It’s 1997, I’m at Dragon Con in the gaming area at a random table I sat down at, and I’m dealt a hand of cards with German words on them and cartoon pictures of these bean characters. Beans. I start rifling through the cards and the guy teaching the game stops me. “No no no! You have to keep the cards in the order you get them, don’t change the order of them in your hand!” Right off the bat, this game is making a bad impression with the silly bean-people and this bizarre rule that defies the natural instincts of anyone who has ever played a card game of any type. My shirtless, leather bracers-wearing friend that fancies himself a modern barbarian leans over and says “Mike, I don’t know about this one.” I promise him that we’ll play Dungeonquest afterwards. I don’t want him to leave me alone at a table of strangers playing a game about bean farming. An hour or so later, we’re in the dealer’s room forking over the bucks for a copy of the game from a vendor that had some import copies. Continue Reading…
This week on Jumping the Shark, Brandon and I are joined by my good friend and fellow geek culture savant, Jay Payne, as we take a deep, spoilery dive into Telltale and Marvel land. First up I dish some quick Out of the Park Baseball 15 impressions and Brandon and I do a quick hit on the miss-step that is The Walking Dead’s 4th episode, then it’s on to The Wolf Among Us for a considered look at the its first full season and how well it matches up with the spirit of the comics (about which Jay drops the knowledge bombs). We wrap up with a long, drooly praise fest for everything that makes Guardians such an amazing, joy filled triumph of superhero movies.
Enjoy! (And sorry I got this posted so late!)
Gale Force Nine’s crack in-house team of Dill, Kovaleski and Sweigart turned out Spartacus in 2012, Firefly in 2013 and now in 2014 they’ve hit paydirt again with yet another TV show-based title. Sons of Anarchy: Men of Mayhem is going to cement this publisher and these designers among the absolute best working in the business today. The GF9 gang has turned in what is quite likely the best crime-themed board game published to date. It doesn’t matter if your experience with Sons of Anarchy is that you’ve followed it since its debut in 2008, if you binge-watched the entire series on Netflix last week, or if you have no idea what SAMCRO stands for. The universal themes of intimidation, exploitation, gang rivalry, illegal enterprise and explosive violence should appeal to anyone interested in the entertainment value of bad people doing bad things.
One of the things that having small children makes you realize is that simple games where the fun is easy to get to without a bunch of hobby-work. You start to value games that don’t require a significant investment of time or effort beyond the reach of your young ones. My children are four and a half and two weeks shy of three so they are not exactly anywhere in age range of playing Robinson Crusoe or Mage Knight with dad. I try to find them games that I think will immediately grab them, entertain them for 15 to 20 minutes, and leave us all smiling. But I also want games that I can appreciate as an adult game player. Dexterity games- at least some of the simpler, action-oriented ones are often a good common ground. Recently I picked up a couple of Korean action titles published in the US by Mayday Games, best known for producing card sleeves in non-standard sizes, questionable Kickstarters and Crokinole boards of reportedly table-damaging low quality. Continue Reading…
Inevitably, the player new to Reiner Knizia’s 1992 masterpiece Modern Art will look at the card on the auction block depicting an intentionally ugly painting and ask “how much should I bid?” I love this moment because it is an opportunity for the theme in one of the most strongly themed games ever designed to come through. This is a game- almost a satire, in fact- about speculative markets, phony hype and artificially inflating the value of worthless things. True, there are a couple of data points on which to hang an estimated possible return on investment, but ultimately the genius of Modern Art is that the players, representing gallery owners, determine what initially valueless bad art is actually worth.
Episode #212 of Jumping the Shark features a surprise return of one William Abner, here to regale us with stories of young basketball legends in the making, Dark Souls 2 PC forays, and a little Walking Dead of the TellTale variety. But first, I’m up with a heaping load of Divinity: Original Sin impressions. The game is one of the great unexpected treasures of 2014 and well worth your gaming dollar. Finally, Brandon is all up in the Destiny beta’s business and he can’t get enough.
We’re used to seeing massively overblown adjectives in game marketing, so much that we probably tune them out automatically. But when Fantasy Flight decided to describe the new big ships for X-Wing as “Huge Ships”, and the play formats that include them “Epic” and “Cinematic”, they weren’t kidding. These things are colossal.
Indeed the Tantive is so enormous that I actually felt embarassed getting it out and putting it on the table, as though I were some rich kid with a box of ridiculously overpriced toys flaunting it in front of his friends.
Which I was, of course, but that just made it worse.
Thunder Alley is the new NASCAR-style stock car racing game from GMT and in the blink of an eye this 250 MPH masterpiece has become one of the best racing games that I’ve ever played. It’s a brilliant piece of design that nails down the most important elements drivers at Talledega or Daytona experience while also creating compelling spaces for tactical movement decisions and coordinated, team-focused gameplay. It is a design clearly descended from Wolfgang Kramer’s card-driven race designs, wherein cardplay often demands that players weigh the decision to move cars that are not their own in order to gain ground themselves.
This kind of gameplay based around mutual movement also creates an important sense of pace and forward velocity that sometimes feels like you’re right on the edge of losing control. It’s exhilarating, as far as board games can possibly be, to pull off that perfect play where you pull out of the pack with a couple of drafting teammates and put your cars into the lead with tires burning and transmissions screaming in denial. But then on the next turn someone else nudges you out of the way and you fall back. Indeed, rubbin’ is racing in Thunder Alley.
Foxtrot Games’ first release, Relic Expedition, is a great looking game. The graphic design is striking, modern and everything from the color palette to the layouts to the font choices shows good taste. Along with a basic rulebook, it also includes a sort of diegetic, pocket-sized “field guide” for the game’s more granular rules and it features some really nice naturalist-style illustrations of the various animals that menace or harass the jungle-jaunting adventurers. The equipment tokens all look like embroidered merit badges. I even love the company’s logo- a stylized, geometric fox head. But looks aren’t everything, and I can’t very well give Relic Expedition the nod if the quality of the gameplay doesn’t match up with its pulchritude. Continue Reading…