When we talk about hybrids in terms of game design, what we tend to mean are American-style, narrative-focused and explicitly themed games that have accrued certain mechanical and design elements of the “Eurogames” sensibility. Robinson Crusoe: Adventures on the Cursed Island, designed by Polish designer Ignacy Trzewiczek and published in the US by Z-Man Games, approaches the concept of hybridization backwards. Despite how it may appear on the surface, this title is really a “hardcore”, complex Eurogame. Paradoxically, it is also one of the very best adventure games that I’ve ever played. Its idiosyncrasy means that the design references Agricola more than Talisman, its genius is that it manages to create a tremendously malleable, modular survival story rife with life-or-death decisions, branching narrative paths, and a more complete sense of setting than many other adventure games are able to manage with reams of flavor text or illustrations.