Prior to Aquasphere, I had only played one other Stefan Feld game. And it was Roma, a fun little cards-and-dice number that is probably least representative of the kinds of more complex Eurogames that have made him a favorite of those who enjoy highly mechanical, scoring-intensive designs. I try to make it a point to keep track of the big names and the big trends in hobby games and I kind of felt like it was an oversight to not have some experience with Feld even though everything I read and heard about his designs indicated that his work isn’t my usual beat. Aquasphere looked appealing with its science fiction deep-sea setting so I emailed Tasty Minstrel to request a review copy.
As if by magic, I got the game less than 24 hours after my request. And before a full day was through, I was pouring over the contents of the box and the rules. The first impressions were not good. It looked as complicated as a Chvatil design but without any readily apparent payoff in terms of narrative or leftfield innovation. It looked like an overly processional game rife with that everything-gets-you-points business that tends to result in close scores as long as everyone follows the rules, and the winner is the one who exploited just a couple of moments where there was a decision between X and X+1 points. I was left asking “What have I gotten myself into?” (more…)