If you’re looking at licensing a cult TV show to a board games manufacturer, I’ve got a hot tip for you. Gale Force Nine and the crack team of Aaron Dill, John Kovaleski, and Sean Sweigart should be at the top of your meeting schedule. This company (previously known primarily as a maker of miniatures gaming supplies) and these designers are two for two with last year’s Cracked LCD Game of the Year shortlister Spartacus: A Game of Blood and Treachery and this year’s outstanding board game based on the almost fanatically revered (and short-lived) Firefly TV series. Continue Reading…
I had a plan. It included skipping Brakketology last week. It’s a holiday and there wasn’t much happening that I was interested in writing about. I mean sure, I did land an Xbox One on launch day, but that’s all considerably less exciting when it’s a gift for the kids that will go unopened until December 25th. (I am trusting you with this secret. Mum is the word.) I’m rather proud of myself, actually, for not so much as opening the box, which I was sorely tempted to do. Not part of the plan was our esteemed Mr. Abner landing the flu Sunday night, forcing us to cancel the podcast. We’re definitely sorry not to have an episode go up yesterday, but Brandon and I will get something recorded this week and up for next Monday.
And so it goes.
In the meantime things are happening…
You’ll realise, no doubt, that Warage is a clever play on words. Making a compound of “war” and “age” cunningly creates the word “rage”, conjuring the white heat of fantasy melees, the ancient and primal fury felt my elf for orc and vice versa. It’s a smart title.
The game underlying it is not smart. It’s a dumb game, but it’s dumb in a good way, the sort of way that an overly playful rottweiler puppy is dumb, full of teeth and fluff and eagerness. It’s a game where you slap down cards, gloat and chug back beer.
More than few people online and out in the real world complained that last year’s smash hit Lords of Waterdeep was lacking. Lacking depth, lacking substance, lacking narrative, lacking theme, whatever. Frankly, I think these folks are lacking good taste but boy howdy do I have a game on the table for them. If you’re one of these people that liked the core worker placement gameplay- driven by quest cards and featuring more direct interaction and interference than typical of the genre- then Pandasaurus’ Yedo ought to be on your Christmas list this year. The game plays very much like a meatier, richer, and more complicated version of Waterdeep in Feudal Japanese drag but it wouldn’t quite be fair to call it an extrapolation or extension of that game’s concept because it very much marks its own territory in the worker placement genre. I’m not even sure if the designers of Yedo had ever played Waterdeep before working through Yedo’s development, but some notable parallels are definitely there. Continue Reading…
Here there be dragons. We’re jumping right in this week. There’s a 30-minute gameplay video of Dragon Age: Inquisition that has, so far, managed to survive YouTube scrutiny. It’s from Bioware presentation given to attendees at Digiexpo (whatever that is) and, for fans of the series, it’s worth taking the time to watch. Some highlights:
- Right from the get go, they’re quick to point out that the area they’re traveling in is bigger than all of Dragon Age 2. Me thinks Bioware still feels a wee bit stung by criticism of DA2 being too small. The thing is, size and scale were never Dragon Age 2′s problem.
- Combat does look like a meld of both of the DA games. At about 18 minutes in they show off the tactical camera, which is available in the console versions this time around. That said, it still looks a bit arcadey, though it’s impossible to say when you’re watching someone else control the action. There is also a section that shows off group tactics that feels very DA2. I’m hopeful, but this is the kind of thing you have to be hands-on to get a feel for.
- Combat difficulty does not scale based on your character level. This is a good thing, so long as the world is designed properly.
- Lots of emphasis on decision-making in this video. In this case, do you defend a town from vile beasties or do you stock up the nearby keep to prevent it from being lost. This element overarches the entire 30 minute demo and is very promising as your choice does appear to affect both the world at large and the members of your party. Yes, yes, appearances can be deceiving and they often are. If you skip ahead, however, to the 24-minute mark, you get a good (narrated) summary of how this particular decision can effect the world at large.
- Speaking of the world, the 14-minute mark has a world map view that is cool for series fans as it actually shows elements of the DA-verse that we’ve only heard of so far, but not seen. I don’t think I’ve seen a map that showed more than Ferelden (and Kirkwall) and getting to see where some of the nations are in relation to each other was worth geeking out over.
I’ve embedded the video after the break, along with your usual dish of Brakketology-style musings…
This week’s Jumping the Shark brings you a smorgasbord of topical goodness as Brandon cracks the seals on his new Playstation 4 and uses it to play more with his Vita. Bill joins us to talk basketball foibles and a little TV. And I drop more XCOM: Enemy Within truth bombs than you can shake a stick at. Along the way Brandon and I also get into the excellent new movie, About Time, and talk about what makes Thor: The Dark World a worthy entry into the Marvel movie canon.
Here we go again. A week after all the hullabaloo that was the PS4 launch, we’re ready to do it all over again with the Xbox One. Me, I’m pretty happy with my PS4 because Remote Play is the best thing ever. That being said, I do wish there were better games for the system but this is the price you pay for buying a console at launch. If you have an Xbox One on preorder or plan on waiting in line for one, best of luck and be safe. Enjoy your new console when you get home and above all us, keep calm and have fun.
In non-Xbox One news, The Legend of Zelda: A Link Between Worlds comes out on Friday and by all accounts it’s a pretty rad Zelda game. I’m still knee deep in Pokemon and now have the ability to play every PS4 game I own on my Vita so I can’t see spending money on yet another handheld game, even if it is supposed to be amazing. Luckily, Christmas is right around the corner. Also coming out this week is Mario Party: Island Tour, a game that will have to wait for the Christmas at the heat death of the universe to get played at my house. Hey, do you like farming? If so then Farming Simulator may be for you. If not, well, maybe picking a game called Farming Simulator isn’t the wisest choice. Hey look, another Adventure Time game with a weird name. I’m sure the kids love it. A handheld game I will make time for this week is Tearaway if only to see the game’s cool art style. Hopefully the game itself will also be good. In other news, AC IV comes out on the PC, Need for Speed Rivals comes out on a bunch of non-PS4 platforms, AquaPazza hits the PS3 and the Walking Dead gets a collector’s edition on the 360 and PS3.
As the token Brit on NHS, it’s obviously my remit to drink copious quantities of tea, discuss the vagaries of the weather and get typecast in Hollywood movies as the villain. However I also take it upon myself to bring you occasional snippets of news from the UK games industry.
Here’s the latest: a kickstarter for a new British game, made in Britain starring British people and full of typical self-deprecating British humour. It’s a point and click adventure entitled Her Majesty’s SPIFFING and you can back it at the usual place. Take a look, have a think about it. We’ve fallen a long way since the 8-bit glory days, and frankly, we could do with the business.