I spent the week before Thanksgiving in Dallas, Texas at Board Game Geek Con. It was my first trip to this con and also my first trip to Dallas — not that I saw any of the city. I did go to dinner at a place called Love & War in Texas. A lot of large hats. People in Texas really do seem to love them some Texas. I’m from Ohio. We just like the Buckeyes and various forms of awful chili.
Anyway, the convention was a great time (and an extremely well organized show) and the first chance many of the unclean masses got to sit down and play The New Science. I have grown accustomed to demoing our games to people but this was a continuous stream of patrons. I demoed the game so much that I could recite my 5 minute demo in my sleep. By the end of the show I could literally say it word for word every single time. My voice was gone.
It’s easy when people show a genuine interest in what you are selling/demoing, though. I ended up playing several full games of TNS at the show and didn’t get a chance to play much else. Such is life of a developer. But I was really in the zone demoing the game with a crowd of people around.
Those who know me seem shocked that I’d enjoy being the center if attention. (Straw time.)
Based on the reaction of gamers both at BGG Con and Buckeye Game Fest I am confident that the reaction to The New Science will be positive. I have no way of knowing how well it well sell, but I’ll be shocked if people who play it dismiss it. It’s a tight game and I’m proud of the work we did on it from the graphic design to the mechanics.
But while I am genuinely excited about The New Science, our next game, a game I am in the middle of developing as we speak, is something I can’t wait to share with everyone.
Our next game is called Tomorrow.