It’s turning to summer here in Atlanta, which means soon it will be so humid that you will be able to look out your window and see schools of fish swimming by. For most folks, summertime makes them think of dreadful things like beaches and cookouts. For me, it takes me back to the summer of 2006 when the game shop I owned and operated with two partners , Atlanta Game Factory, was going strong. I think of scorching hot days driving through Atlanta rush hour traffic in my beloved and airless ’82 Chevrolet Scottsdale, trying to get to a local distributor to pick up Magic cards for the Friday Night Magic booster draft. I remember sitting out back priming Warmachine figures and shooting the shit with Peter, Mike, and Elliot. Waking up every warm morning and not caring one lick that I had a twelve hour work day ahead of me. It was my favorite time with the store, the best summer I ever had. Continue Reading…
Tuesday Celebrat’n – The I Got Engaged Edition
I’ll talk about the usual gaming stuff in a minute. I feel a bit of a heel for titling a post as a celebration after what happened in Boston yesterday. This is gaming blog and that’s a tragedy that I’ll only speak of to say that what terrorists –those born within our borders or those without– want is to create fear. You want to beat these people? Keep living your life the way it works for you. Don’t let them make you afraid to walk down the street or board a plane. They are few. We are many. Also, this.
Anyway, the celebrating part is a personal note because I’m happy and excited and that only happens like once or twice a year. (No, not really.) If you’ve been listening to JtS for the past year, you’ve probably heard me drop Michelle’s name here and there. For awhile it’s felt much too small to call her my girlfriend. It was a situation in need of rectification. I had a ring and a plan and it all almost came apart when, after a nice one-year anniversary dinner, we were attacked by a flock of (two) wild geese. I was afraid for my life, but I had a job to do and my bravery must have impressed because now I’ve got myself a fiancee. I’m a happy, lucky man and there’s no question I’ll be marrying above my level.
So… wooooo! Now, let’s talk games. (Thank you for indulging me.)
Always On, Except for When It Ain’t

As you all here know, I recently moved. I used to live not very close to Atlanta, now I live even less close. There’s Inside-the-Perimeter, there’s Outside-the-Perimeter and then there’s me. The county I live in isn’t totally rural but at the same time, the guy who trained my dog used to work for the sheriff’s department in this county and the most excitement he ever had while on duty was lassoing a bull with an extension cord. If I want to get to Atlanta, I can be there in about 40 minutes, provided it’s not rush hour or a day with a Brave’s game, a Falcon’s game, a Tech game or a day with any of the various festivals and summer going-ons that happen in the city. I know it sounds like I’m out in the boonies, but trust me, it ain’t all like that. My buddy Hodge lives even further out than I do, like cow-country far out.
Tuesday Mourning – The Downer Edition
Michigan lost. I’m in mourning. Except not really, because it was an amazing, wonderful season and that team did the school and its fans proud. Also, subs. Craziness. You know the drill. Mostly I’m just hungover. Off of three beers. I’m not sure how that happens. I’m a lightweight. Anyway. This week’s ramblings consist of a large bag of half empty as Disney realizes what we all already knew, EA demonstrates itself to be as tone deaf as ever, and an MS employee gets in trouble for being honest about the wrong things. But first, something wholly awesome.
X-COM versus XCOM. Adam Sessler of Rev3Games did a sit down with the co-creator of the original X-COM, Julian Gollop, and XCOM lead designer Jake Solomon. As a fan of both games, it’s just neat to see two of the principles behind them congratulate each other on being so awesome. And I’m not even being sarcastic. They are awesome for doing this:












Dishonored in Review
XCOM: Enemy Unknown in Review
Borderlands 2 in Review