photoshopper extraordinaire is currently working on Television, an adventure game/WarioWare-esque mashup for the Ouya. Clayton and his partner-in-games Sam Strick recently took the Most Surprising award in the Create game jam sponsored by Kill Screen and Ouya. Clayton was kind enough to answer some questions via email and give a glimpse as to what life is like for independent developers looking to make a go on the Ouya.
Once you’re done reading, be sure to head over to their Kickstarter for Shift, a single card CCG currently in development.
DmC: Devil May Cry in Review

When you spend a lot of time covering games, either professionally or for a hobby, it becomes very easy to think that every fan of games falls into the same shrieking hell pits of frothing insanity brought about by this change or that ending. The reality is that most of the people who play games not only don’t know about the various “Insert game name here”-gate style brou-ha-has that pop up, seemingly every day, but they don’t care. They see games that they may like, buy them, play them and usually enjoy them. If they don’t, they move on to something else and live happy lives, unencumbered by the nautical miles of internet rage that accompany almost every release these days.
I mention this because, in playing DmC: Devil May Cry, Ninja Theory’s reboot of Capcom’s brawler, I had a brief shining glimpse of what it’s like to live in that rarefied air of Not Giving A Crap Mountain. As I have mentioned here before, I have no connection to the Devil May Cry series, so I don’t care what Dante looks like, or what clothes he wears. I played DmC because I heard it was good and lo and behold, it was.










Dishonored in Review
XCOM: Enemy Unknown in Review
Borderlands 2 in Review