Tomb Raider Reboot Trailer Is Both Gorgeous and Waterlogged

This cinematic trailer for the upcoming Tomb Raider reboot is quite a sight to behold. I’m digging Lara’s new look am interested in seeing how the game handles her transition from young woman looking to make her mark to twin pistol wielding dinosaur slayer. Yes, I realize that sentence could be saying that she either wields twin pistols while slaying dinosaurs, or that she is the slayer of twin pistol wielding dinosaurs. Both are correct.

Junta: Viva El Presidente in Review

Over at the Hive, Queen Bee Bill Abner has just finished rewriting editing my review of Z-Man Games’ new release Junta: Viva El Presidente and it is now live for your reading pleasure. It’s a good one, a fun 30-45 minute game that encourages bad behavior and betrayal among friends with a minimal rules set that’s more concerned about letting you have fun than being clever. It’s effectively a modernization of the original 1978 Junta, but this one is actually playable and way more fun. Also, it’s one of those games that offers an experience you can’t get from video games- nothing beats looking your pal dead in the eyes and informing him that despite his generous bribe, your militia along with a coalition of other willing players will be arriving at his stately villa to enact a little regime change.

Danielle’s E3 2011 Wish list

My inbox is stuffed with Press releases of wildly varying relevancy, twitter is aflutter with buzz about big news and Bill is sending out three excel schedules a day – it’s beginning to look a lot like E3 time!

Since my esteemed colleague did such an excellent job with his wish list, I’ve decided to go ahead and post my very own. Here are the imaginary announcements that would beset my little heart with glee:

Psychonauts 2
I’m going to start by wishing for a sequel to one of my favorite games of all time – the hilarious, the quirky, the oh-so-Double Fine Psychonauts. Maybe, just maybe after a year of releasing successful lower-budget titles that charmed the pants off of critics and sold well, they’ll be blessed with a publishing deal. The chances of that happening are probably somewhere between jack and squat, but never say never.

More good indie games coming to 3DS
I really, really want to play the sorts of things I can play on an iPhone on my 3DS. I want a Battlehearts, I want a collection of Art Style titles, hell, I even want a Crayon Physics. Hopefully the 3DS store will be a source of decent indie/handheld inspiration.

More good 3DS games, period
While we’re at it, I would love to see something – anything – that really rocks on the 3DS. Imagine a brand-new 3D Mario title in actual 3D. Or a 2D Mario that uses the 3D effect in the actual gameplay. What about Pikmin, or, hey, a brand new franchise!?

An awesome, action-y sci-fi RPG that is not Mass Effect
You all know how much I adore ME, so I promise not to elaborate any further. I’d just love it if other developers took a few of the most awesome elements (the setting, the conversation options, the mix of character building and action, yes, the romance options) and spun it off in a new direction.

A new Metroid title that rejuvenates the franchise
Other M was… well, a misstep. I’d appreciate a new title that blasts it right out of the water and makes me forget the doe-eyed, dear-diary speaking 14-year-old girl version of Samus. Forever.

The new Tomb Raider game to be good
Everything I’ve heard about the Tomb Raider reboot has intrigued me, from the younger, more realistic Lara Croft to the more intricate world design.

A genuinely new puzzle title
I want my brain bended. Bent? Both.

Hunted: The Demon's Forge: The Contest!

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**Contest is now over, move along. nothing to see here**

Well what do you know it’s time for another NHS contest!

We have a copy of the Xbox 360 version of the newly released co-op dungeon hack, slash and crawl adventure Hunted: The Demon’s Forge from Bethesda and inXile Entertainment. I just started playing this today and while nowhere near ready to say much about it, I do think there’s potential for some fun co-op monster killing and come on people it’s free stuff!

It is, once again, our way of saying thanks to everyone who reads No High Scores and makes writing here a lot of fun, which is truly why we do it. Because no one pays us. Not a nickel. We’re suckers.

Just leave a comment below saying you’d like to win a copy and we always enjoy reading comments about how wonderful we are although that has no bearing on who will win (wink) . Good luck! I’ll announce the winner in the Sunday Time Waster.

Witcher 2 to 360; GoG Gets EA: It's a Live Blog!

So CD Projekt Red and GoG have some big announcement today. I’ve been seeing references to this for weeks (it feels like), but since all they’ve announced up to this point is the announcment of an announcement, I haven’t paid much attention to it. It’s like Spaceballs: “Preparing. You’re always preparing! Just go!” So if you have no idea what this is really about (probably Witcher 2 on 360), well, I’m right there with you. Let’s learn together!

Begin the (not really) “live” blog in 3… 2… 1…

2:30 – Announcment starts in 30 minutes. I can’t believe there’s a public chat window for this thing. Why would you do that?

2:45 – There’s a witcher wolf’s head on the screen. Subtle tip or generic logo?

3:00 – Now it’s a title screen. The people in chat are going crazy. Suuuuuch a bad idea.

3:15 – Still nothing. The chat people are ready for violence. An American just insulted the entire Polish nation. I’m amazed it took that long.

3:20 – It starts. Chat window and my Twitter feed can calm down now.

3:21 – Stream can’t stay streaming for more than two seconds at a time. I’m about ready to call it a day and wait for someone else’s write-up.

3:22 – Feed is smoothing out. Thank god. My first “live” blog was going to end in utter defeat. Wow. Witcher 2 sold through 400k copies in first week. Not bad for PC only game with no DRM. Showing some review scores. How come my Gameshark review isn’t there. Man, f*** these guys. I’m giving their next game a D+!

3:24 – Announced version 1.2 patch improvements – balance tweaks, key mapping, target lock tweaks, TW1 savegame import fix. Something about a “containers exploit fix.” Audio still spotty. Kind of annoying, but tolerable. They’re going on for a bit on the specific fixes. This has to be the first live video conference ever to lead off with a patch fix list. Trailblazing! Oh, and patch will be up tomorrow (6/2) and will include all previously released DLC (mostly equipment and such).

3:27 – New DLC announced that’s also part of patch 1.2. They can’t pronounce the title. I can’t either. Thank god for the slide. It’s called Barbers and Coiffures. Basically, it’s new hairstyles for Geralt. And now we’re getting video of it in action. Um…. okay? I’m so glad I’ll be doing day job work at home tonight so I can take time out to document this.

3:30 – Amazon, Gamestop, and Steam get $10 off on Witcher 2 from now until end of E3.

3:31 – We’re watching a trailer for Papercraft of Kings. I kid you not. I know this is supposed to be all in good fun, but what am I doing here? I have actual work to do while they show cute papercraft videos with edgy background music.

3:33 – They’re now saying it’s probably not that funny. Thanks for confirming. Now they’re promising to get serious and have confirmed Witcher 2 for 360. Folks, I’ve been saying this was a given since we saw the game at E3 last year. Promising no quality compromises in terms of graphics. I’m sorry, but they’re spinning. They’re really just saying it’s still going to be pretty, “You’ll have the same feeling as the players playing on the PC.” Game will be out by end of this year.

3:36 – Announcing cooperation with the creator of intro/outro guy from Witcher 1 (which was good). I can’t pronounce or spell the name. Here comes the trailer for this new work. I missed what they said this is for. Just a new intro for Witcher 2? Frame rate on video feed is awful, but I guess it looks pretty. Not sure why it’s being made this big a deal of. There will be an HD version of the trailer up at GameTrailers. (I’ve now embedded it above.)

3:38 – They’re recruiting now. They’re looking for a new head of PR & Marketing. That’s one I’ve not seen before. Maybe I should freshen up my resume since I’m going to be fired for covering this when I should be working. (Seriously, boss. I’m making up the time at home tonight. And already did last night. And likely will be this weekend as well. That’s just how much I still have to do before I leave for E3. Trust me, I’m covered!)

3:40 – Now they’re bringing some guys from Good Old Games. Reviewing GoG 2011. Over 325 games. More than 40 partners, including Activision, Ubi, and Atari. Talking about Spring software update – new downloader, personal messages, and other improvements.

3:43 – They’re announcing an announcement of an announcment. Good to see I was on the same page with them at the start of this blog. About to reveal new partner by showing a video…. and it’s…. seriously… f**ing get to it…. oh shit. Wing Commander: Privateer! Guess that means EA. I call that a win. Oh no. It’s not… oh yeah! Dungeon Keeper! Nice! I never did get to play that. I wonder how playable it really is. Ultima Underworld (1-2) up next. This was a truly groundbreaking game back in its day. 25+ total games coming, but they’ve not mentioned any other specific titles. The one mentioned are now live at GoG, though, at $5.99. Expect more games in late August/early September. Spending some time justifying why it’ll take all summer to get more games out. Like those four can’t keep people busy for awhile?

3:47 – They’re guessing at 3 questions we must all surely have. System Shock and Syndicate… not part of the deal for licensing reasons. Disappointing, but not shocking. “Never say never.” I think I just tuned out of the second question. Sorry. I’m an amateur. Third question about spreading “good vibes”? Yeah, that’s what I was wondering. Ah well, guess I should cut ‘em some slack. Reminding everyone to follow @gog.

3:50 – Heading into wrap-up to recap big points. This is where I jump off. Nice job, GoG, signing up EA! Keep that catalog coming!

UPDATE: Per Rhamorim in the comments, “Games coming later this month: Crusader: No Remorse, Magic Carpet, and Sid Meier’s Alpha Centauri.” Alpha f-ing Centauri. Believe it or not I never did play that game. Another of my not so secret shames. Sold.

Papo & Yo Announced for PSN

This Papo & Yo announcement has been on hold due to the PSN “issues” but now it’s officially being revealed. Watch that trailer — and stick with it. Who doesn’t like monsters and frogs? The game sounds really, really neat.

PR ahead:

A Boy and a Monster With a Frog Addiction: Minority Announces Papo & Yo for PlayStation Network…

Minority, an independent Canadian game development studio, today announced that its first title, Papo & Yo, will be coming to the PlayStation®Network next year. The game, developed through a partnership with Sony’s Pub Fund, introduces players to a boy named Quico and his new best friend, Monster, a cuddly creature with an unfortunate addiction to poisonous frogs. Players will lead Quico though a 3D adventure, solving puzzles with Monster’s help… but they’ll have to avoid being torn limb from limb by his amphibian-fueled rage in the process. T

“We formed Minority because we saw an opportunity to create complex and evocative gameplay experiences, and Papo & Yo is our first chance to prove how emotionally connected a game can be,” said Vander Caballero, Minority Creative Director. “Our team has a robust background in both AAA and independent titles, and our partnership with the Sony Pub Fund has allowed us to really stretch our wings. We can’t wait to show everyone what we’ve been working on next week at E3.”

“Papo & Yo is a perfect match for the Sony Pub Fund,” said Justin Cooney, Senior Account Manager for Developer Relations, Sony Online Entertainment. “Our entire game analysis team absolutely loved the title and unanimously declared ‘We want to work with these people.’ The Minority team and its debut title is a representation of the kind of industry innovators we’re looking for, and we’re all very excited to see the final product in action!”

Papo & Yo will take players on a journey that explores the relationship between a boy and his sometimes-scary best friend. As players progress, Monster will react differently to their actions based on his current desires. If Monster is in a good mood, he will play with Quico and help with tasks; if Monster is hungry, he will seek out food; if that food happens to be a poisonous frog, he’ll transform into a terrifying killing machine bent on nothing but destruction. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

Minority will be demoing Papo & Yo at the Electronic Entertainment Expo next week in LA.

Wizardry: Labyrinth of Lost Souls available on PSN right now

There’s a slew of new content on PSN today now that they’ve turned the lights back on and opened the doors. Under Siege looks pretty good, but there’s also the new Wizardry game vying for my attention and my non-compromised credit card. I’m skeptical since this is a Japanese development (through Xseed and ACQUIRE) and I don’t care for anime-styled fantasy, but it could be a gloriously old-school, turn-based RPG here. Better get the graph paper ready. Press follows.

XSEED Games, an independent-minded publisher, is pleased to announce today that Wizardry: Labyrinth of Lost Souls for the PlayStation®3 computer entertainment system is now available as a digital download on the PlayStation®Network, at a price of $14.99. The release of Wizardry: Labryinth of Lost Souls will provide fans of the series as well as fans of old-school, retro RPGs with the opportunity to experience one of the classics that inspired the genre as we know it today. XSEED Games will also release a multitude of downloadable content supporting the title in the coming weeks.

Wizardry: Labyrinth of Lost Souls, developed by ACQUIRE, is the latest entry in the long-standing Wizardry series and the first made available for Next-Gen consoles. With its roots stretching all the way back to 1981, Wizardry: Labyrinth of Lost Souls brings classic RPG-style gameplay to an all-new generation of gamers, pairing definitive in-game mechanics with modern, hand-drawn graphics presented in gorgeous high definition.

About Wizardry

With 30 years of historic momentum, Wizardry is one of gaming’s oldest franchises, and is widely recognized as being one of the most influential titles in the RPG genre, earning it the nickname, “The Granddaddy of RPGs.” As one of the first games to feature grid-based dungeon crawling presented from a unique first-person perspective that remains a core part of the gaming experience today, Wizardry throws players into an epic fantasy adventure as they battle their way through dungeons with the aid of medieval weapons and magic.

These fundamental building blocks from 30 years ago form the basis of the gameplay mechanics upon which Wizardry: Labyrinth of Lost Souls is built. While these mechanics may seem simple at first glance, experienced players and hardcore RPG fans will appreciate the depth offered by Wizardry: Labyrinth of Lost Souls’ deep and intricate dungeons and battles. By pairing classic gameplay with contemporary high-definition images drawn by renowned commercial artist Yuki Hayabusa, Wizardry: Labyrinth of Lost Souls offers a unique experience in today’s gaming landscape, granting players the choice between five playable races and ten individual characters, each featuring a unique backstory. With eight playable classes, players can easily tailor their character to a preferred style of gameplay – be it a heavy-handed swordsman or a deft wielder of magic – in order to help them battle through the game’s mix of 120 distinctive monsters.

Wizardry: Labyrinth of Lost Souls, developed by ACQUIRE and published by XSEED Games, is currently available for download via the PlayStation Network, with additional downloadable content slated for release in the coming weeks. The game is rated “T” (for Teen) by the ESRB. More information can be found by visiting the game’s official website at

Darkness II E3 Trailer


Hey look, a new Darkness II trailer! Yay! Hey look, we’re hosting it ourselves, complete with age gate! Double yay! I’m not so sure about the cel-shaded look for this one, but I’m pretty damn sure about using a tentacle to rip a car door off and mess a dude up with it. I’ll be seeing 2K with Bill at E3 and you can be damn sure I’ll be all up in this game like nobody’s business.

Warhammer 40K: Kill Team announced for XBLA, PSN

I’m a very odd sort of Warhammer fan. I love Games Workshop’s stuff, but I won’t go anywhere near their miniatures games aside from the recent reissue of Space Hulk. So I tend to get my Warhammer jollies from other gaming sources, like the utterly fantasic Chaos in the Old World board game and hopefully, THQ’s upcoming Space Marine.

Today, THQ is announcing Warhammer 40,000: Kill Team, a downloadable co-op “arcade shooter” for XBLA and PSN. Of course it sounds awesome, because trigger words like “Imperial Forge World” and “Techmarine” are used in their press release. I failed my saving throw against press copy and got excited. I’m not made of stone.

But the truth of the matter is that this could just be a shameless marketing ploy- playing through the first level of it unlocks an “exclusive” weapon in Space Marine’s multiplayer game. So yep, it’s like a retailer preorder bonus but with this one you’ve got to buy a $10 hype-generating game. Hopefully, this game turns out to be pretty good. But in a worst case scenario, it could be another Red Faction: Battlegrounds. As in, a tie-in game made for a quick buck. If it sucks, you’ve paid $10 for multiplayer-only Power Sword. But here’s what they have to say about it-

THQ Inc. (NASDAQ: THQI) today announced the forthcoming release of fast-paced arcade shooter, Warhammer® 40,000®: Kill Team™ for Xbox LIVE® online entertainment network and Playstation® Network as well as a unique weapon unlock for Warhammer® 40,000®: Space Marine® that can be accessed by playing the game.

In this third person arcade style shooter, players take on the role of an elite Space Marine team sent to assault a giant Ork Kroozer en-route to an Imperial Forge World. Do you have what it takes to take out the Warboss and prevent the Waaaagh?

Kill Team™ allows players to choose from four unique classes, including ranged specialists the Sternguard Veteran and Techmarine, and more melee focused classes like the Vanguard Veteran and Librarian. With two-player same screen Co-operative play, multiple weapon upgrades and six iconic Space Marine chapters to select from, Kill Team is a must-play for fans of Warhammer® 40,000®.

Players who complete the first mission in Kill Team will unlock the deadly Power Sword weapon for use in multiplayer in the upcoming Warhammer® 40,000® Space Marine®. Sheathed in a power field, it cuts through armor and flesh alike and features unique animations, combos and damage output.

More information can be found on the Kill Team tab on Space Marine’s Facebook page at:!/spacemarine.

Kill Team is scheduled to launch for Xbox LIVE and Playstation Network in July for a suggested price of 800 Microsoft Points / $9.99.

About Kill Team

Jump into the rich world of Warhammer40,000 in this fast paced 3rd person action shooter. As one of the Emperor’s Elite Space Marines, you have been sent on a vital mission to assault a gigantic Ork Kroozer headed for an Imperial ForgeWorld. Choose your Space Marine Chapter and weapons class and commence the purging of brutal Orks and vicious Tyranids on board. Team up to form a 2-man Kill Team in same screen co-op mode and benefit from multiple team pickups to help survive the onslaught.

Jaws: Ultimate Predator Has Sharks, Corkscrews

No High Scores

One of the first 3D movies I ever saw was Jaws 3-D. You may remember this one, or you may have been lucky enough to have either missed it or suffered a head injury that wiped it from your memory. In the movie, Dennis Quaid works at a sea park, a sea park that takes in a baby great white shark. The shark dies, mama comes after it and lots and lots of dumb tourists are eaten when the sea park’s underwater tubes get beset by a murderous great white. Spoiler alert, in the end, the shark explodes. In 3D. Yes, the final scene was one shot to make you feel like you were covered in shark viscera. Sadly, that was the best part.

I mention this because today, Majesco announced that they’re making a new Jaws game for the 3DS and the Wii titled Jaws: Ultimate Predator. Both games have you protecting your underwater domain from, get this, “human interlopers” and both have you performing a slate of combat moves such as the “Feeding Frenzy” and “Corkscrew Shred”. The Wii version appears to be the definitive version as it boasts bosses such as the Tiger Shark, Killer Whale and the Sea Serpent. Sea Serpent? Really? The Wii version also allows you to visit such far flung locales as Hawaii, the Great Barrier Reef and Amity Island. Ok, I can see those first two needing protection from human interlopers, but Amity Island? Come on Jaws. Now you’re just being a dick.

Personally, I think this is hilarious, a good mind set to be in given that I’m sure Bill will assign both of these to me. The fact that they’re hoping these games let a new generation experience “the same visceral underwater thrill” of the original movie, a movie that forever changed the landscape of cinema, is just too good to pass up. Sure, Majesco, I’m sure your game, where you pull off melee combos as a shark, is exactly the same thing as my wife still being afraid to go into the ocean some 25+ years after seeing Jaws.

I’m withholding from the redacting on this particular bit of PR majesty because it’s just too good to sully with my snarkiness.

Edison, NJ – June 2, 2011 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Microprose, an executive producer for video games, announced today that JAWS: Ultimate Predator for the Nintendo 3DS™ system and Wii™ is in development for an expected release this fall. Set 35 years after the events of the iconic movie, JAWS: Ultimate Predator is an action-packed and intense game that pays homage to the classic film while putting you in control of one of the most terrifying forces in nature, the unstoppable killing machine that is the great white shark. The games are produced under license from Universal Partnerships & Licensing.

“The Jaws movie defined a generation and forever changed our perception of sharks,” said Jesse Sutton, CEO, Majesco Entertainment. “Sinking your teeth in as the ultimate predator is a strong and compelling concept underlined by the performance of our best-selling Jaws console games years ago. Never before released for Nintendo platforms, JAWS: Ultimate Predator lets a new generation experience that same visceral underwater thrill.”

JAWS: Ultimate Predator on the Nintendo 3DS™ system puts you in control of the hulking terror of the seas like never before, letting you experience the action through the eyes of the beast in startling 3D. Developed by n-Space and produced by Microprose, the Nintendo 3DS™ version of JAWS: Ultimate Predator lets you defeat an army of shark hunters and rule the ocean by unleashing deadly attack combinations such as Feeding Frenzy and Corkscrew Shred while using the Touch Screen to bite, ram and dodge enemies.

JAWS: Ultimate Predator for Wii™ transforms you into the fierce creature, protecting its underwater domain from human interlopers while hunting and killing prey with 20 different advanced attack combos. Fill up the Rage Meter and confront deadly bosses including the Tiger Shark, Killer Whale and Sea Serpent that match JAWS in strength and size. Explore real life environments and lush underwater settings from Hawaii to the Great Barrier Reef, plus the infamous locale where it all started, Amity Island. In addition, discover hidden collectibles and upgrade special abilities to unleash critical damage with maximum power and speed!

Both games are executive-produced by Microprose. The JAWS game for Nintendo 3DS™ is developed by n-Space and the JAWS game for Wii™ is developed by Tectonic Studios, a subsidiary of Collision Studios.

JAWS: Ultimate Predator for Nintendo 3DS™ and Wii™ is expected to launch this fall. For additional information about Majesco’s exciting line of products, please visit