Archive - Mobile RSS Feed

Abner at E3 Part I

So it’s a brisk morning here in Los Angeles. We arrived yesterday afternoon, missing the press conferences because we are here to see and play games not watch staged presentations about games. So I have no idea what was discussed yesterday at the press conferences but I am sure it was thrilling stuff.

Just to keep everyone up to speed, today we will be seeing:

Dark Souls PC
XCOM Enemy Unknown
Borderlands2
Dishonored

…and whatever else Bethesda, 2K, Namco, Codemasters, Sony Online, Warner Bros., 5th Cell, D3, and Larian are showing. Brandon is also getting a look at Summoner Wars on the iPad as he has a meeting with Playdek. Should be a fun day and we will report back with anything worth discussing as soon as we can.

Also, there WILL be an E3 podcast every night with riotous laughter and making fun of Todd. You won’t want to miss it.

Jumping the Shark Podcast #126

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

I’m running behind to make my flight to LA for E3, so I’m stealing Brandon’s show synopsis from the Libsyn page:

It’s the Pre-E3 show! Also, Bill is high on painkillers, so woohoo! First we get into Bill’s unfortunate end as E-i-C of GameShark.com, then we talk about what we’re most looking forward to at E3 (hint, it’s hugs) and then Brandon talks about Harley Quinn’s revenge and Dragon’s Dogma.

Enjoy!

Direct Download
iTunes Link
RSS Feed
Past Episodes
Edit Type: Skype
(The embedded feed is after the break.)
Continue Reading…

Hexagon Hits the Third Dimension

Remember Hexagon, the geometric game from Terry Cavanagh sure to make you feel like a bumbling no-skill loser? It’s coming back, but now he’s pushing Hexagon further, with 3D planes and cameras, more varied walls, and cleaner visuals. And, there is now the potential for support on mobile devices.

I want this game right now.

Inferno+ Torches the Apple App Store

If you have an iPad or iPhone and dig Radiangames (and why wouldn’t you?), you will want to check out the newly released Inferno+, aptly described as a cross between Geometry Wars and Gauntlet.

Additionally, Super Crossfire and Super Crossfire HD have been updated with a new survival mode, while Fireball SE, Ballistic SE, and Gobs of Fun have all received minor changes that you can view on the respective iTunes pages.

Because We May Sale is Colossal

From Humble Bundles to Indie Royales, discounts on indie games are all the rage, but you have not seen a sale like this. Initiated by Ron Carmel, developers from far and wide have banded together to support the message of Because We May by selling their games at rock-bottom prices on Steam, Android, iOS, and other platforms. There are well over 300 games on sale (I lost count), which begs the important question: what is the message?

Continue Reading…

Tin Man Games bringing Fighting Fantasy to iOS

Tin Man Games have the right to publish the new Fighting Fantasy book, Blood of the Zombies for iOS and Android

Tin Man Games, the company behind the Gamebook Adventures apps for iOS and Android, have won themselves the licence to bring the title celebrating 30th anniversary of the legendary Fighting Fantasy gamebook series to those platforms. They’ll be using their critically acclaimed gamebook engine to deliver Blood of the Zombies to a mobile device near you this coming August.

It’s a big win for them, and to celebrate their existing titles are currently running a 40% discount in the app store. They’re well worth it at that price.

Binky and The Straw: The Hexathon

Welcome to the first in hopefully a long series of games in which Bill and I fight it out on iPad board game field of battle. To coincide with Neuroshima Hex’s recently released multiplayer add-on, Bill and I went toe to toe in a desperate battle over some hardscrabble piece of post-apocalyptic land. Please forgive the cell phone pictures, but this is the wasteland. We make do with what we must.

Continue Reading…

Neuroshima Hex Multiplayer is Live…ish

Be! Excited! B-E excited!  Be! Excited! B-E excited! The long-awaited Neuroshima Hex multiplayer update is now live on IOS, bringing with it the async and simultaneous multiplayer the game should have had all along. Thanks, Big Daddy Creations!

Oh…wait a second. Cheerleaders, pipe down for a second…um…is anybody able to get in to create a game? Looks like Neuroshima Hex took a wrong turn into the bad part of Crash City.

So yeah, it’s apparently live in the same way that Diablo III went live last week. Crackedlcd75, when it’s working. Back to Storm of Souls…

Scotland Yard on iOS Devices for Five Bucks

Yet another boardgame has made its way to iOS devices. This time it’s Scotland Yard, a hidden movement/deduction game that was first released way back in the early ’80s. The boardgame is “cute” and has its fans, although I am much more inclined to games like The Fury of Dracula for this time of mechanic. I’ll likely hold off until I hear otherwise.

Get on that Brandon.

Still, it’s good to see more and more boardgames popping up – even oldies like Scotland Yard.

(Thanks Joystiq)

Soren Johnson on Why He’s Left EA for Zynga

Chalk up another designer heading to the foothills of social game design. This GI Biz piece lays it all out there as to why the designer of Civ IV will be setting up shop at a Farmville near you. This is worth a read, and Soren is such a nice guy — I personally wish him nothing but success.

Here’s a big takeaway and is something we continue to talk about here at NHS. This sort of says it all:

Q: You’re the latest in a string of former EA employees to join Zynga. What do you think this says about EA and what does it say about Zynga?

Soren Johnson: The shift we’re seeing with industry talent moving towards social and mobile games illustrates the challenges of the old model. That model demands selling a $60 box product, which requires exceptionally high production values to sway the consumer. Of course, AAA production means development costs measured in the tens (or perhaps hundreds) of millions of dollars, which then requires a game to sell at least several million copies at the $60 price to be worth developing. This business model can work, but the margins are not great, and they keep getting worse as development costs increase and retail sales soften.

Page 6 of 19« First...«45678»10...Last »