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Cracked LCD- Hearthstone in Review (again)

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OK, so for most folks this is a way, way late review since Hearthstone has been out now for over a year, not including time in Beta. It’s also a review that might stir up an obnoxious debate as to whether the digital CCG should be regarded as a video game instead of a tabletop game. And almost certainly, lamentations about it being free-to-play and supported by IAPs – let alone that it is a collectible card game that requires that you actually pay for it if you want to be competitive- will certainly follow. And this is also the second time I’ve reviewed Hearthstone. Last time was just over a year ago here on No High Scores.

But here’s the deal. Hearthstone recently released its long-awaited iPhone-friendly update and I’ve been playing it almost non-stop since. I had played the IOS edition briefly when it first came out as an iPad-only release, but because that device is almost always covered in the sticky remnants of peanut butter and jelly sandwiches and clogged up with countless Lego, Disney and Angry Birds apps for the kids I didn’t really dig in for the long haul. Now that it’s in my pocket, I can play it all day long. So now it’s time for me to issue forth (again) on what I think is one of the most significant games to date that has married the strands of tabletop and video game design.

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This War of Mine Review

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They say that civilization is only three meals away from barbarism, but I managed six. After two days without food, I stabbed an elderly priest in a fight over carrot and then fled in terror from his avenging friends. As if I didn’t feel bad enough after that, This War of Mine informed me that the carrot did nothing to assuage my gnawing hunger.

It’s very much that kind of game, where you’re damned whatever you do. It loses no opportunity to ram home the bleakness of its setting, the trials of three civilians trying to survive in a war-torn city. Sometimes, its solemnity tips over the edge into parody. But mostly it traps you in a vice between compelling gameplay and the tragic consequences of your decisions.

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The Vanishing of Ethan Carter Review

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I’ve never been to rural Wisconsin. But now I feel like I have, thanks to The Vanishing of Ethan Carter.

I’ve walked through gently shaded autumnal woods, watching rags of mist gathering on distant peaks. Wandered across a dam, marvelling at the sun reflected on the lake beneath and pools of recent rainwater on the pavement. Climbed a hill amongst ancient, mossy boulders with grass waving around me, just to see the view at the top.

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Cracked LCD- Hearthstone (IOS) in Review

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After a lengthy public beta, a general release on PC and Mac and then an agonizingly long one week delay following a “soft launch”, Blizzard’s much-ballyhooed Hearthstone: Heroes of Warcraft has finally hit the platform that could potentially make this free-to-play collectible card game a phenomenon. Hearthstone on iPad is a masterful implementation of a masterfully designed game rich with the kind of polish, refinement and attention to detail that has qualified Blizzard’s best work reaching back to the very first Warcraft. Bar none, Hearthstone is the best card game available on IOS and it may just be one of the most significant examples of video games finally repaying all of that debt they’ve had to tabletop games for all of these years. Continue Reading…

FTL Tips and Strategies

Note: I originally published this article in September of 2012. I haven’t updated it for the Advanced Edition, but with Advanced Edition and the iOS port out today, I thought it worth a bump back up to the front page. Most of the advice herein remains accurate. I’ve only just begun to mess with the AE on iOS, but hopefully (maybe, maybe, maybe) I’ll have some new thoughts to post on it next week. Possibly. I think.  

I am, very likely, the last person on Earth who should be writing tips guides for gamers. Nonetheless, I’ve put in enough time and spectacularly destroyed enough starships (along with going 2 for 2 in victories on Easy) that I feel I can offer you, dear reader, the chance to learn from my mistakes. Without further adu, I present to you 15 tips for surviving to the final boss in FTL:

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Diablo 3 is Still The Same Old Waste of Time

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In the past month the world of Diablo 3 has seen some tectonic shifts. The Auction House closed. Along with it, Blizzard implemented a massive patch, Loot 2.0, which has had enormous consequences for the (virtual) world economy. Oh yeah, and last week they released the new Reaper of Souls expansion that included a new class, a new act, and a new mode of play. If you’re a lapsed Diablo 3 player, like me, you might be inclined to jump back into the game and see what all the hub-bub is about. You’d be a fool to do so. You see, you’ve already got a fool right here at NHS willing to do that. The things I do so that you don’t have to.

After the break, no need to thank me…

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Kickstart This: Chaos Reborn

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Those among you who are long-nailed and hoary-bearded enough to remember my initial posts on NHS may recall my fond reminiscences concerning an 8-bit strategy game called Chaos. I’m not sure how well known it was outside the UK, but its pedigree is sufficient that it’s well known among prominent games journalists this side of the pond and is a common target for fan remakes.

But the fan remakes can go stuff themselves, because the real thing is about to be updated. Its designer, Julian Gollop whose name you’ll likely recognise from the XCOM remake is kickstarting a modern sequel, Chaos Reborn.

I want to play this game. I need to play this game. I haven’t desired a game with such fervour since the manic buildup to Half-Life 2. But it looks like I might need your help to get it, since the kickstarter still needs about $65k with 15 days to go. Rarely have I despaired more of the tastes of the modern gamer.

Go back it now. I thank you. And when you get the game, you’ll probably thank yourself.

It’s Dark Souls 2 Week

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Thank God. I am reborn.

Brothers: A Tale of Two Sons is Manipulative and Perfect

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I played Brothers: A Tale of Two sons over a month ago. I sat down on a Saturday afternoon, looking for a break helping my kids cram a month’s worth of science project research into a single weekend. I had no clue what kind of experience I was in for. I thought it was just a cutesy game about two brothers, which you control simultaneously, where you spent a few hours overcoming obstacles, got a happy ending, and then forgot about the game forever.

About three hours later I sat, dumbfounded, as the credits rolled. I don’t know precisely how to frame what this game is, but I do know there is no other game of any kind or length that had me from the word go and wouldn’t release me until it was finished with me rather than I with it. Forgettable it is not.

The question becomes how to describe what makes it so unique and so special. The game, at its core, is horribly manipulative. It’s also heartfelt and full of wonder and sad and note perfect. I’ve put this post off for weeks on end because I simply do not know how to write about it. I don’t know how to do justice to what Starbreeze Studios has concocted.

After the break, I take my best shot in a deeper, rather spoilery dive…

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Democracy 3 Review

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Everybody Wants to Rule the World, according to a well-known song from a band hailing from my home town. Well now you can experience ruling a small part of it, at least, with Democracy 3.

The new game screen gives you a choice of western nations to choose from, but it’s deceptive: your pick has very little impact on the game. Curiously for a game with this title, the actual different models of democracy like first past the post and proportional representation aren’t modeled at all. Rather, this is a game about the act of governance itself, of raising and spending revenue for the good (or otherwise) of your citizens.

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