Jumping the Shark Podcast #170 (SuperMegaSpoilery Edition!)

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Image: Filomena Scalise / FreeDigitalPhotos.net

So, Michael’s Bioshock: Infinite post stirred something in me. A little tingle in the back of my head that maybe, somewhere along the line this week, I forgot to do something. And then it hit me. The garage door was open. Dammit! Also, I never put up the podcast post. Idiot! That one’s on me. But, hey, you all subscribe to the iTunes feed or RSS or something, right? Of course you do.

But, just in case, here is the triumphant reunion of the holy trinity. That’s right, Bill, Brandon and I are all in the house for the first time in weeks. And we’ve all not only played the same game, but finished it too. This leads to a wildy spoilerific discussion of every nook and cranny of Bioshock: Infinite, the ending in particular. If you don’t want to be spoiled… who are you kidding? Of course you do. Join us!

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Hotline Miami Review

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The first time you fire up Hotline Miami, you’ll swear your PC has gone wrong. It’ll likely hang for what seems like an age, and then take you to a title screen burnished with blocky text in Russian against an eye-straining dayglow backdrop. It’s the 80’s. It’s Acid House all over again.

What happens next most assuredly isn’t. An ugly, bearded man will swear at you repeatedly as he teaches you the basic concepts of the game. Sneak up on people by using the building topology to keep out of sight, then eviscerate them or shoot them, or just punch them to the floor and then brain them by smashing their heads repeatedly against a door frame.

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Columbia Falls: Why Bioshock Infinite Sucks

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Last night, I was playing the much-ballyhooed Bioshock Infinite. I had rescued Elizabeth, a dead-on cross between a Disney princess and one of the kids from Akira voiced by someone that sounds straight out of drama school, from her towering monument. We wound up on a beach. Sunbathers relaxed in the warm, Maxfield Parrish-like glow that blankets virtually every visual in the game. It was a peaceful scene after a hectic action sequence. As I’ve done in System Shock 2, Bioshock, and Bioshock 2, I dutifully looted everything in sight. Right there on the beach, in a picnic basket, I found some machine gun bullets. Suddenly the world of the sky city Columbia- which is really described mostly through advertising posters and cute graphic design- fell apart and I was just playing another idiotic shooter with tedious looting, ho-hum gunplay, and pointless bloodshed that does nothing for the story but provide the player with something to do in between the movie parts. Continue Reading…

Cracked LCD- The Loneliness of the IOS Talisman Player

talismanLast night, like any iDevice-owning Talismaniac could be expected to do, I dutifully downloaded the long-awaited Talisman: Prologue IOS game just minutes after the download went live in the App Store. Five dollars and a few minutes later, I was finally playing a quite polished, complete and specially tailored edition of Talisman on my iPad. For years a digital version has been in the works under the auspices of many different publishers and developers including an XBLA project with Capcom at one point. But here it was in the flesh, the quest for the Crown of Command in the palm of my hand.

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Papers, Please

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24.11.82 – Today was my first day working as an immigration official at the newly opened border checkpoint in Grestin. I am thankful for the opportunity to help our glorious Arstotzka and monitor the tide of immigrants into our land. It is tedious work, punctuated by brief moments of anxiety as the printer in my station spits out a report of my latest error. Luckily these moments were few and far between and I was able to process enough people to pay for food, heat and rent in our new lodgings. I even had enough left over to save up for the sweets that Piotr loves so much. I am hoping that once he is better, he will be able to appreciate them. Living near the smelting plant for so long may have damaged his lungs beyond repair, but I am hopeful that this position will mark a new start for all of us.

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Eclipse is (Nearly) Ready!

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Eclipse is a wonderful boardgame from designer Touko Tahkokallio. Basically, it’s a Eurofied version of Master of Orion and it won a slew of awards after its release in 2011; it’s generally considered one of the better games of the past few years.

I like Eclipse. But it’s a beast of a game, takes up a lot of room and is one that you need to play several times in order to get a feel for how it works — Eclipse takes practice in order to learn how to play well. And when it comes to boardgames, that can be a slight problem. For some, playing a 4 hour game as a “learning” experience is frustrating because gamers, whether they be inclined to video or cardboard, are not a terribly patient lot.

This is precisely why I can’t wait to play the iOS app of Eclipse, which is ready to go and awaiting approval from Apple ($6.99).  Now, you can play the game, test some strategies, generally learn what the hell you are doing and THEN take that experience to the table. This is also from Big Daddy Creations, who know how to port a boardgame to the app store — Neuroshima Hex, anyone?

I’ll keep you posted when it’s ready for your money. Until then, screenshots!

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Injustice: Gods Among Us in Review

calendar man 4-15 injustice shot 2NetherRealm’s 2011 reboot of Mortal Kombat was an unexpected hit- not to mention one of my favorite games of that year- yet the follow up, Injustice: Gods Among Us has still managed to surprise me and in some ways it’s the superior game. Following on from Kombat ’11, it’s a brutal one-on-one fighting game that manages to pull off that very tricky balance between technical, skill-based gameplay and populist accessibility. It’s packed to bursting with (get this) single player content and of course a great roster of fighters including some of the biggest names in the DC Comics universe. That’s right, this is the game that will finally let you put to rest the question, “who would win in a fight between Harley Quinn and Doomsday?” Continue Reading…

Calendar Man – Week of 4/22

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Yet another glorious spring week is upon us. Well, it’s upon me. Other people may not be in a spring time state of mind, or state of the world. Sorry about that. Spring is rad. You should try it.

This week brings Dead Island: Riptide (360, PS3, PC), which I had hoped would be good but early reviews aren’t promising. It also brings the Star Trek (360, PC, PS3) movie game, which I saw at E3. It did not impress. I have it coming from GameFly, so we’ll see. LEGO City Undercover: The Chase Begins for the 3DS came out on Sunday, so you can pick that up now if you so desire. Lucky you. I hope to play that soon as Luigi’s Mansion wore out its welcome, SMT: Devil Summoner: Soul Hackers didn’t get its hooks in me and Etrian Odyssey IV won’t be here for another day or so. Also this week is Dragon’s Dogma: Dark Arisen (PS3, 360), Monaco: What’s Yours is Mine, Poker Night 2 and StarDrive.

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Good is the new Average

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I don’t like rating games, video or board. A good review should manage to encapsulate how you feel about a game without stamping a score at the bottom. Numeric ratings attract attention away from the writing, and have neither the subtlety or nuance to express wider ideas about the value of the game beyond its play, or the reviewer’s tilt.

But I don’t always have the pleasure of writing just as I’d like to, and many of the editors I’ve worked for want scores. Out of five, ten or, worst of all, a hundred. So I dutifully assign a number and try to move on. But I remain haunted by past scores. Is game X really two stars better than game Y? Was I really right to give game Z that score out of a sense of quality, even though I, personally, disliked it?

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Cracked LCD- Relic in Review

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The answer to your first question about Fantasy Flight’s  Relic is “yes, this game is pretty much a mildly redeveloped Talisman with Warhammer 40k illustrations and text”. The answer to your second is “Yes, in some ways it’s actually better than Talisman but not quite as expansive so both are worth having on your shelf.” Thirdly, “No, it’s not any shorter so expect to spend at least three or four hours flipping cards, rolling dice at them, groaning, and laughing.” Continue Reading…