Innovation in game design seems to be in short supply nowadays. Yet you can find it in unexpected places. Take all those wargames that use the same basic rules but have new units, maps and mechanical tweaks for different battles. Playing through these franchises can reveal an ocean of wonder inside those tiny details, making history come to life.
So, just because Temple of Elemental Evil is the fourth game in a series doesn’t mean it’s not going to feel fresh and clever. However, in honesty, it’s going to need to pull out all the stops to impress. A sense of staleness was already present in the last Adventure System game, Legend of Drizzt, back in 2011.