I liked- but most definitely did not love- Greater Than Games’ Sentinels of the Multiverse back when I first reviewed it in 2011. Less than two years on, the game has seen three major add-ons (Rook City, Infernal Relics, Shattered Timelines )and an array of character, villain, and environment micro-expansions. I actually did not realize that there was a second edition, dubbed the “Enhanced Edition” that clears up some rules issues, adds a new balancing mechanic based on the number of players, and provides much-needed status tokens. I thought it would be a great candidate for the Retroview treatment, just as the Lord of the Rings LCG was. Thanks to a charitable friend, I was able to get my hands on practically everything available for the game to date so I’ve been spending the past couple of weeks playing solo and multiplayer games to capture a sense of where I am with the game at this stage in its apparently ongoing development. (more…)
That headline is a misnomer. Any HK-47 is the best HK-47 of all, mobile or otherwise. I am, of course, referring to everyone’s favorite cranky assassin droid from Knights of the Old Republic. In one of the strangest game announcements in recent memory, the iPad version of KOTOR was revealed to the world today in the form of an IGN review. What follows was the strangest collection of journalistic twists and turns I’ve ever seen. Many sites didn’t want to report that an iPad version of KOTOR existed, they instead reported that IGN had reviewed an iPad port of KOTOR as if the latter would be possible without the former. I’m all for hedging one’s bets and sure, I’ve had issue with IGN content in the past, but I’d never accuse them, or anyone for that matter, of outright lying and making up a review of a non-existent product.
I can certainly understand exclusive reviews, but keeping the very existence of your game completely under wraps until the review drops seems like an odd choice. I know that many PR shops are experimenting with shorter PR cycles, Evolve, for example, and I’m all for it, but there’s short and then there’s this. Sure, it’s great for the consumer to read about a game for the first time, see it in iTunes and buy it, but this is KOTOR we’re talking about. Even if the port was utter crap, many people would buy it just for the nostalgia factor. Instead we got a morning of articles about how this game may or may not exist.
I’m not sure what I’m going to do. I wouldn’t mind taking a walk on the Dark Side this time around, but for me, so much of what made KOTOR awesome was the story twist. Now that I know it’s coming, will it still be worth it? What’s a meatbag to do?
Calendar Man is a day late this week on account of two things. One is Memorial Day. The other is my run-in with a utility knife to the tune of 12 stitches in the middle finger of my left hand. Typing has been compromised, to say the least. On the plus side, I get a week’s vacation from finishing my basement. Yay, stitches.
This week has the release of Fuse (PS3, 360), Insomniac’s four person co-op alien weapon game. I played the demo and was a bit worried over the fact that my AI teammates did not know that my gun was a mobile shield platform. They all seemed content to stick behind actual cover and leave me to die. Then again, seeing how I did die so much, maybe they were on to something. I’ll have more thoughts later in the week when my copy arrives. Also out this week is GRID 2 (PS3, 360, PC), a game about cars, not grids. Other releases include the Old Gods expansion for Crusader Kings II, Daedalic’s Night of the Rabbit and other games I can’t tell you about at the moment because I think bees are building a hive in my stitches.
I’ll leave you to your own deal finding due to the aforementioned bees, but don’t worry. My main man Cheapy D has got your back. He always does.
Once upon a time, there was a boy. And the boy loved games very much.
He would pester his friends and his parents to play games all the time, but while they loved him, they didn’t love games quite so much and he never seemed to get to play as much as he would like. Then, one day, he read a book about a game called Dungeons & Dragons, and his little eyes grew round and bright like brass buttons, and he knew his world would never be the same again.
It’s turning to summer here in Atlanta, which means soon it will be so humid that you will be able to look out your window and see schools of fish swimming by. For most folks, summertime makes them think of dreadful things like beaches and cookouts. For me, it takes me back to the summer of 2006 when the game shop I owned and operated with two partners , Atlanta Game Factory, was going strong. I think of scorching hot days driving through Atlanta rush hour traffic in my beloved and airless ’82 Chevrolet Scottsdale, trying to get to a local distributor to pick up Magic cards for the Friday Night Magic booster draft. I remember sitting out back priming Warmachine figures and shooting the shit with Peter, Mike, and Elliot. Waking up every warm morning and not caring one lick that I had a twelve hour work day ahead of me. It was my favorite time with the store, the best summer I ever had. (more…)
Here’s something you may not know about me, although if you’ve been listening to the podcast you’ve probably picked up on it. I’m real big into routines. Routines, patterns, ruts whatever you want to call it. I’m not a big changer. I don’t like change. Change is scary. Well, not all change. Quarters are pretty cool, even if you can’t do anything with them.
Since we started this site, I’ve had a routine as to when I post. Calendar Man on Mondays, long form stuff on Wednesdays and Fridays with other stuff sprinkled within. Well, the Friday stuff dropped off a few months ago, as did the stuff in between, leaving me with just Wednesday. Now, unfortunately, that’s on the verge of getting dropped too as I’m starting to get tired. It happens. We all have lulls. I’ve been pretty good at fighting them, but the train is presently pulling into lull station and on it, I see a very comfy chair with my name on it.
First off, hey, remember me? I used to write here a lot! Good to see you too.
So…first BioShock Infinite and now this.
Metro 2033 was one of the smartest, original and most challenging shooters to appear on the scene in quite some time when THQ and 4A Games released it back in 2010. Flawed? Yeah, but its uncompromising design made for one of the best gaming experiences of the year.
Now, with Metro Last Light we get a drop dead gorgeous sequel set in the same bleak, worn out world but this time it seems…different. Milder. Safer. “Streamlined” and Corporate.
In case you didn’t get the memo, Microsoft just revealed its new $500 (?) television remote control/cable box called the Xbox 361. It also may play some video games, according to some suit in a blazer and jeans for the special occasion.
The new Call of Duty game was shown and it will be a Durango exclusive for a couple of days. As long as you pretend that games like Thief, Vanquish, and Brink never existed it will provide innovative new gameplay experiences like the ability to lean and slide. Also, for the first time ever in a video game, there is a dog. What is most impressive though, according to the video I watched, is how the Xbox Infinity will simulate Captain Price’s arm hairs better than ever before. There were also some wireframes that show how your dudebro entertainment experience will come alive like never before with the NextBox. I thought it was pretty touching seeing those soldiers cuddling up. I hope my bros will purchase the Xbox instead of the PS4 so that we can share the man-love a couple of days early.
Nothing too exciting this week for me, although I am curious about the new Xbox reveal thingy. I know that’s not a game, but given the games that are out this week, it’s the most interesting video game related item on the docket.
Let’s see, the 3DS gets yet another remake with Donkey Kong Country Returns 3D, Resident Evil: Revelations (PS3, 360, Wii U) tells you what happens between RE4 and RE5, as if the lack of that knowledge was keeping you up at night and Fast & Furious: Showdown (PS3, 3DS, 360, Wii U, PC) ushers in another summer of movie tie-in games. The Incredible Adventures of Van Helsing hits the PC and I have the floppy, E3 hat to prove it, Fallen Enchantress gets the Legendary Heroes expansion and LEGO Batman 2 and Sniper Elite V2 hit the Wii U. Good times.
The first thing you’re going to want to do with Kemet is to compare it Cyclades, the brilliant hybrid Dudes on a Map (DoaM) game from a couple of years ago that impressed many gamers including myself with its stunningly economical yet baroque and flavorful design. Like its predecessor, Kemet is a big box Matagot/Asmodee release and it’s of French origin. Both games are well-illustrated and packed with great-looking miniatures and ultra-tight rules that play fast and loose with DoaM conventions of geography, resource management, and process. Both games are completely reasonable in terms of playtime, even with full tables. But whereas Cyclades was about the men, gods, and monsters of the ancient Mediterranean, Kemet goes south and presents us with a surprisingly unique mythic Egyptian setting.
To cut right to what matters most, this is a game where dudes riding scorpions fight dudes riding snakes. You might see your city’s pyramids captured by an army led by a mummy that teleported into your neighborhood and charged straight through your walls. It has a sort of Warrior Knights-derived combat system whereby you can win a battle but lose all of your soldiers trying to wipe out the other side. It’s a tremendously aggressive, fast-paced game where you’re never safe and every turn from the first one on to the dramatic finish will see the sands stained with blood. Sometimes mummy blood. I’ll just stop here for a moment and let you finish that online order that you should be placing right now. (more…)