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Star Command in Review

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Star Command, the twice Kickstarted combination of Star Trek and Game Dev Story is finally here. Is this the game what was originally promised those that backed it? Not really, although there’s nothing keeping it from getting there. Is it still worth playing? That’s another matter entirely, and unfortunately, the things that hold the game back feel entrenched. In other words, the stuff that bugs me probably isn’t going anywhere.

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The Genius of Eclipse IOS

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Big Daddy Creations hit IOS board game paydirt a couple of years back with Neuroshima Hex, a title that remains one of the best examples of crossing the table-to-tablet divide. Their long-awaited implementation of Eclipse (a Cracked LCD Game of the Year shortlister back in 2011) has finally arrived and it’s a grand slam. It may, in fact, be the new benchmark of how to do board game apps. It level of polish is AAA-impeccable. The interface brilliantly conveys every piece of information you need at any given time and after a mild breaking in period it makes the rich complexity of the game feel like second nature. It looks great, the AI can be quite ruthless, and although the multiplayer is hampered by Big Daddy Creations going with a proprietary service rather than Game Center, the async is rock solid.

But above all, what makes Eclipse the new standard for board game conversions is, ironically, that it doesn’t seem much like a board game at all on the iPad. It looks, sounds, and plays like a very streamlined, very focused Master of Orion-descended 4x game. There are points at which its board game parentage peeps through- like a wonderful combat resolution screen that shows you the die rolls but not some silly animation of clattering dice- but you could tell someone that this was a totally new design with no cardboard analog and they’d probably believe you.

Unlike Talisman, Eclipse’s more careful, measured pacing and combination of a strong economic game with conflict and exploration make it a great fit for IOS gaming. Thankfully, unlike Ascension, there’s a chat function so you can get in some trash talk before your dreadnaughts unload plasma missiles on your opponents. I’ve had plenty of fun with the single player game against a variety of AI opponents and I’ve never had an easy win out of it. If you’re new to it all, there’s a decent tutorial and the full rulebook. The latter should be absolutely standard on any tablet board game.

For six bucks- less than 10% of what the boxed game costs- you can buy one of the best 4x space strategy games on the market today. You might ask “why don’t I just play Starbase Orion, Sins of Solar Empire, Galactic Civilizations et. al.”  and to that my response would be that aside from a game taking an hour or less to play through first exploration to final victory, none of those games are as concise or as editorial. It’s funny that a board game cuts right down to the heart of the genre, and in an implementation that’s better than some computer-bound examples. It’s a masterstroke of design sense that they just went ahead and made this a full-fledged digital strategy game that is able to compete with its forbears head-on.

Cracked LCD- The Loneliness of the IOS Talisman Player

talismanLast night, like any iDevice-owning Talismaniac could be expected to do, I dutifully downloaded the long-awaited Talisman: Prologue IOS game just minutes after the download went live in the App Store. Five dollars and a few minutes later, I was finally playing a quite polished, complete and specially tailored edition of Talisman on my iPad. For years a digital version has been in the works under the auspices of many different publishers and developers including an XBLA project with Capcom at one point. But here it was in the flesh, the quest for the Crown of Command in the palm of my hand.

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Eclipse is (Nearly) Ready!

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Eclipse is a wonderful boardgame from designer Touko Tahkokallio. Basically, it’s a Eurofied version of Master of Orion and it won a slew of awards after its release in 2011; it’s generally considered one of the better games of the past few years.

I like Eclipse. But it’s a beast of a game, takes up a lot of room and is one that you need to play several times in order to get a feel for how it works — Eclipse takes practice in order to learn how to play well. And when it comes to boardgames, that can be a slight problem. For some, playing a 4 hour game as a “learning” experience is frustrating because gamers, whether they be inclined to video or cardboard, are not a terribly patient lot.

This is precisely why I can’t wait to play the iOS app of Eclipse, which is ready to go and awaiting approval from Apple ($6.99).  Now, you can play the game, test some strategies, generally learn what the hell you are doing and THEN take that experience to the table. This is also from Big Daddy Creations, who know how to port a boardgame to the app store — Neuroshima Hex, anyone?

I’ll keep you posted when it’s ready for your money. Until then, screenshots!

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Where Lost Islands Lost Me

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The game I spend the most time with on my iPad is Lost Islands, the free to play Skylanders game from Activision. I don’t usually play free to play games, in fact, with the exception of Jetpack Joyride, I actively avoid them. Lost Islands was another story though, a story with Skylanders in it. Skylanders has three iOS games and a PC game to tie in to the console games, all of which use the figures used in the console games. Cloud Patrol is a shooting gallery game, Battlegrounds is a hex-based, real time action-RPG and Lost Islands is a free to play, kingdom builder. The fact that you can use your figures across all three games made it all the easier to buy more figures for the main game, not that I needed a reason. I mean, come on, this is me. I don’t need reasons to buy toys, but as reasons go, increased utility is a pretty good one.

As I got more figures, my kingdom grew and grew in the usual free to play way. Characters use energy to go on missions, missions that reward them with gold and experience. Gold buys crops which in turn grow more energy. Gold also buys houses which attract Mabu citizens. The more Mabu you have living on your island, the more public buildings you can have. Public buildings and houses grant your kingdom experience. As your kingdom levels up, you can get better houses and better public buildings. As your characters level up, they can go on longer missions that give bigger rewards. Grafted on to all of this is a quest system that rewards you in money, experience and gems, a multi-purpose currency used to buy special buildings, buy new Skylanders and speed up missions and building construction. Finally, there’s a pretty nice “element of the day” mechanic in which Skylanders that match the element of the day get reward bonuses when completing missions and planted crops that match the day’s elements give additional energy.

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Year Walk (IOS) in Review

year-walkI’m not going to tell you much about Year Walk, a new IOS App from Swedish developers Simogo. You might remember them from a cute game/metaphor for relationships called Bumpy Road from last year. Year Walk isn’t anything like that. Roughly, it’s a very brief and hugely atmospheric adventure game with just a handful of puzzles. It’s based on an archaic Swedish tradition wherein a person would fast on typical feasting days such as New Year’s Eve and at midnight set out for a church. It’s a sort of vision quest myth, as the walker would encounter spectral entities and symbolic  figures before reaching the church, where future events might be revealed.

If you really want to know more- because I’m just not going to spoil this masterpiece of chilly suspense, dread, and the impossible ways the supernatural intersects the “real” world- there’s a free companion App that Simogo has released. It’s a couple of pages of text with some very evocative and very spooky woodcut images. It’s all based on actual folk beliefs. And it’s really the key to Year Walk working as well as it does, touching upon deep-rooted, elemental fears and the psychology of myth. Continue Reading…

Playdek on sale this weekend

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You’ve probably noticed that we here at NoHighScores are big fans of PlayDek’s card and board game to iOS conversions. Well, if you’ve yet to purchase some of their smooth, usable and generally excellent games or are short of a few in-app purchases keep an eye on the app store this weekend when everything PlayDek will be priced at 69p ($0.99 in barbarous foreign currencies). Summoner Wars is particularly good if you’ve yet to take it for a spin, with deck-builders Ascension and Penny Arcade following close behind.

The Tyranny of Challenge

Like most middle-aged gamers, I cut my teeth in the noisy, garish world of coin-op arcades. When each play costs anew, game designers and manufacturers had a vested interest in making them tough. Not too tough to put off potential gamers, but enough to require repeated coins pumped through the slot.

It was a delicate balancing act but we lapped it up, living for those sweaty moments of exquisite agony where new and unexpected situations taxed your muscle memory and you twitched instinctively over the joystick. Trying desperately to keep that personalised bunch of mindless pixels on the screen burning brightly for one second longer, fired with the knowledge that pocket change isn’t that easy to come by when you’re a teenager.

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Thrower’s Tally: Board & iOS Games of 2012

It’s the time of year for lists. Lists of things from the year that’s about to end. Most especially of things that you’ve found to be of surpassing excellence. I am no dissenter, no maverick, not strong enough to resist the pull of seasonal traditions. So here is mine.

Thanks to my slot at Gamezebo I feel, for the first time ever, qualified to make not one list but two. Both in the same article, o lucky reader! First there will be my favourite iOS games of the year, and then my favoured board games. With so much to write there is no longer time for seasonal waffle and chit-chat. On with the picks.

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Cracked LCD- Battle of the Bulge (IOS) in Review

I’ve only had the game for a couple of days, but after playing it almost constantly through the week I’m already prepared to tell you that Shenandoah Studio’s Battle of the Bulge is the new standard as far as IOS boardgaming goes. Unlike the many ports we’ve seen of popular tabletop games or downscaled PC-style wargames like Battle Academy, Battle of the Bulge is a ground-up tabletop design by veteran designer John Butterfield that just happens to be on your iPad instead of rendered in cardboard chits. It’s a digital-only, low complexity area impulse wargame in the classical sense, and it is just about the most accessible and immediately appealing one in any format I’ve played in many years. This is it folks, this is the flashpoint game that makes wargaming a very modern, very real proposition for the tablet generation. Continue Reading…

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