NetherRealm’s 2011 reboot of Mortal Kombat was an unexpected hit- not to mention one of my favorite games of that year- yet the follow up, Injustice: Gods Among Us has still managed to surprise me and in some ways it’s the superior game. Following on from Kombat ’11, it’s a brutal one-on-one fighting game that manages to pull off that very tricky balance between technical, skill-based gameplay and populist accessibility. It’s packed to bursting with (get this) single player content and of course a great roster of fighters including some of the biggest names in the DC Comics universe. That’s right, this is the game that will finally let you put to rest the question, “who would win in a fight between Harley Quinn and Doomsday?” Continue Reading…
Dragon Age III: Inquisition Officially Official
The worst kept secret at Bioware is that Dragon Age III is in production. Today, franchise Executive Producer Mark Darrah makes that all official-like with an open letter. Given the lack of any detail to speak of whatsoever, there’s not much to report here. Here’s the most relevant bits from the letter.
So here’s what I can confirm for now:
- The next game will be called Dragon Age III: Inquisition.
- We won’t be talking about the story of the game today. Though you can make some guesses from the title.
- This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It’s composed of both experienced BioWare veterans and talented new developers.
- We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers… Yeah, that kind of customization. We’ve started with Frostbite 2 from DICE as a foundation to accomplish this.
You check out the rest here, if you’re so inclined.
After the break, however, I can offer you an NHS-exclusive look at the main Foozle in DA3! (Yes, this is an excuse to make you click through to see something that is decidedly not the main Foozle in DA3. It’s worth it.)
Ten Things About the Wii U We Didn’t Know This Morning

Nintendo released a metric ton of Wii U details this morning, across every territory on the globe capable of receiving electronic transmissions, so we now have a whole bunch of Wii U information to digest. Some of these things genuinely surprised me, some not so much. What is not at all surprising to me is that I have no idea if I’d get Wii U at launch. I have long since learned that there are two things that I don’t rule out buying: Transformer alt figures and Nintendo consoles at launch. Too many times I have gone on at length about my unwillingness to buy either, only to be proven wrong by my craven need for material goods.
I’m feeling list-y today, so here, in no certain order, are ten things we know about the Wii U, and by extension, Nintendo, that we didn’t know this morning:
Console Certification, Capitalism, and You

We frequently discuss topics such as DRM, connectivity requirements, and PR/marketing stunts; topics that don’t necessarily impact our gameplay directly, but ones that most certainly affect our experiences as consumers. Last month, an update (and subsequently retracted update) for FEZ on XBLA brought the issue of certification to the forefront. The gist of the story is that Polytron Corporation had to decide between leaving a bug in the game, or paying tens of thousands of dollars to (hopefully) patch the bug and get re-certified.
Until last month, I have to admit that I had never considered the role of certification in game development and how the results of that process trickle down to us as consumers. Certification on consoles was the topic of recent editorial by Kyle Orland at Ars Technica, but I found the full-length opinions and examples offered by Jonathan Blow especially illuminating.
While certification is meant to provide standards, FEZ shows how the process can be equally counter-productive. In the end, neither the consumer nor the developer come out on top. This is opposed to a PC release that can be patched for free. But, as Blow points out, a major problem concerning certification is the time spent coding and tweaking required features that have little to no impact on the final product.
When Common Sense Met Kotaku

Kotaku did something interesting yesterday. Which is not to say that they never do anything interesting, in fact, since Stephen Totilo took over, I’ve quite enjoyed the changes to the site, but yesterday’s event, in which they invited an anonymous employee of a major video game publisher to answer reader questions, was particularly interesting.
There were no huge bombs dropped, nothing scandalous announced, no earth shattering revelations, which is why it was so damned compelling. It was nothing but common sense answer after common sense answer, yet what I found so interesting about the whole thing, was how it appeared that the people asking the questions never thought of these answers themselves.
Jumping the Shark Episode #133

Image: Filomena Scalise / FreeDigitalPhotos.net
For Jumping the Shark #133, Brandon and Bill celebrate the coming of Summoner Wars on the iOS. (I’m sure I’ll join the jubilee soon. Took the time to figure it out over the weekend and am starting to feel its draw.) There’s also some Amazing Spider-Man discussion and a Bill tangent about not liking fun murderers. And really, who does? Leading off this week, though, Brandon and I wax poetic about the revised Mass Effect 3 ending and he gets me to say something that, in a righteous universe, ought to never ever happen – “Brandon, you’re right.”
And even now a chill goes down my spine.
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Jumping the Shark Episode #132

Image: Filomena Scalise / FreeDigitalPhotos.net
The gang’s all back together for episode 132 of Jumping the Shark, though I’m a bit poorer than I was two weeks ago. This week we talk a bit more about my trip to the Pinball Museum and my dicey encounters with the revised AI in the Civilization 5 expansion Gods and Kings, while Bill tries out a little Trine 2-themed occupational therapy, and Brandon cleans up the streets of Gotham in Lego Batman 2 before taking a trip down the third part of Rain Slick Precipice of Darkness.
It’s like 1,000 degrees outside and storms ravage half the continent. Do yourself a favor – stay inside and listen to podcasts. It’s the right thing to do!
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Podcast: Play in new window | Download (Duration: 52:52 — 30.2MB) | Embed







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