I don’t like grinding. Okay, so when it’s combined with epic detail and rich narrative, like in Skyrim, or with ball-breaking skill, like in Dark Souls, it can add a fantastically fun and addictive element to a game. What I hate are games based around grinding for it’s own sake, the endless repetition of kill monster, upgrade gear, kill tougher monster in the service of nothing more than pressing psychological buttons. The Diablo series is probably the worst offender, but so are endless cheap and free-to-play role playing games.
Card Hunter falls into that category. A free-to-play browser based flash game, with inevitable in-app purchases, it challenges you to assemble a team of three characters from the classic warrior, wizard, cleric archetype and send them into various brief encounters with enemies in search of loot. So I should hate it. I want to hate it. But I can’t. In fact it’s one of the most horribly addictive games I’ve played in ages.