Over at GameShark we posted an interesting interview with Kevin Martens of Blizzard as the company gets ready for the launch of Diablo 3. Writer Mike Rougeau did a fine job with this piece and it’s long but well worth the read.
In it, Martens talks about why PvP was delayed (you’ll love this answer), what they think of Torchlight and Borderlands, and how they tried to make Diablo 3 feel like a new game but still build on the foundations of the series.
It’s not an email interview. Some of it is rather candid–and Martens like to talk.
The real challenge at the beginning was you know, just like any sequel that’s happening years later, was a technology one. There was leaked stuff of an early version of Diablo 3 from Blizzard North that looked a lot like the Diablo 2 engine, you know, a bunch of graphical upgrades, very cool areas, good designs, etc., and in fact (I’m not sure if we’ve mentioned this before, I think we have, though—if not, you have an exclusive here) we’ve actually taken resources from that engine. We’ve taken some of the monsters that were made in the old version and just did minor updates so that they fit in the current engine and ported them right over. Some of the monster designs straight from there have come over.