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FTL Tips and Strategies

Note: I originally published this article in September of 2012. I haven’t updated it for the Advanced Edition, but with Advanced Edition and the iOS port out today, I thought it worth a bump back up to the front page. Most of the advice herein remains accurate. I’ve only just begun to mess with the AE on iOS, but hopefully (maybe, maybe, maybe) I’ll have some new thoughts to post on it next week. Possibly. I think.  

I am, very likely, the last person on Earth who should be writing tips guides for gamers. Nonetheless, I’ve put in enough time and spectacularly destroyed enough starships (along with going 2 for 2 in victories on Easy) that I feel I can offer you, dear reader, the chance to learn from my mistakes. Without further adu, I present to you 15 tips for surviving to the final boss in FTL:

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Diablo 3 is Still The Same Old Waste of Time

Diablo 3 Reaper

In the past month the world of Diablo 3 has seen some tectonic shifts. The Auction House closed. Along with it, Blizzard implemented a massive patch, Loot 2.0, which has had enormous consequences for the (virtual) world economy. Oh yeah, and last week they released the new Reaper of Souls expansion that included a new class, a new act, and a new mode of play. If you’re a lapsed Diablo 3 player, like me, you might be inclined to jump back into the game and see what all the hub-bub is about. You’d be a fool to do so. You see, you’ve already got a fool right here at NHS willing to do that. The things I do so that you don’t have to.

After the break, no need to thank me…

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Cracked LCD- Looking at Legendary: Kirby Wept.

legendary_edit

Upper Deck’s Legendary: A Marvel Deckbuilding Game was released in 2012 and it’s been a successful product line supported by one big box expansions, two small ones and more on the way. Reviews have been mostly positive and for good reason. It’s a fun to play, easy to play deckbuilder that brings forward some of the best elements of previous games in the genre but layered with Marvel Comics characters, an appealing competitive but co-op approach and a touch of storytelling. Fans of Spider-Man, the Avengers, the X-Men and more obscure heroes like Iron Fist and Moon Knight will find a lot to like in this game.

But I’m not here to review the game.  I’m already well behind the review curve on and besides that, I just picked it up in a trade and have only just started getting into it. Instead, I’m here to administer a critical beatdown in the name of good taste and aesthetics. Legendary is a visual nightmare, a trainwreck of graphic design that dashes the viewer’s eyes against tacky artwork, horrible layouts, poorly chosen typography, ill-advised effects and an overall failure to visually present a game based upon a highly visual medium. Continue Reading…

No, Facebook Hasn’t Ruined Occulus

Oculus-Rift-Press-Image

The much anticipated, much ballyhooed VR device, Oculus Rift, is now a part of the Facebook empire. I know this because as I sat down at dinner last night I felt a great disturbance, as if half the people I follow on Twitter had spontaneously combusted. It’s rather funny to me how much hugely successful companies are hated. It’s not that such hate isn’t ever deserved so much as how much it eclipses in people’s minds what initially made it popular in the first place.

Never did more people hate Microsoft than when everyone and their brother used Windows. I’m not sure Facebook could be anymore hated right now if it tried, this despite about a quadrillion people still actively using it, and by choice. I tend not to get too wrapped up in that hate and, really, you shouldn’t either, especially over the Oculus acquisition. Not because Facebook won’t do terrible terrible things to it, but because they haven’t yet. The yet is important. It’s entirely possible it goes the other way. So let’s just all breathe for a minute. 

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Brothers: A Tale of Two Sons is Manipulative and Perfect

 Brothers_HandUp

I played Brothers: A Tale of Two sons over a month ago. I sat down on a Saturday afternoon, looking for a break helping my kids cram a month’s worth of science project research into a single weekend. I had no clue what kind of experience I was in for. I thought it was just a cutesy game about two brothers, which you control simultaneously, where you spent a few hours overcoming obstacles, got a happy ending, and then forgot about the game forever.

About three hours later I sat, dumbfounded, as the credits rolled. I don’t know precisely how to frame what this game is, but I do know there is no other game of any kind or length that had me from the word go and wouldn’t release me until it was finished with me rather than I with it. Forgettable it is not.

The question becomes how to describe what makes it so unique and so special. The game, at its core, is horribly manipulative. It’s also heartfelt and full of wonder and sad and note perfect. I’ve put this post off for weeks on end because I simply do not know how to write about it. I don’t know how to do justice to what Starbreeze Studios has concocted.

After the break, I take my best shot in a deeper, rather spoilery dive…

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The Great Flappy Bird Flap of 2014 (A Memorial)

flappy bird

My son River (four) has this thing that he does where he will sneak into our bedroom in the morning and steal my iPhone. Usually he’ll play Lego Star Wars or one of the awesome Rayman runners I keep on it- he has good taste in games. Last week, I woke up and I heard him in his room laughing and his sister, Scarlett (two) was in there giggling as well. I had no idea what was going on. So I crept down the hall to spy on them and they were both watching the phone, River tapping it furiously. Then I heard a familiar punching sound and I knew what was up.

They were playing Flappy Bird.

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Brakketology Goes Pimping for Darkest Dungeon

DarkestDungeon_Feast

There are a lot of games in the pipe that I’m excited for. Like really excited for. Like, man, you guys just don’t even know. Pillars of Eternity? Wasteland 2? The Witcher 3? Dragon Age 3? The iOS edition of FTL? I’m pretty much agog for these titles. So when I tell you that, with the possible exception of Witcher 3, there is no game I’m more looking forward to seeing than Darkest Dungeon, take me seriously. Well, maybe not seriously, but perhaps with an extra grain of salt. We don’t want to go overboard here.

The point is, it’s Kickstarter has launched and I don’t just want to see this tactical dungeon crawler meets psychological horror mash-up meet it’s goal of 75k. I want it to leave that goal so far in the rear view mirror that… well that it can’t be seen anymore, I guess. (Well, that line fell apart fast. Ah well.) So, watch the trailer below, check out the plethora of details on the Kickstarter page, and if you are so moved, help this project get made. Sure, it could end up imploding into so much vaporware, but I’ve got a Good Feeling about this one and I’m almost never wrong. Except when I am. But I’m not this time. Mark it down – this is going to be great.

After the break, a link dump…

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Now Playing: Lords of Waterdeep

Lords of Waterdeep - a European style worker placement game made by an American company for a fantasy setting

At a pre-Christmas gathering, I ended up chatting to a friend about worker placement games, as you do. He’d enjoyed a lot of Puerto Rico and Agricola with his family but, it transpired, he’d never played Lords of Waterdeep, which I’d been playing loads of on the iPad.

So the next time I visited, I took it round, Skullport and all. We threw in both expansions and played a six-player game. It turned out to be quite a ride: I drew a lord card that got a bonus for each building owned and focused on that instead of quests. As a result I lagged way behind the leader for the whole game, was able to deflect attention away from myself when take-that opportunities came up and then got a truly massive end-game bonus that tied me for the win, only to lose the tiebreaker.

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Brakketology Plays The Walking Dead: Season 2, Admires Its Shoes

Walking Dead - Clementine

On this week’s JtS, Brandon and I talked a lot, in spoilery details, about the first episode of  Telltale’s adventure game, The Walking Dead Season 2. We both like it, but where I cannon-balled into this opening chapter, Brandon though it not as strong as the pilot opener for season 1. It occurs to me that the main reason we differ comes down to the notion that our DNA in these things is entirely different. In season 1, Brandon liked entering a world full of characters he’d never met, getting to know them and their histories and developing Lee from an entirely blank slate. I get that. I think that’s how a majority of players are. Or maybe it’s a question of introvert and extrovert tendencies? Being very much the former, I’ve never been big on discovery. Oh sure, once I discover something and like it, then I wrap it around me and live in it like it were a comfy blanket. So warm. So soft. I am home. And safe.

It’s just very tough for me to get to that point. This is true whether I’m playing games, watching movies, or reading books; especially so when reading books. Part of the reason I used to bury myself in fantasy series like Riftwar, and Wheel of Time and Song of Ice and Fire is because I could live in those worlds for so much longer than I could in your typical modern day work of fiction. There was always another book and I didn’t have to spend time figuring out who everyone was and what they were like. I could just jump in and let the adventure continue. It’s the same reason, when confronted with a Netflix list chock full of movies I’ve never seen, that I’m more likely to seek out a sequel or something by a writer or director I already like, or even something I’ve already seen, than to take a risk on something wholly unknown. And so it is that Season 2 of The Walking Dead plays right into my tendencies.

Even with the past set of character largely absent, the central character of Clementine, the one I am to inhabit this time around, is a character I already know. She’s a character that I’ve already journeyed with, protected, and molded. I know who Clementine is and so, when Telltale tells me it’s time to walk a mile in her shoes, I already know how to do that. This makes season 2′s opening chapter much easier to get into. And what an opening chapter it is. (Modest spoilers to follow.)

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Five Lies the Internet Tells about the Wii U

ten things wii u shot 1

Everywhere you turn these days, there’s a news article or a comment about how the Wii U is a “disaster”, a “flop” or a “failure”. There are constant reminders everywhere from the teenager blog sites to the Wall Street Journal that Nintendo’s beleaguered console isn’t selling as well as Iwata-san and company had hoped. There’s no doubt that Nintendo’s overly optimstic sales projections were a tragic misjudgment of the market- a market which I don’t think the Wii really belongs to. The Wii U isn’t really a competitor to the Xbox One or PS4. It’s a Nintendo console made to play Nintendo games. The handful of AAA ports are almost incidental. Sure, the marketing for the console has ranged from terrible to confusing to non-existent- but that’s no reason for such a great gaming machine to fail. Or for self-styled “game journos” and actual journalists to lie about it. Continue Reading…

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