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Cracked LCD- Evolution: Flight expansion in Review

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Dominic Crapuchette’s Evolution is one of my favorite card games of recent years. Working from a design originally developed by a pair of Russian scientists, Mr. Crapuchettes has created a compelling, highly interactive game that creates a unique biosphere of competing or synergistic animals every time you play it. The themes of adaptation, survival and the co-existence of species are writ in bold face across the entire game. The mechanics are simple and accessible but the combinations of traits that your animals can take on results in an appealing sense of complexity and depth. But it is also the kind of game where it is easy to want more. Specifically, I found myself desiring more traits, more cards, to expand the possibilities of the game. It’s not that Evolution isn’t a complete experience out of the box, it’s that it’s the kind of game that feels open-ended in its potential.

Flight is the first and hopefully not last expansion for Evolution, and as you are likely to suspect it adds flying animals into the mix. And with wings come some new considerations that give players more options and slightly increase the strategic complexity. But more importantly, flying animals serve to expand the core themes of the game and allow for even more diverse species. Continue Reading…

Cracked LCD- Review Corner Showcase- Charlie Theel, Byron Campbell, Kyle Mann

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Something a little different for this week, then.

For the first time in Cracked LCD’s eight year history, I won’t be writing the reviews. Instead, I wanted to highlight some of the great writers I have working for me at Miniature Market’s The Review Corner. We’re coming up on six months’ worth of writing reviews for this project and let me tell you, applying the ol’ editorial red pen to six or seven reviews a week tends to make you VERY critical. Not that I wasn’t already.

So here are a couple of folks I’d like to bring to your attention- I think they’re doing great work and really carrying the torch for high quality WRITTEN reviews, which I still believe to be vastly superior to the hordes of cutey-poo video reviews that sadly pass for game criticism these days. Continue Reading…

Cracked LCD- Gale Force Nine’s Latest Expansions in Review

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By now it should be understood that Gale Force Nine is the leading publisher of licensed games, at least in terms of quality. They’ve more or less carved out a specific niche for themselves doing games that are based on television shows rather than movies or video games and they’ve literally hit paydirt on every release to date. Even if you don’t like or haven’t seen Homeland, Sons of Anarchy, Firefly or Spartacus the games leverage their settings to explore the larger, more universal themes of these programs. And they’re all really fun to play games that fans of these properties should especially love given the attention to detail.

GF9 has also acquitted themselves well in terms of expansions. Their add-ons have run the gamut from simple “more cards” style additions to more substantial ones adding new playing areas and major mechanics. Two new ones have just hit the market, the Shadow of Death expansion for their first hit Spartacus and the Calaveras club expansion for the rather under-appreciated Sons of Anarchy. Continue Reading…

Cracked LCD- Lift-Off in Review

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I went into Pencil First Games’ Lift-Off: Get Me Off of this Planet expecting – and wanting – a Survive! style family game with some mildly cutthroat action to spice up situational cooperation . Featuring a roughly similar high-level concept wherein each player is tasked with evacuating an imminent disaster site, this title delivers all of the above but it is a somewhat more complicated design. The box suggests that it is for ages 13 and up, which puts it more squarely in the hobby zone rather than the family zone, and as such the design comes across as something like an “advanced” casual game that may be especially appealing for those wanting Parker Brothers accessibility with more gamer-facing elements.

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Cracked LCD- Soulfall in Review

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It’s been quite some time since I’ve covered a John Clowdus game. For those uninformed, Mr. Clowdus runs a small, DIY-level company called Small Box Games. His best known, most widely played and critically successful game was Omen: A Reign of War. It’s an exceptional Schotten-Totten/Battline descended two player card game with a sort of classical fantasy setting.  Testament to that game’s ongoing popularity, there’s a new “Omega” edition of it, coming along after a few expansions and enhanced editions but this is a smaller box, somewhat scaled back release- which kind of gets the game back to its roots with just a couple of optional additions. But there’s also a new Small Box Game out and if you’re a fan of Mr. Clowdus’ past work then Soulfall is going to be one you’ll want to check out. Continue Reading…

Star Wars Armada Wave 1 Review

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The base set of Armada looked to have the makings of an outstanding game. But it was kind of hard to tell for sure. With just three ships and a handful of fighter squadrons to divide between two sides, all you could do was sense the potential rather than experience it for yourself.

A generous first wave of expansions has now arrived. Each contains a variety of upgrades, many of which can, of course, be used on a variety of ships. And all that extra variety does the job. Armada finally plays like the game that it was shaping up to be.

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Cracked LCD- Seekers of a Hidden Light (Shadows of Malice Expansion) In Review

seekers

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seekers 2Jim Felli’s Shadows of Malice, which I reviewed just a couple of months ago, is one of the best games of 2015. It’s a fresh, almost “outsider” design that pretty much throws away the handful of fantasy board game design templates and does a couple of very unique things. With its random creature generation, a paradoxically vague but concrete sense of narrative worldbuilding and mechanics that support a tangible sense of actual cooperation beyond the usual whack-a-amole style of gameplay, Shadows of Malice is a maverick and even experimental design. If that’s all we ever got from Mr. Felli, we’d already have something of a treasure – even if it is, like fine art, not exactly for all audiences.

But there is more, and Mr. Felli is preparing to release Seekers of a Hidden Light, an expansion to Shadows of Malice. He was kind enough to forward me an early copy of it and I’m glad he did. I would regard Seekers as a must-have expansion for those already converted, but those new to the game may want to come to grips with the base game first.

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Cracked LCD- Evolution in Review

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Dominic Crapuchettes is best known for his popular party game Wits and Wagers, but that ought to change with the 2nd edition release of Evolution, a design co-credited to two Russians- another game designer and a biologist. This is a two to six player title that ranks among the most thematically resonant card game designs that I’ve ever played. I’ve become quite fascinated with how each session results in the creation of a unique biosphere in which animals defined by one to three characteristics as well as their size and population struggle to adapt and survive. It’s a game clearly in the same lineage as Evo and Dominant Species, maybe even going back to Karl Heinz-Schmiel’s Tyranno Ex while glancing sidelong at American Megafauna. But Evolution is considerably quicker and simpler – and therefore more accessible. Its concepts are clear and logical, the gameplay immediately challenging and competitive.

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Tyranny of Dragons and Princes of the Apocalypse Review

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Fifth edition Dungeons and Dragons might be the best ever, but the release schedule is molasses slow. That’s on purpose: fans have said they want it that way to give them time to develop their own campaigns.

What’s out so far, though is epic in scope. There’s the two-volume Tyranny of Dragons comprised of Hoard of the Dragon Queen followed by Rise of Tiamat. Now we’ve got Princes of the Apocalypse. Both are full campaigns, starting at level one and going up to fifteen.

The similarities end there, however. In fact, these two adventures are fine examples of the two main, contrasting, approaches to adventure building.

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Trains and Trains: Rising Sun Review

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The deckbuilding mechanic of Dominion was the most revolutionary thing in the last decade of tabletop gaming. Many other games have build on that creativity. Yet after all that time and all those titles, deckbuilding still feels like a mechanic struggling to find its place in the world.

It’s an inherently insular thing. Demanding significant setup time and forcing players to obsess over their own constructions while ignoring everyone else. Nightfall and Star Realms added more interaction, but it wasn’t enough. A Few Acres of Snow briefly looked like a miraculous saviour but got crushed under the Halifax Hammer.

Enter Trains.

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