Cracked LCD- Hearthstone in Review (again)

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OK, so for most folks this is a way, way late review since Hearthstone has been out now for over a year, not including time in Beta. It’s also a review that might stir up an obnoxious debate as to whether the digital CCG should be regarded as a video game instead of a tabletop game. And almost certainly, lamentations about it being free-to-play and supported by IAPs – let alone that it is a collectible card game that requires that you actually pay for it if you want to be competitive- will certainly follow. And this is also the second time I’ve reviewed Hearthstone. Last time was just over a year ago here on No High Scores.

But here’s the deal. Hearthstone recently released its long-awaited iPhone-friendly update and I’ve been playing it almost non-stop since. I had played the IOS edition briefly when it first came out as an iPad-only release, but because that device is almost always covered in the sticky remnants of peanut butter and jelly sandwiches and clogged up with countless Lego, Disney and Angry Birds apps for the kids I didn’t really dig in for the long haul. Now that it’s in my pocket, I can play it all day long. So now it’s time for me to issue forth (again) on what I think is one of the most significant games to date that has married the strands of tabletop and video game design.

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Jumping the Shark Podcast #231

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Image: Filomena Scalise / FreeDigitalPhotos.net

This week Holly is back and the gang is all geared up to talk about Steam’s abbreviated attempt to implement a compensation system for mod creators. Also, Holly’s E3 prep, Brandon goes for a jaunt down Sunset Overdrive, and Todd’s sitting around waiting for The Witcher 3.

Thanks for listening! (You can contact Brandon at Brandon@NoHighScores.com/@misterbinky, Todd at Todd@NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

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Jumping the Shark Podcast #230

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Image: Filomena Scalise / FreeDigitalPhotos.net

For episode #230 it’s the Todd and Brandon show one more time as Todd continues to gush over Pillars of Eternity, Brandon explains why he stopped playing it to start playing Xenoblade Chronicles 3D and then they take a little detour into the town of Salem for Murdered: Soul Suspect. Wrapping up there’s a bit of an argument over going home with Chewie in the the new Star Wars trailer. Good times.

Thanks for listening! (You can contact Brandon at Brandon@NoHighScores.com/@misterbinky, Todd at Todd@NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

(Posted this to NHS a bit late. The full gang will be in the house for episode #231, posting on Monday 5/4.)

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Star Wars: Armada Review

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It takes about a New York minute between seeing a copy of the X-Wing base game and wondering what a Star Destroyer model might look like at that scale. In that minuscule time frame, Star Wars: Armada became an inevitability.

In truth, the Star Destroyer in any scale is almost bound to ruin the look of the game. Even here it looks enormous, and dwarfs the spindly Rebel ships that oppose it. The quality of the paint jobs seems to have gone down a notch, too. Armada just doesn’t have the same visual appeal as its illustrious predecessor.

So it’s a good job that it’s a much better game.

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Cracked LCD- Super Fantasy: Ugly Snouts Assault in Review @ Review Corner

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This week’s review is over at Miniature Market’s Review Corner, and it’s a good one.

“Five years ago, there were barely any dungeon crawl games on the market. Kevin Wilson’s Doom board game from 2004 eventually led to Descent, which sort of put the genre back on the map. Just a half decade and a couple of Space Hulk reprints later, there are tons of these kinds of games out there largely thanks to Kickstarter campaigns for mediocre attempts at recapturing the feeling of playing Heroquest or Warhammer Quest in the 1990s. But there have been a couple of great hall-crawling, hack-and-slash titles to come out of this boom, and Marco Valtriani’s Super Fantasy: Ugly Snouts Assault is most definitely one of them.”

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Cracked LCD- Assault on Doomrock in Review

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My first impressions of Assault on Doomrock, a new co-op adventure game all the way from Poland courtesy designer Tom Stasiak, were “wow, this game is a mess” and after getting completely mauled by the Beasts of Doom in the first battle, “wow, this game is really freakin’ hard.” It took a couple of tentative games worth of head-scratching and rules-checking before the two halves of this stunningly original design coalesced and my reaction shifted to “wow, this game is really interesting.” And then back to “wow, this game is really freakin’ hard”. Continue Reading…

Collective Action

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I blame X-Wing for a lot of things. I blame it for making me read more than is decent about the expanding universe of Star Wars. I blame it for the gaping hole in my bank balance. Most of all, though, I blame it for turning me from a player into a collector.

Those of your who’ve been with us for the long haul will remember the amount of words I used to lavish on getting people to play their games. All the dire warnings against acquiring another identikit cube pusher when so many gamers already don’t play the ones they have. Part of me still wants to believe that. In reality, the tottering piles of hardly-touched games and expansions tottering out of shelves and cupboards all over my house say otherwise.

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Cracked LCD- XCOM in Review…at the Review Corner @ Miniaturemarket.com!

 

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Cue the fanfare and raise the curtain, it’s time to unveil The Review Corner @ Miniaturemarket.com! This is a project myself and a crack team of writers have been working on in secret since early February and we’re happy to finally roll it out to the public. It’s an idea that was cooked up by my man Charlie Theel- he pitched the concept of starting a regular reviews feature at Miniature Market’s site and they were totally on board. What’s more, they are committed to developing the feature into a leading source for high quality, authoritative games writing. Continue Reading…

Cracked LCD- Luchador: The Mexican Wrestling Dice Game in Review

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When you open a box of Luchador: The Mexican Wrestling Dice Game, if you don’t crack a smile when  you see that the game comes with a 3D, cardboard wrestling ring with elastic ropes – not to mention lots of custom dice and colorfully illustrated, oversized character stand ups and faux championship belts- then obviously you and I are delighted by very different things. If you also don’t understand right from the get-go that this is a fun-first design geared toward generating as many cheers and jeers as possible rather than one for the pensive brow-furrowing, beard-scratching set, then Luchador might not be one for your collection. But if you are in the market for a rowdy, raucous event game that manages to almost completely encapsulate everything that makes dice games great, then Mark Rivera’s brilliant design is going to put you down for the one-two-three count. Continue Reading…

Jumping the Shark Podcast #229

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Image: Filomena Scalise / FreeDigitalPhotos.net

This week brings a big, deep, crunchy look at the results of Obsidian Entertainment’s highly successful Kickstarter project, Pillars of Eternity. Does this kind of Infinity Engine-inspired RPG work in 2015? (Yeah, you already know the answer to that.) We also kick off with a look back at Wrath of Khan and a wrap-up that features Assassin’s Creed: Rogue, kicking zombies for levels in Dying Light, and much marveling at AMC’s The Walking Dead.

Thanks for listening! (You can contact Brandon at Brandon at NoHighScores.com/@misterbinky, Todd at Todd at NoHighScores.com/@ubrakto and Holly at @winnersusedrugs.)

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