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Mice and Mystics Review

Mice & Mystics box shot

Once upon a time, there was a boy. And the boy loved games very much.

He would pester his friends and his parents to play games all the time, but while they loved him, they didn’t love games quite so much and he never seemed to get to play as much as he would like. Then, one day, he read a book about a game called Dungeons & Dragons, and his little eyes grew round and bright like brass buttons, and he knew his world would never be the same again.

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Cracked LCD- Terra Mystica in Review

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Terra Mystica, the new Z-Man title wherein players representing terraforming fantasy races attempt to change terrain hexes to suit their tastes and build structures on them, isn’t really about building civilizations. There is magic, but this is hardly an enchanting, mystical game. The subject matter is little more than a construct to codify its graphic design and nomenclatures. It’s a game more prone to victory point churning than charming you with its fiction with complex mechanics carrying the day over rich theming or a sense of setting. Terra Mystica is ultimately a game more about mitigating and overcoming restrictions or limitations and incrementally acquiring +1 bonuses that affect standard game procedures. This is a fairly common, high level design principle and it’s not particularly a fault of the designers to utilize it but since this is a mechanics-first game it’s immediately obvious and potentially off-putting. Continue Reading…

Star Command in Review

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Star Command, the twice Kickstarted combination of Star Trek and Game Dev Story is finally here. Is this the game what was originally promised those that backed it? Not really, although there’s nothing keeping it from getting there. Is it still worth playing? That’s another matter entirely, and unfortunately, the things that hold the game back feel entrenched. In other words, the stuff that bugs me probably isn’t going anywhere.

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The Genius of Eclipse IOS

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Big Daddy Creations hit IOS board game paydirt a couple of years back with Neuroshima Hex, a title that remains one of the best examples of crossing the table-to-tablet divide. Their long-awaited implementation of Eclipse (a Cracked LCD Game of the Year shortlister back in 2011) has finally arrived and it’s a grand slam. It may, in fact, be the new benchmark of how to do board game apps. It level of polish is AAA-impeccable. The interface brilliantly conveys every piece of information you need at any given time and after a mild breaking in period it makes the rich complexity of the game feel like second nature. It looks great, the AI can be quite ruthless, and although the multiplayer is hampered by Big Daddy Creations going with a proprietary service rather than Game Center, the async is rock solid.

But above all, what makes Eclipse the new standard for board game conversions is, ironically, that it doesn’t seem much like a board game at all on the iPad. It looks, sounds, and plays like a very streamlined, very focused Master of Orion-descended 4x game. There are points at which its board game parentage peeps through- like a wonderful combat resolution screen that shows you the die rolls but not some silly animation of clattering dice- but you could tell someone that this was a totally new design with no cardboard analog and they’d probably believe you.

Unlike Talisman, Eclipse’s more careful, measured pacing and combination of a strong economic game with conflict and exploration make it a great fit for IOS gaming. Thankfully, unlike Ascension, there’s a chat function so you can get in some trash talk before your dreadnaughts unload plasma missiles on your opponents. I’ve had plenty of fun with the single player game against a variety of AI opponents and I’ve never had an easy win out of it. If you’re new to it all, there’s a decent tutorial and the full rulebook. The latter should be absolutely standard on any tablet board game.

For six bucks- less than 10% of what the boxed game costs- you can buy one of the best 4x space strategy games on the market today. You might ask “why don’t I just play Starbase Orion, Sins of Solar Empire, Galactic Civilizations et. al.”  and to that my response would be that aside from a game taking an hour or less to play through first exploration to final victory, none of those games are as concise or as editorial. It’s funny that a board game cuts right down to the heart of the genre, and in an implementation that’s better than some computer-bound examples. It’s a masterstroke of design sense that they just went ahead and made this a full-fledged digital strategy game that is able to compete with its forbears head-on.

Power Up Slave I

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As if the sheer, overwhelming power of my writing wasn’t enough to leave you punch-drunk, staggering across the page with confusion, this week I’m going to serve up short reviews of two totally unrelated expansions. First is Power Up for the acclaimed family game of giant monster ultraviolence, King of Tokyo. Second is the Slave I ship for the acclaimed geek’s game of small fighter ultraviolence, X-Wing. So if you own one and not the other, please do skip accordingly.

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Hotline Miami Review

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The first time you fire up Hotline Miami, you’ll swear your PC has gone wrong. It’ll likely hang for what seems like an age, and then take you to a title screen burnished with blocky text in Russian against an eye-straining dayglow backdrop. It’s the 80’s. It’s Acid House all over again.

What happens next most assuredly isn’t. An ugly, bearded man will swear at you repeatedly as he teaches you the basic concepts of the game. Sneak up on people by using the building topology to keep out of sight, then eviscerate them or shoot them, or just punch them to the floor and then brain them by smashing their heads repeatedly against a door frame.

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Injustice: Gods Among Us in Review

calendar man 4-15 injustice shot 2NetherRealm’s 2011 reboot of Mortal Kombat was an unexpected hit- not to mention one of my favorite games of that year- yet the follow up, Injustice: Gods Among Us has still managed to surprise me and in some ways it’s the superior game. Following on from Kombat ’11, it’s a brutal one-on-one fighting game that manages to pull off that very tricky balance between technical, skill-based gameplay and populist accessibility. It’s packed to bursting with (get this) single player content and of course a great roster of fighters including some of the biggest names in the DC Comics universe. That’s right, this is the game that will finally let you put to rest the question, “who would win in a fight between Harley Quinn and Doomsday?” Continue Reading…

Cracked LCD- Relic in Review

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The answer to your first question about Fantasy Flight’s  Relic is “yes, this game is pretty much a mildly redeveloped Talisman with Warhammer 40k illustrations and text”. The answer to your second is “Yes, in some ways it’s actually better than Talisman but not quite as expansive so both are worth having on your shelf.” Thirdly, “No, it’s not any shorter so expect to spend at least three or four hours flipping cards, rolling dice at them, groaning, and laughing.” Continue Reading…

Dungeon Command: Blood of Gruumsh & Series Overview

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Inconveniently Wizards of the Coast decided to release five sets for their modular miniatures game Dungeon Command, and I covered the first four in batches of two. So now we’re left with an odd one. However, the good people at WotC informed me this is the last release currently planned, so it seemed a good idea to cap the whole thing off with a series overview.

But first, the new set. It’s called Blood of Gruumsh which, for anyone passingly familiar with the Dungeons & Dragons multiverse in which the games belong, will signal orcs. For some reason the orcs in this box are a peculiar shade of blue-gray rather than the green which is universally assumed in other fantasy settings. But aside from that oddity they’re the best figures in any of the Dungeon Command sets: solid, detailed sculpts with pretty reasonable paint jobs.

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Cracked LCD- Clash of Cultures in Review

Clash-of-Cultures-game-in-playBack in 2010, Christian Marcussen essentially issued a stop work order to anybody developing a pirate-themed board game. Merchants and Marauders was and still is the best pirate game ever published, a stunningly complete expression of the concept that was dynamically open-world, filled with narrative adventure, and rich with both traditional economic game elements and exciting naval conflict. Late last year, Mr. Marcussen showed up on the “Civilization lite” scene and again pretty showed anyone working on such a game the door. Z-Man Games’ Clash of Cultures is a masterpiece of judicious design, careful abstraction, and economy- it is the new standard by which all games descended from the works of Frances Tresham and Sid Meier should be judged. There’s never been such a fighting fit, slim and ready-to-rock game of civ-building. Continue Reading…

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