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Wiz-War: Malefic Curses Review

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Wiz-War makes me angry. I get angry when I have the wrong cards, when the dice fall wrong, when the wrong people gang up on me. But that’s good anger. The bad anger is all the years I spent not playing this great game while it was out of print, until Fantasy Flight picked up the license for an eight edition. Now, in true Fantasy Flight style, there’s an expansion: Malefic Curses.

The box contains a board and pieces for a fifth player and three new schools of magic. A lot of people have been waiting for this largely for that fifth participant, but I’m not one of them. Wiz-War is a pretty chaotic game, and works best when clipping along at a premium pace. Five, I think, is too many. The additional interaction is fun, of course, but it’s not enough to compensate for the extra downtime.

Still, the fact that the new board is purple is a bonus since it now means no-one has to play the urine yellow mage from the base game when you’re playing with four. So it’s not all bad.

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Splendor Review

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When I cracked the shrink on Splendor (what happened to the missing ‘u’?), I got a nasty surprise. I really thought that so many people had taken the piss out of the overuse of the “Renaissance merchants impressing nobility” theme in games that it had rightly been killed, had its head cut off and its mouth stuffed with garlic-infused meeples that it was gone forever. Yet it it was again, in my hands, in 2014.

But review copies are review copies, so with a heavy heart I began to dig into the box. A deck of cards with some lovely, if rather generic, artwork depicting various scenese of Renaissance life. Some delightfully hefty gem tokens in various colours. A punchboard of nobles and a page of rules. So it was easy to learn, and it looked nice.

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Streaming Seattle’s Second Son Soon

I’ll be streaming some inFAMOUS: Second Son tonight at 7PM EST. Well, 7ish. You know how these things go. You can either watch the broadcast here or head over to my Twitch channel at Twitch.tv/misterbinky to get the full streaming experience. Note: the full streaming experience means that you can drop comments in the chat window and maybe have them addressed by me but probably not as I seriously doubt I’ll be able to play and read comments at the same time.

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It’s Dark Souls 2 Week

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Thank God. I am reborn.

Space Alert Review

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The world of board games is a largely cerebral one, even at the thinnest end. For most games, physical appreciation begins and ends with the tactile nature of the pieces. But just occasionally, you’ll find a game that breaks out of your head and into your body. The first one I discovered was Labyrinth, which made me feel queasy as I planned massive terrorist outrages across the globe. Space Alert is the second. Space Alert gave me indigestion.

After playing nonstop for several hours – a large number of games since most last only 20-20 minutes, I lay in my bed and failed miserably to sleep as stress and adrenaline coursed through my nerves and acid ate away at my intestine. I wasn’t sure if what I’d just experienced was fun or not, but it was certainly powerful, and utterly unique.

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Democracy 3 Review

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Everybody Wants to Rule the World, according to a well-known song from a band hailing from my home town. Well now you can experience ruling a small part of it, at least, with Democracy 3.

The new game screen gives you a choice of western nations to choose from, but it’s deceptive: your pick has very little impact on the game. Curiously for a game with this title, the actual different models of democracy like first past the post and proportional representation aren’t modeled at all. Rather, this is a game about the act of governance itself, of raising and spending revenue for the good (or otherwise) of your citizens.

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Shelter Review

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It was the blind cruelty of mathematics that got me in the end.

Shelter is a game which aims unapologetically for your hearstrings. From the outset where you, a badger mother in charge of five cubs, must help a sick cub before you can leave your flooding burrow, it tries to make you fraught with the responsibility of caring for these helpless little bundles of fur.

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Brakketology Goes Pimping for Darkest Dungeon

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There are a lot of games in the pipe that I’m excited for. Like really excited for. Like, man, you guys just don’t even know. Pillars of Eternity? Wasteland 2? The Witcher 3? Dragon Age 3? The iOS edition of FTL? I’m pretty much agog for these titles. So when I tell you that, with the possible exception of Witcher 3, there is no game I’m more looking forward to seeing than Darkest Dungeon, take me seriously. Well, maybe not seriously, but perhaps with an extra grain of salt. We don’t want to go overboard here.

The point is, it’s Kickstarter has launched and I don’t just want to see this tactical dungeon crawler meets psychological horror mash-up meet it’s goal of 75k. I want it to leave that goal so far in the rear view mirror that… well that it can’t be seen anymore, I guess. (Well, that line fell apart fast. Ah well.) So, watch the trailer below, check out the plethora of details on the Kickstarter page, and if you are so moved, help this project get made. Sure, it could end up imploding into so much vaporware, but I’ve got a Good Feeling about this one and I’m almost never wrong. Except when I am. But I’m not this time. Mark it down – this is going to be great.

After the break, a link dump…

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Now Playing: Lords of Waterdeep

Lords of Waterdeep - a European style worker placement game made by an American company for a fantasy setting

At a pre-Christmas gathering, I ended up chatting to a friend about worker placement games, as you do. He’d enjoyed a lot of Puerto Rico and Agricola with his family but, it transpired, he’d never played Lords of Waterdeep, which I’d been playing loads of on the iPad.

So the next time I visited, I took it round, Skullport and all. We threw in both expansions and played a six-player game. It turned out to be quite a ride: I drew a lord card that got a bonus for each building owned and focused on that instead of quests. As a result I lagged way behind the leader for the whole game, was able to deflect attention away from myself when take-that opportunities came up and then got a truly massive end-game bonus that tied me for the win, only to lose the tiebreaker.

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Now Playing: Spec Ops – The Line

Spec Ops: The Line

Spec Ops: The Line has accrued a bizarre reputation as a third-person cover-based shooter that stands against violence. This is obviously and annoyingly oxymoronic, to have the game condemning the source of its own entertainment value. I’m not the first to say so.

But the contradictory nature of the narrative does offer a surprising level of motivation, pulling you deeper into the game to see what sort of knots the protagonists will tie themselves into next over the games’ central moral conundrum. The writing and acting are excellent, and the script does its very best to scale the impossible face of paradox. Continue Reading…

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