My second favourite place to read articles about gaming (NoHighScores being the first, obviously) is Edge Online. And it was there that I learned the news that two well known names in video game design history, Brenda Brathwaite and Tom Hall, were joining forces on a kickstarter campaign to fund an “old school” RPG. The modern incarnations of the genre being apparently, in spite of being “epic” and “wonderful”, in need of some competition from the aged paradigm of stat-crunching. The article from which I learned this asked the pertinent question of what, exactly, the label meant. That pushed my nostalgia buttons sufficiently to make me want to try and answer the question for myself.
I grew up with both computers and with pen and paper role-playing games and I can’t recall a time when the link between the two was not obvious. Gathering other gamers together for role-playing sessions is hard and if you want the full effect of slowly developing a group of characters they suck in immense quantities of time. Computers promised a solution to both issues, allowing you to get your fix any time you wanted and speeding up the campaign arc.