In between cramming lemon bars in his gullet and defending Tom Chick from assailants, Bill Abner has been sending press releases from E3back to the NoHS Atlanta office. I’ve been so busy with the excitement surrounding B3 that I’ve not kept up with posting them. Until now. Now, this is in no way all of the press that this event has generated, just a couple of random nuggets so I can pretend like I was there, reporting on the show. I’m not paid enough by NoHS to meticulously post every press release. I’m not paid at all. And my tolerance for this kind of marketing guff is very, very low. I hope that Bill has trained your reader’s eyes well, and that you are able to mentally redact this marketing speak in your mind. I think some of these titles look like absolute crap that no amount of hyperbole can salvage, but press releases aren’t written for me anyway. Come on, copywriters…dazzle us with your purple prose!
First up is Topware, and they’re offering us a “pirate world without censorship”. Because you know how the censors always came down on the pirates. Then there’s Gorky 21, which appears to be a sequel to Gorky 1-20. I think Odium, a PC game from about ten years ago no one remembers, was actually Gorky 17. Either way, it offers Polish mutants. I’m sure our very own Todd Brakke will offer us some keen insight on these titles when pays his hotly anticipated visit to Topware central on the E3 floor this week. Let’s look at their pirate game, Raven’s Cry.
TopWare Interactive and Octane Games will be releasing a game that finally doesn’t paint pirates as the funny and playful ones we have to come to accept in pop-culture, but rather the ruthless and blood thirsty portrayal of historical relevance. With the announcement of the release of TopWare’s next big title, Raven’s Cry, even real pirate fans will be shaking in their buckled boots.
It’s a good thing I’m not a real pirate fan then. Those buckled boots chafe.
The 17th century Caribbean unfortunately will not be starring a quirky, yet devilishly handsome and incredibly famous actor portraying the pirate life, but a man who fights with his own demons and morals, with only the memory of his butchered family to propel him into his destiny among the seas.
Raven’s Cry will offer players three different styles of gameplay, from 3rd person hack n’ slash, to helming a full-fledged pirate ship into battle, or navigating your way through the harsh waters on the world map. TopWare will be showcasing this title at this year’s E3 and are proud to announce that it will hit shelves Q2 of 2012!
TopWare Interactive announces the release of Gorky 21 ™
Mutants from Poland aren’t always Polish Mutants. Especially in TopWare Interactive’s newly announced installment to the scientifically dark and beloved Gorky franchise: Gorky 21.
TopWare adds another game to the roster with the revival of the series that combined turn-based tactics with point and click adventure-horror.
Set in a world devastated by nuclear war, Gorky 21 will offer endless customization and personalization of the player’s character as well as a mind-blowing crafting system to upgrade your weaponry.
Mind-blowing? They’re not pulling any punches, are they?
Killing mutants and cybernetic commandos has never been this fun as the player will strategically blast their way through a plethora of post-apocalyptic environments using only the sexiest of Steampunk weapons and Nano-Technology power-ups. With intense boss battles set in specifically designed arenas, Gorky 21 will bring an experience that veterans and new gamers alike can enjoy! Look for Gorky 21 to hit the shelves of Q4 2012!
OK, so a couple of jabs at Johnny Depp and not-Polish mutants from Poland. I’m so confused. Good luck with these reviews in 2012, Todd!
Moving right along…505 Games is announcing a new Kinect-enabled first person shooter. Does your game have that bad ass Gunsmith feature, 505 Games? Let’s see what their press writer said.
Global videogame publisher 505 Games today announced Blackwater, an immersive First Person eXperience (FPX) coming exclusively to Kinect for Xbox 360®. Produced by Pantierra and developed by Zombie Studios, Blackwater is titled for the former name of the private security company founded in 1997 by Erik Prince, a former Navy SEAL, to provide training support to military and law enforcement agencies.
Blackwater reinvents the modern combat shooter genre by giving players the ability to completely control the gameplay experience using a traditional controller or Kinect for Xbox 360’s controller-free abilities which introduces an unprecedented level of immersion to the FPS genre.
Uh oh. They claim to be “reinventing” the genre. This looks bad.
“This game and its immersive Kinect-based approach will give players the chance to experience what it is like to be on a Blackwater team on a mission without being dropped into a real combat situation,” said Prince.>
What the hell does Prince know about shooters anyway? At least it’ll probably be all shades of purple instead of brown. OK, I’ll shut up now.
505 Games will be providing a first look at the title to select press during the upcoming Electronic Entertainment Expo (E3) in Los Angeles, June 7-9, 2011.
“The Blackwater team is comprised of an amazing group of individuals and we’re proud to work with them to create a video game that showcases their talent and courage,” said Ian Howe, President, 505 Games. “Being able to get the controller out of player’s hands with Kinect and have them on the ground and immersed in the experience will give them a glimpse of what it takes to be a member of an elite fighting force.”
Based on a fictional story, the game was developed in conjunction with former members of the Blackwater team to ensure accuracy of moves, gestures and gameplay. The game also features a selection of officially-licensed weapons for your soldier to choose from.
Blackwater is an intense, cinematic shooter experience unlike anything you’ve ever played before. Lead a team of Blackwater Operators protecting a fictional North African town, battling dangerous warlords and fighting back two opposing militia forces. Using the motion-sensing Kinect controller players can do everything from moving their character to aiming and firing a weapon as you work your way through pressure-filled missions. The game is also playable with a standard controller.
“Unlike anything you’ve ever played before”? Really? So this game isn’t ANYTHING like Call of Duty, Battlefield, Medal of Honor, and so forth?
Blackwater is scheduled to release in fall 2011. The game is developed under a trademark license agreement. ESRB rating for this game is pending. For more information on 505 Games, please visit their official website at www.505Games.com.
Next up is Atlus, and they’re talking about Shin Megami Tensei: Devil Survivor 2. I don’t have anything smart to say about this one, because I really liked the first game.
ATLUS today revealed plans to publish Shin Megami Tensei®: Devil Survivor 2 for Nintendo DS, the sequel to the award-winning, fan favorite RPG/SRPG hybrid, in North America next year. What would people do if they could see others’ deaths before they come to pass? As devastation and ruin begin to spread, the player will have to use a mysterious website with the power to predict casualties in order to save lives, save themselves, and ultimately, save the city.
Building on the original game’s acclaimed foundation of accessible turn-based combat with elements of grid-based strategy, Devil Survivor 2 delivers everything fans loved about the first game: an intense narrative with multiple endings based on player actions, the beautiful visuals and sounds the Shin Megami Tensei series is renowned for, the addicting challenge of collecting, customizing, auctioning, and fusing every last demon in the game, and much more. Moreover, a system akin to the Social Links found in Persona 3 and 4 allows players to invest time in developing bonds with their party members to unlock special rewards. Those relationships become all the more precious since every party member in the game is vulnerable to permanent death based on critical player choices over the course of the game. Every decision could easily be a matter of life and death.
“Devil Survivor 2 continues the successful marriage of RPG and strategy RPG gameplay elements introduced in the acclaimed original title,” stated Aram Jabbari, Manager of PR and Sales at ATLUS. “With an all new story and cast, an expanded roster of demons to manage, vastly expanded party interaction, an all new soundtrack from composer Kenji Ito (SaGa series), plus a host of refinements and improvements over its predecessor, Devil Survivor 2 doesn’t simply deliver more of the same-it delivers more and better, exactly what we believe a good sequel should.”
SMT: Devil Survivor 2 for Nintendo DS is currently scheduled to release in 2012. For more info, visit the official website at http://www.atlus.com/devilsurvivor2.
Now, that wasn’t so bad. No strident claims, just “here’s our product, we’re proud of it and stand by it, we think it’s good.” No “reinvention” or claims that there has never been a game like it before.
Let’s see what else is in the press bucket…oh, here’s one from Konami. About Megadeth.
Konami Digital Entertainment, Inc. today announced legendary heavy metal band Megadeth are recording a customized soundtrack for the company’s forthcoming action-adventure franchise NeverDead. “Never Dead,” the official song sharing KONAMI’s video game title, will appear on Megadeth’s 13th album, which the band is currently recording.
“The members of Megadeth are speed-metal music pioneers with a world renowned reputation for producing song catalogs with original and progressive lyrics,” said Shinji Hirano, President of Konami Digital Entertainment, Inc. “The NeverDead soundtrack is an example of pure imagination and it fully captures the essence of our game. We’re proud to have such a distinctive band associated with our title.”
Megadeth have sold over 25 million albums worldwide, with five consecutive albums being certified Platinum or multi-Platinum in the United States and have garnered nine Grammy nominations under their belt.
” ‘Never Dead’ was written specifically for the game, and the song’s lyrics and concept fit perfectly with its transcendental nature,” said Madelyn Scarpulla, Senior Vice President of Marketing & Creative Services for Roadrunner Records. “Megadeth and Roadrunner are both looking forward to the mutually beneficial marketing partnership we have established with KONAMI with the launch of NeverDead and Megadeth’s new album coming this fall.”
Transcendental nature? Are you kidding me??? Wow. Just wow. I love how the guy shifts from something so highfalutin and unfounded to solid, straight-in-the-eye business-talk.
NeverDead, currently in production, is a third-person action game set in a futuristic world where humans are battling supernatural enemies across a dark post-apocalyptic metropolis. In the game, players will assume the role of a demonic hero agent named Bryce who, assisted by his female lead Arcadia, must undertake a series of missions to combat a demonic plague. NeverDead is expected to release later this year for Xbox 360 and PlayStation 3.
For more information about KONAMI happenings during the 2011 E3 Expo tradeshow at the Los Angeles Convention Center from June 7 – 9, please be sure to check out the official Pre-E3 show hosted on the company website at konami.com/e3.
I love old school thrash metal from back in the days when bullet belts were a must-own accessory. But I’ve never liked Megadeth. Why couldn’t they have gotten Possessed, Kreator, or Nuclear Assault for this?
Here’s another from Konami for a new action game with a female lead that won’t be as good as Bayonetta. What is it about being stranded on a island this year? Far Cry 3, Tomb Raider, now this Blades of Time thing. I hope that dude from Far Cry 3, Lara, and this lady don’t run into each other, that would be awkward.
Today, Konami Digital Entertainment, Inc. announced Blades of Time, a brand new action title coming to Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system in early 2012. Developed by Gaijin Entertainment, Blades of Time takes a page out of the “hack-and-slash” genre and slices new gameplay mechanics to the genre by incorporating a beautiful heroine, a colorful cast of supporting characters, multiplayer functionality and lush environments.
That’s just crap writing. It “slices” new gameplay mechanics…by incoporating all of these three things that are neither new nor mechanics.
In Blades of Time, players don the persona of the gorgeous gunsword-wielding treasure hunter, Ayumi. Blessed with beauty and a trigger happy finger, she’s on a mission to find lost bounties in a mysterious and dangerous island. Quickly, she learns this island isn’t just trees, berries and gold – but something more sinister lies beneath the surface. As the wonderment of the island becomes to reveal itself, she learns this land can gift her powers man can only dream of, but also she’s not alone on this island! Thank goodness she brought her own weapons. Ayumi then proceeds to battle against menacing villains on the island by destroying them and everything in her path while looking to acquire magical powers that only the strongest warrior can possess.
Blades of Time is schedule to slash into retail stores nationwide in the first quarter of 2012 on XBOX 360 and Playstation3.
For more information, including screenshots and new trailer, please visit: http://www.konami.com/XXXXXXX.
Finally, there’s Ubisoft’s The Adventures of Tin-Tin: the Game. I’ve already talked about Ubisoft’s lineup elsewhere, so I didn’t pile their press releases in here. Just assume they’re full of hyperbole and bad writing. Although, this one actually isn’t too bad. But I’ll tell you what, when I see a game called “X: The Game” where X is a licensed property…bad things are afoot.
Today, Ubisoft unveiled product details for the upcoming release of The Adventures of Tintin: The Game. Based on the highly anticipated feature film The Adventures of Tintin directed by Steven Spielberg and produced by Steven Spielberg, Peter Jackson and Kathleen Kennedy, The Adventures of Tintin: The Game will provide Tintin fans, both young and old, the opportunity to dive into the world of Tintin and relive key adventures from the series. Developed by Ubisoft Montpellier in close collaboration with Paramount Digital Entertainment, the video game will be released in the US for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, Windows PC, Nintendo 3DS and Wii this Holiday 2011.
Were excited for the opportunity to work with such renowned filmmakers on the iconic Tintin franchise, said Yves Guillemot, Chief Executive Officer at Ubisoft. Our development team in Montpellier has worked very closely with the film team to ensure that players will have the chance to recreate the magical moments of the movie and to experience complete immersion into the Tintin universe.
Well, it’ made by French people and French people love Tin-Tin. maybe they’ll surprise us.
The Adventures of Tintin: The Game is an action-packed adventure that takes gamers on a nonstop journey through the world of Tintin; the hero and intrepid reporter from Hergés original comic books. Players will rediscover the movies enchanting environs including Captain Archibald Haddocks ship the Karaboudjan, Omar Ben Salaads Palace and the exotic city of Bagghar and experience many of Tintins exciting adventures.
With various elements adapted from Tintin comic books The Crab with the Golden Claws, The Secret of the Unicorn and Red Rackhams Treasure, gamers are able to continue the adventure from the movie solo or with friends in one of three gameplay modes. The single-player campaign offers a unique blend of exploration, puzzles and combat. It also includes exotic gameplay elements such as sword fighting, aerial combat and driving. This next-generation of Tintin includes support for the Kinect for Xbox 360, and PlayStation® Move for the PlayStation®3 system.
In addition to the solo adventure, The Adventures of Tintin: The Game offers cooperative challenges that introduce classic characters from Tintins adventures. Players can work together in special multiplayer maps straight from the moody dreams of Captain Haddock, or for those looking for extra competition; Challenge mode features many opportunities for players to compete with each other for high scores.
For more information on The Adventures of Tintin: The Game, please visit:
Alright, I’m shutting the press center down. I’m sure Bill Abner will flood my mailbox with more. We’ll do another round tomorrow.