Plaid Hat Games’ first licensed title, designed by Issac Vega (City of Remnants) is Bioshock Infinite: Siege of Columbia, based on 2K Games’ hit video game 2K Games’ Bioshock Infinite. This is a huge property for the company, representing a product has an enormous potential audience including lots of consumers that will buy this game simply because it’s a Bioshock product. For fans of this beloved-by-everyone-but-me video game there is plenty to relish. The game is lovingly appointed with the game’s painterly, Maxfield Parrish-inspired visual style and the fan service is thick.
But differentiating itself from its digital surce material, there’s an interesting shift in perspective. Gameplay is removed from the first-person perspective of protagonist Booker DeWitt and his ammo mule/mystery girl Elizabeth. The scope widens to explore the larger story of conflict between the floating city Columbia’s Founders and the rebellious Vox Populi.