One of the best parts of Fire Emblem: Awakening is the support system. Many tactical RPGs have a system in which various team members can team up to either do more damage or take less damage or somehow help each other out in battle. It’s a pretty simple system here: when attacking, or performing any other battlefield action like healing or dancing (yes, there’s dancing), you place the active unit directly next to another unit. That’s it! Pretty simple, right? Then, based on the depth of the relationship between the two units, or however many units the active unit is adjacent to, bonuses are conferred. Maybe you get a bonus to hit, maybe to dodge, maybe to damage. The same bonuses can be conferred when on the defensive too, with the occasional instance of your battlefield partner pushing the attacked unit out of the way of the enemy’s attack. Thanks Frederick!