Star Wars Armada Wave 1 Review

armada-01

The base set of Armada looked to have the makings of an outstanding game. But it was kind of hard to tell for sure. With just three ships and a handful of fighter squadrons to divide between two sides, all you could do was sense the potential rather than experience it for yourself.

A generous first wave of expansions has now arrived. Each contains a variety of upgrades, many of which can, of course, be used on a variety of ships. And all that extra variety does the job. Armada finally plays like the game that it was shaping up to be.

Continue Reading…

Cracked LCD- Seekers of a Hidden Light (Shadows of Malice Expansion) In Review

seekers

seekers

seekers 2Jim Felli’s Shadows of Malice, which I reviewed just a couple of months ago, is one of the best games of 2015. It’s a fresh, almost “outsider” design that pretty much throws away the handful of fantasy board game design templates and does a couple of very unique things. With its random creature generation, a paradoxically vague but concrete sense of narrative worldbuilding and mechanics that support a tangible sense of actual cooperation beyond the usual whack-a-amole style of gameplay, Shadows of Malice is a maverick and even experimental design. If that’s all we ever got from Mr. Felli, we’d already have something of a treasure – even if it is, like fine art, not exactly for all audiences.

But there is more, and Mr. Felli is preparing to release Seekers of a Hidden Light, an expansion to Shadows of Malice. He was kind enough to forward me an early copy of it and I’m glad he did. I would regard Seekers as a must-have expansion for those already converted, but those new to the game may want to come to grips with the base game first.

Continue Reading…

Jumping the Shark Podcast Roundup #232-233

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

Since I was off drinking wine and… well, drinking wine, when JtS #232 posted, it’s time for a round-up!

Episode #233:
This week the gang gets obsessive as Holly, Brandon, and Todd talk about addiction in game design and how vulnerable sufferers of OCD are to their compulsions. We’ve also got a wagon load of Witcher 3 impressions and you won’t want to miss Todd’s top 3 Napa Valley wineries. (You know, because visiting roughly a dozen wineries out of several hundred absolutely makes you an expert.) Also, also — Todd has fun with outtakes.

Direct Download

Episode #232:
This week Todd, Holly and Brandon talk about the Witcher 3 pre-release coverage, how useful (or not) preview coverage is, and how it tends to be an indicator of the review for the final product. Sadness. Then Brandon gets into Wolfenstein: The Old Blood a bit before Holly departs and the menfolk talk Avengers: Age of Ultron in full spoilery detail.

Direct Download

Thanks for listening! (You can contact Brandon at Brandon at NoHighScores.com/@misterbinky, Todd at Todd at NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

—-
iTunes Link
RSS Feed
Past Episodes
Edit Type: Skype

Cracked LCD- Evolution in Review

evolution

Dominic Crapuchettes is best known for his popular party game Wits and Wagers, but that ought to change with the 2nd edition release of Evolution, a design co-credited to two Russians- another game designer and a biologist. This is a two to six player title that ranks among the most thematically resonant card game designs that I’ve ever played. I’ve become quite fascinated with how each session results in the creation of a unique biosphere in which animals defined by one to three characteristics as well as their size and population struggle to adapt and survive. It’s a game clearly in the same lineage as Evo and Dominant Species, maybe even going back to Karl Heinz-Schmiel’s Tyranno Ex while glancing sidelong at American Megafauna. But Evolution is considerably quicker and simpler – and therefore more accessible. Its concepts are clear and logical, the gameplay immediately challenging and competitive.

Continue Reading…

Tyranny of Dragons and Princes of the Apocalypse Review

dnd-5e-01

Fifth edition Dungeons and Dragons might be the best ever, but the release schedule is molasses slow. That’s on purpose: fans have said they want it that way to give them time to develop their own campaigns.

What’s out so far, though is epic in scope. There’s the two-volume Tyranny of Dragons comprised of Hoard of the Dragon Queen followed by Rise of Tiamat. Now we’ve got Princes of the Apocalypse. Both are full campaigns, starting at level one and going up to fifteen.

The similarities end there, however. In fact, these two adventures are fine examples of the two main, contrasting, approaches to adventure building.

Continue Reading…

Cracked LCD- Fallen in Review

Fallen-Logo

Fallen-Logo

Fallen-LogoFallen, a new title from Watchtower Games designed by Tom W. Green III and Stephen C. Smith is a very, very interesting piece of work. I don’t think it quite gets to where it needs to be going, but it is definitely headed in the right direction. And that destination is something that has really kind of eluded game designers for decades- using the contained structure of board or card games to tell an RPG-style story. But usually, what happens is that you wind up with either something that is too mechanical (Magic Realm), too simplified (Talisman), more of a tactical miniatures game (Descent) or are quite far removed from the concept of telling a story and rolling dice against some statistics to see what happens (Mage Knight). More specifically, they tend to miss that having a sort of referee that also engages in crafting a collusive, living narrative with you is kind of the point of an RPG.

Continue Reading…

Trains and Trains: Rising Sun Review

trains-01

The deckbuilding mechanic of Dominion was the most revolutionary thing in the last decade of tabletop gaming. Many other games have build on that creativity. Yet after all that time and all those titles, deckbuilding still feels like a mechanic struggling to find its place in the world.

It’s an inherently insular thing. Demanding significant setup time and forcing players to obsess over their own constructions while ignoring everyone else. Nightfall and Star Realms added more interaction, but it wasn’t enough. A Few Acres of Snow briefly looked like a miraculous saviour but got crushed under the Halifax Hammer.

Enter Trains.

Continue Reading…

Cracked LCD- Imperial Assault Villain/Ally Packs in Review

imperial assault packs

Well, I didn’t like Imperial Assault that much but here I am still playing it. Thanks, friends! Since I’m forced into servitude, running this game for them, I thought I’d take a look at the villain and ally packs. I think they’re a pretty crap way to expand the game, basically just serving like day one DLC to complete your purchase of an already expensive base set. The value is negligible, but at least some new options for skirmish are available now. The review this week is at the Review Corner over on Miniaturemarket.com.

Cracked LCD- Hearthstone in Review (again)

hearthstone-game-sshot-1

OK, so for most folks this is a way, way late review since Hearthstone has been out now for over a year, not including time in Beta. It’s also a review that might stir up an obnoxious debate as to whether the digital CCG should be regarded as a video game instead of a tabletop game. And almost certainly, lamentations about it being free-to-play and supported by IAPs – let alone that it is a collectible card game that requires that you actually pay for it if you want to be competitive- will certainly follow. And this is also the second time I’ve reviewed Hearthstone. Last time was just over a year ago here on No High Scores.

But here’s the deal. Hearthstone recently released its long-awaited iPhone-friendly update and I’ve been playing it almost non-stop since. I had played the IOS edition briefly when it first came out as an iPad-only release, but because that device is almost always covered in the sticky remnants of peanut butter and jelly sandwiches and clogged up with countless Lego, Disney and Angry Birds apps for the kids I didn’t really dig in for the long haul. Now that it’s in my pocket, I can play it all day long. So now it’s time for me to issue forth (again) on what I think is one of the most significant games to date that has married the strands of tabletop and video game design.

Continue Reading…

Jumping the Shark Podcast #231

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

This week Holly is back and the gang is all geared up to talk about Steam’s abbreviated attempt to implement a compensation system for mod creators. Also, Holly’s E3 prep, Brandon goes for a jaunt down Sunset Overdrive, and Todd’s sitting around waiting for The Witcher 3.

Thanks for listening! (You can contact Brandon at Brandon@NoHighScores.com/@misterbinky, Todd at Todd@NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

—-
Direct Download
iTunes Link
RSS Feed
Past Episodes
Edit Type: Skype

Page 2 of 327«12345»102030...Last »