Gears of War 3 Launch Date Official

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Oh the joys of social networking! Not only is Twitter the place to find out of JoeSchmoe123 likes the sausage and egg biscuit he just scarfed down, but it’s also the place for timely release date information. Microsoft community dude Graeme Boyd tweeted earlier this morning that the official Gears of War 3 launch date is September 20th for everywhere but Japan which is the 22nd. Sorry Japan, I guess you’ll have to wait longer to find out how poorly Epic resolves the clusterfuck of a story hole they wrote themselves into with Gears 2. I loved the original Gears but hated the switch to more open environments in Gears 2. Hopefully they bring 3 back in line with the original. On a related note, when I went to GameStop to pick up Bulletstorm yesterday they took five bucks off of the cost of it and put it towards a Gears 3 preorder. You can either keep the preorder or do what I’m going to do which is cancel it and then move the five bucks to Nitendogs+ cats. The puppies! They’re everywhere!

Various 3DS Launch Bits

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As close as the 3DS launch is in North America it’s even closer in Japan as the Japanese have just a few days until they can get their mitts on the new console. Luckily for them, and for us, Famitsu has a handy-dandy guide to the Japanese launch games. Now, some of these games won’t be released in North America, but for the ones that are, here’s your first look at how the Japanese launch games stack up.

The biggest winner is Nintendogs+cats with a score in the mid 90′s. Granted these scores were obtained without the benefit of full translation so I’m not sure what the various categories are, but 9′s and 10′s are usually good in any language. Winning Eleven, SSIV 3D, Samurai Warriors, Professor Layton, Super Monkey Ball and Ridge Racer all scored in the 8′s with Puzzle Bobble, Combat of Giants and Shanghai 3D Cube all battling it out for the title of Worst 3DS Launch Game. CVG has the full details including brief comments from every review, so check out their story for the complete picture.

Finally, if you think the North American launch titles aren’t anything to get excited about, at least get excited about the number of launch titles. Kotaku has a story up about the slate of 3DS launch titles for the various regional launches and all I can say is Austrailia, I’m so sorry. Our friends down under will have a scant five games to entertain themselves with when the 3DS launches. After that it’s Japan with eight, Europe with thirteen and a glorious eighteen titles for the good old U. S. of A. I feel kind of bad for slagging on the launch games now. Steel Diver, will you ever forgive me?

Homefront Preview at RPS. Ouch.

Rock, Paper, Shotgun today has a hands-on preview for THQ’s Homefront and, um, yeah.

Previews are a tricky thing, as I said back a few posts in my editorial about access — blasting a game in a preview is a risk. Well, if indeed you desire more preview builds. This is why you should read the RPS preview of Homefront’s first three levels.

Now, of course it’s up to you whether or not this dissuades you from buying said game, but to say John isn’t a fan is putting it mildly.

…it’s safe to say that all my expectations have been subverted.

Yikes.

There is a counter point of sorts to this at Kotaku, just for reference.

Red Faction: Armageddon Release Date Confirmed

Today THQ and Volition made it official that Red Faction: Armageddon will hit the 360, PS3, and PC on May 31st, 2011. We’re huge Red Faction fans around these parts (sans Todd…I know, I know, we’re trying) so this one is definitely on the radar.

The PR Speak: Half a century after the Red Faction resistance freed Mars, the red planet again becomes a battleground. Colonists struggle for survival in the underground mines after the surface is rendered uninhabitable. When Darius Mason, grandson of revolution heroes Alec Mason and Samanya, unknowingly releases a long-dormant evil, Armageddon is unleashed on Mars. As settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them to the core of the storm-blasted planet through ice caves and lava flows until they are face to face against the unspeakable threat. Red Faction: Armageddon expands on the critically acclaimed, best-selling franchise with new, groundbreaking challenges. You are humanity’s last hope for survival.

For more info: http://www.redfaction.com/home

Innovation Review: The Tech Tree Card Game

Gamers inherently love tech trees. Don’t you just love it when Leonard Nimoy starts talking in Civ IV, signifying that you just learned how to use a wheel? We all love that. It’s one of the driving forces in all civ-based games.

It’s the absolute reason the card game Innovation exists. It’s one big tech tree on individual cards broken up into various ages. That’s literally it. There’s no real “theme” here at all as you aren’t playing a specific “civ” or anything like that – it’s just a bunch of technologies with crazy powers jotted down on fairly ugly drab brown playing cards. When you look at Innovation from a distance it is absolutely impossible to consider that it might actually be enjoyable. Spartan does not begin to describe this game.

Then you sit down to play it.

And you’re hooked.

More after the jump.

Mechanics are fairly simple, although a bit confused at times due to weird lingo and the fact that some of the powers of the techs are a tad nebulous. You start with two “Age 1” techs – stuff like Tools, Mysticism, or Oars and from there you are allowed two actions per turn. Actions include playing cards, drawing cards, claiming achievements, or using the powers on cards already in your display.

The game confuses this a bit by calling these actions “Melding” (playing a card from your hand onto the table) and using a card’s power is dubbed using its “Dogma”. Once you get past the verbiage hurdle playing the game is pretty easy and after you have a few sample runs under your belt you can play a game in about 30-45 minutes regardless if it’s a two player game or with as many as four. The game’s pace is quick, but in order to reach this level of breezy play people are going to need to know the cards because there is, during the first few plays, a lot of card analyzing and early games can suffer from analysis paralysis as a result.

Cards do all sorts of nifty things, although sometimes you will be hard pressed to understand why a specific card does what it does in game terms. In a game of Civ, the wheel opens up wheel-like stuff. In Innovation, you may play something like the Age 6 tech Emancipation and wonder why the card does what it does. You’d have to ask the designer, Carl Chudyk, why all of that stuff is particularly emancipating. This is the reason that the theme here is basically non-existent. Still, just imagine you’re doing something about freeing people when you play that card and move on.

Let’s take a look at this specific card because it has a lot of stuff that’s crucial in understanding how Innovation works.

See all those icons on the card? They’re important because they allow you to play “demand” cards (like this one) and also affect your ability to share techs. For example, this card is a factory icon card, which you can see because it has that little factory symbol next to its two powers (and because it has two factory icons on the card compared to one light bulb and one generic icon.) That means you need to have more factory symbols visible in your display than another player in order to play this “demand” tech. So if another player has a lot of factory symbols they can tell you, “Piss off we aren’t emancipating anyone!” For those with fewer factory symbols the card’s ‘Dogma’ is activated.

The other important term on this card is the term ‘splay’. Normally, when a tech of the same color as an already “melded” card is played it simply is placed on top of the old card. Thus, early age techs become obsolete. “Splaying” cards allows you to spread out cards below the new ones in order to show more icons, which is a crucial element in strategizing because the more icons you have showing, the more things you can do to other players.

As you can see, this game can get downright vicious.

The symbols also come into play with non-demand cards, which can be shared throughout all players. So, let’s say you want to play Agriculture (which is a ‘leaf’ icon card) and other players have as many leaves showing as you do. Well, that simply means they get to use Agriculture too, and while you will get a free card draw as a result of this, still, everyone gets to use that power before you do. No fun for you. This back and forth creates all sorts of tension as you may want to play a powerful tech but then one of your opponents across the table looks at you as if saying, “Yes please play that. I could use it.”

Innovation is an incredibly sneaky game. It’s the sort of game that when you first sit down and start playing (sorry, melding) cards and using powers (er…dogmas) none of it makes much senses and it’s almost like the game is playing you. But after you work through a few games everything starts to click.

I also like the fact that every game of Innovation feels a bit different – some techs will show up one game and not the next as the game mechanics ensure that some techs are out of the game entirely and that others must be sacrificed as “scoring” cards. So one game your opponent may blister you early with repeated use of the Metalworking tech and in the next the early game might be dominated by Agriculture or the discovery of Currency and the later age techs (Rocketry, AI, Robotics, Stem Cells) are just ridiculously powerful and can turn the tide of a game in a heartbeat.. As a result, replay value is extremely high, especially with 3-4 players.

I can’t recommend Innovation enough. It’s easy enough to learn that you can teach it in a matter of minutes but will take exceedingly longer to get a full handle on how best to play it.

You can grab Innovation from the company website (make sure to email them to verify availability) or at many online retailers for around 25 bucks. I’ve never seen the game at a brick and mortar store, but your mileage may vary.

(Apologies for the quality of the pics. I snapped them with my phone today.)

Okamiden Demo Available

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Do you have a Wii? Do you have a DS? Do you like adorable little puppy gods? If you answered yes to all of those questions then do I have the thing for you. The Nintendo channel on your Wii is currently serving up a tasty serving of the Okamiden demo. Just load up the Nintendo channel, choose the demo and download it to your DS and play Okamiden until your heart’s content, or until you turn off your DS, whichever comes first. I played this game at E3 and was disappointed in the inability to rotate the camera manually. I’m hoping that has changed as I loved Okami and really want to love this game too. Impartiality, woo!

Seen on Joystiq.

Two Worlds II: Giggling About Negative Reviews

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I’ve been slow to post this week in part because I’ve been knocking out my Two Worlds 2 review, which should go live in the next couple of days, assuming Bill doesn’t see fit to reject it on the grounds that I wrote some of it hungover. Don’t judge me. If you had to let that game suck 20+ hours of your life away (I’m almost glad my console ate it) you’d turn to beer, wine, and quite possibly some crystal meth.

So, no, I didn’t much care for it. It’s not all bad, to be sure. The sum of its parts are better than the whole, but man oh man; when faced with the not so good stuff I wanted to be doing anything else in the world other than playing that game. Take the giggling, for example. About every fourth or fifth time you kill something, your protagonist giggles. It’s not a laugh. Not a manly chuckle. It’s not even a chortle. It’s a giggle that, half the time, is followed up with, “That’s rich.”

No, nameless hero guy, it’s not rich. It’s annoying and if you don’t stop I’ll write bad things about you on a blog. (Finally, a threat I can back up.) Click through for more…

I’m not going to write too much about Two Worlds 2 here in terms of gameplay. The review pretty much covers what I have to say about it. It has, however, been awhile since I’ve had to play and review a game that I really didn’t like. I’ve got a cushy arrangement going on at Gameshark as I’m seldom asked to play something that isn’t already on my own personal “want” list. Every now and then, however, I profess to want something I come to regret putting on my plate.

I don’t like giving negative reviews. I don’t play games to not like them. I like to talk critically about good games, because that’s where I think the interesting conversation is to be had. But just dumping on the efforts of, literally, hundreds of people? That I don’t so much like.

There are writers out there who I think enjoy writing to be mean, like they get a sort of thrill being freed from the shackles of common civility. And, certainly, it is easier to be funny when you’re writing about something that deserves to be mocked. And, you know, I’m as proud of a passable one-liner as the next guy (see my comments about crystal meth and giggling), but it’s a fine line between being entertaining and just being a douche. I’m sure I cross it on occasion and I typically feel pretty bad about it when I do. Given all that, when I end up getting a game for review that I don’t like it’s hard to fight the desire to drag my feet a bit, which was certainly the case here even before my console went kerplooey.

What I ultimately find interesting about Two Worlds 2, though, is that I seem to be in the distinct minority in my revulsion of it. When I first started it up I was beside myself. I’m pretty sure I actually muttered to no one in particular, “You’ve gotta be kidding me with this.” And yet, when I went online to see what others thought of the game I found a lot of people who genuinely like the game. I’m not one to have my opinion swayed by the majority, but when thinking and writing critically about a game, it helps me to seek out opinions that differ from my own. It forces me to think more clearly about what I don’t like and be more fair to those elements that do actually work. Occasionally, I’ll pull a 180 on a game and come around to accepting whatever brilliance other people find, but that’s rare.

As you’ve probably noted, I never made it around to changing my opinion of Two Worlds 2. At the end of the day, I think it’s a bad game. But, reading the thoughts of others and dropping countless hours into it myself (that’s a lie; I did count), I was forced to acknowledge it does some things worthy of praise. The crafting is a really neat idea, even though it gets old. I don’t typically play magic users so the magic system in the game is wasted on me, but I have to admit it’s a novel way to go about it that offers players tons of flexibility. And even though I think the story and characters are pure schlock, it does a much better job than a Bioware, for example, of giving you a world to explore. There are some rigid paths here and there (mostly in tombs and such), but it’s not a constant sequence of point A to point B questing like you get in Dragon Age and that is commendable.

So here’s to you Two Worlds 2. You’re really not a bad sort, but you and I will never be simpatico. You just have one of those personalities I can’t abide and that’s okay ’cause there are people out there better-suited for you than me anyway.

Writing About Talking: Jumping the Shark Podcast #57

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Image: Filomena Scalise / FreeDigitalPhotos.net

This week’s installment of Jumping the Shark features a discussion about bad games we’re ashamed to admit we love. We all have them, amiright? You, in the back. Just admit you thought 25 to Life was, “like the most amazing thing ever, man.” We won’t point or laugh (even Danielle) and you’ll feel better.

We also made time, during the what we’re playings segment, to get into DC Universe Online, Stacking, Dead Space 2, and my lovely support issues with my red ringed console. Incidentally, I’m still waiting on that replacement power brick. God I hope that addresses the issue.

Click through for the player embed, download links, and more of me rambling about technical junk…


Direct Download
iTunes Link

This is the first time in a few weeks now that the regular fab four (Dani, Brandon, Bill and Me) were all together with no guests and I think it took us a little while to get our energy level up. In some ways it’s easier to get off to a running start when we have guests, simply because we want them to feel comfortable and welcome from the get to. That said, as much as I love having guests on the show, and as much as doing so tends to offer a download bump, I always look forward to the weeks when it’s just us. We’ve built a good rapport over the past year and I think on a certain level we end up more at ease that way. Plus, it usually ensures a smooth week of editing and I can’t put a price on that.

This was also the first time in since January that I was able to edit the show multi-track, which is my preference. I’ve mentioned before that being able to edit everyone on their own voice track gives me a slew of control over the clarity of the podcast that I don’t get if I just use the Skype recording. However, as much as it’s great to more easily get rid of stuff like me clicking, Dani’s roomie singing a capella, or Brandon doing unspeakable things in the background that I dare not describe here, what I really like about editing this way is the power to keep the conversation clear. Given there are four of us, it’s inevitable that at some point three or more of us will start talking at once, which is nigh impossible for the listener to process. Two voices at once? Very doable. But you get more than that and it gets muddy. That’s when it’s nice to be sitting in the god chair and have the power to say, “Hey, what Bill said is complete rubbish and no one listened to it anyway,” knowing I can select and delete just his inane blathering, leaving the rest of the dialog to stand on its own. (I don’t have much power in life, but that which I do have I wield with brutality, as god intended.) The result is smoother, more coherent dialog for the rest of you. Hopefully you think so too.

I also, to echo what Bill wrote here, want to thank all of you who’ve come out this past week to say something nice about the work we’ve begun here. Whether you’ve been following the podcast for the past year, Gameshark, one of our older blogs, or only just made your way here via the links at Dubious Quality or Penny Arcade, you’ve all been incredibly kind. It’s at once exciting, humbling, and outright terrifying, the response we’ve had thus far. Just so you know, it’s not remotely possible that we’ll live up to it, so you best keep those rose-colored glasses handy.

PlayPlay

3DS Launch Games Announced

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The North American launch of the 3DS is a little over a month away and I don’t know about you, but around my house, the excitement level is high. Well, for me it is. My wife could care less and my kids don’t play with the DS they have so I doubt they care either. Nintendo cares though and today they released the list of launch games you can pick up with your shiny new console. They also released pricing information for first party titles, one of the biggest remaining unknowns. Pilot Wings: Resort, Steel Diver and Nintendogs+cats all weigh in at $39.99 which is in line with the pricing Nitendo previously hinted at. I wouldn’t be surprised if bigger games like Ocarana come in at $49.99 but I sure hope not. 40 bucks is the upper limit I’m willing to spend on a handheld game. I don’t care how fancy the images are. Hit the jump to find out more, including the official press release.

Here’s the full list of games, complete with commentary. Oh joy!

Nintendo Titles

PilotWings Resort – This sounds exactly like the flying part of Wii Sports Resort. As a 3D tech demo, I’m sure it will be great. As a game I want to spend 40 bucks on, not so much.

Steel Diver – No interest. I’ve played games before that use the DSi’s camera and makes you spin around like an idiot to shoot things. It’s fun for about ten minutes.

Nintendogs+ cats – Yes, yes, a thousand times yes. Now I just have to figure out which breed to get.

Third Party Titles

Super Street Fighter® IV 3D Edition – I will definitely rent this one as I’d love to see how it looks, but I remember playing Street Fighter on the GameBoy Color and being abysmal at it. I doubt an extra dimension will help matters much.

The Sims™ 3 – I think my fake dogs will keep me busy enough, thank you very much.

Madden NFL Football – I am not allowed to have Madden titles in the house. It’s a long story.

Pro Evolution Soccer 2011 3D – Woo, 3D footie! Woo! Yeah, pass.

LEGO® Star Wars® III: The Clone Wars – I hear that Clone Wars is a good tv show. I find that hard to believe given that it ties into the prequels. I have no desire to find out either way.

RIDGE RACER® 3D – Riiiiiiiiiidge Raaaaaaaaacer!

Super Monkey Ball™ 3D – My wife and I played the hell out of the original Super Monkey Ball on the GameCube. The Monkey Gliding mini game was one of the greatest games ever made. I’d be willing to rent this one for nostalgia’s sake, but that’s about it.

BUST-A-MOVE UNIVERSE – It’s an entire universe of move busting! That tells me nothing. Next!

SAMURAI WARRIORS®: Chronicles – If you’ve played one Koei Warriors game, you’ve played them all. Thankfully, I’ve played one so I don’t have to play this one.

Asphalt™ 3D – More racing. Whee. Can’t you get Asphalt on iPhone and Android? Why would I pay 40 bucks when I can pay like, two?

Combat of Giants™: Dinosaurs 3D – I played a game very similar to this that featured giant bugs. It was so not directed at me. Pass.

Rayman® 3D – I have never understood the appeal of Rayman. I doubt this game will do anything to illuminate it for me.

Tom Clancy’s Ghost Recon® Shadow Wars – Had the thumbstick and the d-pad been placed on opposite sides of the console, I’d be more inclined to try a shooter out. They didn’t though, so I’m not. Sorry Tom!

OK so we all love Brandon more than we love birthday cake but Shadow Wars isn’t a shooter, it’s a tactical turn based strategy game that if good may actually give me reason to get a 3DS. We regret the error. — bill

Yeah, so 18 games, of which I will buy one. Sounds about right for a console launch. If you want to read more details on the launch including information on the games that come preloaded, hit up BusinessWire for the press release.

Dragon Age 2 Demo Out Now

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Today is February 22nd which means the Dragon Age 2 demo should be hitting the interwebs as the day goes on. Xbox owners can already download the demo, provided they have a gold account and the patience to download a 2GB file. The PC demo should release later today with the PS3 version coming tomorrow. Todd and Bill are both vehemently against demos, claiming that they don’t want the game ruined for them but I have it on good authority that they hate everything fun including puppies and sunshine. Todd even hates dessert for Pete’s sake. The man can’t be trusted! I’ll definitely grab the demo, however finding time to play it is another matter entirely.