Dungeons & Dragons 5th Edition: Dungeon Master’s Guide and Monster Manual Review

dnd-5e-dm-01

I’ve always been amused by the way player and dungeon master materials swapped size between the 1st and 2nd editions of D&D. With first edition, it seemed obvious the DMG should be bigger than the PHB. With second, it seemed equally obvious that the opposite should be true since everyone ought to know most of the rules.

That pattern has persisted with 5th edition. The new Dungeon Master’s Guide is a chunky enough tome to make it appear worthy of the asking price, but slimmer than the Player’s Handbook. What have they put inside?

Continue Reading…

Cracked LCD- Imperial Assault in Review

 

angry mob

Uh oh. It’s the angry mob picture. That means that I’m about to issue forth with an unpopular opinion. Continue Reading…

Jumping the Shark Podcast Roundup: #220-223

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

I’ve been negligent in re-posting JtS episodes here. (You’re all subscribers anyway, right? Right?!?!) It’s been nutty. So, with all due apologies, here’s a giant wrap-up post for the last four episodes of the show, with the most recent, 223, embedded at the end.

Episode 220:
This week Brandon goes full on hate for Borderlands: The Pre-Sequel and starts on the high scenes of the Northern Atlantic in Assassin’s Creed: Rogue, Todd takes Dragon Age 2 for another spin and Holly looks into the Vanishing of Ethan Carter.

Direct Download #220

Episode 221:
The gang took full advantage of the Thanksgiving holiday to put in some serious lap time on some new and old games. Brandon rides the elephants in FarCry 4 and proclaims himself the Elephant King. Todd gets his Inquisition on in the the latest Dragon Age opus. And Holly hate plays a whole lot of Dead Rising 3 for PC. Along the way there’s also Turkey baking mastery, Shadow of Mordor wrap-up, and much indy dabbling.

Direct Download #221

Episode 222:
The last JTS of 2014 has Holly walking the Forest, Todd asking for Papers, Please and Brandon navigating the snowy peaks of Far Cry 4. How exciting!

Direct Download #222

Episode 223:
The first JTS of 2015 features a lot of looking back at 2014. Find out how Brandon, Todd, and Holly marked the passage of time with their most memorable gaming experiences of the year. Plus, much ballyhoo about Fry Scores, Holly’s much-awaited cookbook, which is a real live product now. The phrase “food porn” was invented for association with this stunning piece of work!

Direct Download #223

—-

iTunes Link
RSS Feed
Past Episodes
Edit Type: Skype

Dead of Winter Review

dead-of-winter-01

Hidden traitors are an under-used and under-explored game mechanic. This may be because the formula was near-perfected by Battlestar Galactica back in 2008. A slight clumsiness around traitor selection, complex rules and a 3-hour play time were the only significant downsides.

Dead of Winter is a very obvious love letter to BSG, which attempts to fix its shortcomings. Taking on such an acclaimed game and trying to improve on its formula is a tough proposition. Dead of Winter succeeds … most of the time.

Continue Reading…

Cracked LCD- Barnes’ Best 2014

barnesbest

 

Unlike 2013, where I found myself locked in an introspective debate over what game was the best of 2013 and arriving at a Triple Crown choice of three, I knew what 2014’s Game of the Year was almost literally as soon as I held the box. But we’ll get to that in a minute. First, let’s rhapsodize about the year that was and roll out the Barnes’ Best shortlist. Continue Reading…

Thrower’s Tallies: Games of the Year 2014

2014-goty-silly

Another year, another end of year wrap piece. Time to reflect on the past 365 days as you force down another sweetmeat and another glass of cheap sherry and then to wonder what the future holds.

This has not been the best gaming year for me, personally. Not just in terms of titles released but in terms of finding opportunities to play. For one reason and another, I just haven’t spent the time at the gaming table I’d have liked.

That makes me sad. Real life is important, of course, but you only get one shot at it, a thing I’ve become increasingly aware of as the years slip past. Since gaming is one of my favourite things to do, I ought to be able to find more space for it. Other things just always seem to intervene.

Continue Reading…

Cracked LCD- Sun Tzu in Review

SunTzuIN

Almost ten years ago, I got a little game published by Jolly Roger in stock at my brick and mortar store, Atlanta Game Factory. It was called Dynasties, designed by Al Newman, and it was a crackerjack little two player Dudes on a Map game that played in less than 30 minutes plus whatever overage that the inevitable rematches incurred. Among my employees and a few of our regulars, it was very much a go-to game, a pick-up-and-play title that was damn easy to teach and with ample depth- and drama- to maintain interest. It is also possessed of a critical quality that defines a great two player design- the parallel curves of game knowledge and skill. Once players know the cards and understand the importance of bluffing against that knowledge, it becomes very much a tense game of nerves, daring and the occasional surprise round that sweeps the board and makes for an exciting finish.

But I had this game figured as one of those more obscure minor releases that would have its time, fade out and be remembered fondly despite a European release in 2010. I never expected to see a new US edition of it, let alone a very nice new issue out by Matagot (the folks that do Kemet and Cyclades) and published in the US by Asmodee. The new edition is called Sun Tzu, and it maintains the original game’s Imperial China setting. Sun Tzu and King Chu are the rivals in a blue versus red struggle for five provinces in the Chinese empire. Everything about this edition is bigger and bolder. It now feels like a natural fit for the Matagot line and fans of modern, innovative Dudes on a Map games will find much to enjoy here. Continue Reading…

Cracked LCD- Sheriff of Nottingham in Review

sheriff

I played Hart an der Grenze some years ago with a friend who has since become something of a mover and a shaker in the games business. He kept raving about this “Mexican suitcase game” that was about smuggling goods across the border in tin suitcases. It was also, effectively, a game about customs declarations. It was cute, definitely one of those one-shot “stunt” productions that winds up going out of print and vanishing into obscurity- while going up in value. I didn’t really like the game all that much. At the time, I felt like it was one of those games that had both too much and too little game onto which it was trying to pin its friction and fiction. But it just didn’t engage me. It was back in 2006, so we hadn’t even gotten to Battlestar Galactica and the countless other games that have followed in its wake where straight-faced lying is an impetus.

And now the game is back in a new edition from Arcane Wonders, the folks that do Mage Wars. It’s part of a “Dice Tower Essentials” line vetted by the most popular pundit of modern hobby gaming, Tom Vasel. The new edition is obviously recast with a new setting, handsomely produced with velvety envelopes (with snap closures and screen-printed game logos, no less) instead of the suitcases and the concept is changed so that players are merchants attempting to get illegal goods past the titular lawman of Robin Hood lore. Apples, chickens, cheese and bread make up the legal sandwich. But crossbows, mead, pepper and silk are the items that the corrupt sheriff is looking to confiscate. Continue Reading…

Cracked LCD- Claustrophobia in Retro-View (including Furor Sanguinis!)

claustrophobia

Over the past decade of writing regular columns and reviews about board games, there are a few games that in retrospect I likely over-rated, games that in time have lost luster or simply receded from my attention. But there are even fewer games that I’ve felt that I under-rated at release and have come to appreciate more over time. Claustrophobia, a dungeon-crawler from the French designer Croc, was released way back in 2009 and it is quite possibly the single game that I have most dramatically missed the mark on as a critic. And with a rather unexpected new expansion, Furor Sanguinus, out from Asmodee it’s a great time to revisit this stunning, singular title while also taking a look at the new addition.

Continue Reading…

The Vanishing of Ethan Carter Review

ethan-carter_00001

I’ve never been to rural Wisconsin. But now I feel like I have, thanks to The Vanishing of Ethan Carter.

I’ve walked through gently shaded autumnal woods, watching rags of mist gathering on distant peaks. Wandered across a dam, marvelling at the sun reflected on the lake beneath and pools of recent rainwater on the pavement. Climbed a hill amongst ancient, mossy boulders with grass waving around me, just to see the view at the top.

Continue Reading…

Page 3 of 324«12345»102030...Last »