This interview with Reiner Knizia was Steve Weeks’ idea so credit where credit is due. If you don’t know who Steve is, he is likely one of the most divisive and controversial figures in the bizarro world of online board games discussion. He is also a damn fine podcaster and a genuinely funny guy. I’ve known Steve for years and he asked if I wanted to jump in on this talk with the premier game designer quite possibly of all time. How could I resist?
This is one of the high points of my games writing and commentating career. This is a man who has done some tremendously profound work (Tigris and Euphrates, Ra, Modern Art and something like 600 other titles over 30 years) and who has deeply influenced my own views on the games medium. Particularly in terms of theme (as opposed to setting) and reducing subtextual elements and narrative to essential player actions. And he best games are just really damn fun to play too.
I was completely starstruck at first, but once the ice was broken (the “antichrist” moment), I found Dr. Knizia to be very open, very amicable, very assured and very wise. I could listen to this guy talk about making games all day because I think he is one of the very, very few artists or authors working in this field. What he has to say about games is something everyone interested in the hobby or the medium should be listening to, even 30 years into his career and with a churning flood of games on the market sometimes drowning out his finest achievements- games that are still better than anything else out there decades after release.
But of course, the highlight as you’ll here (other than Steve’s hilarious “Dr. Reiner” song) is when he told me that he had read my “Reiner Knizia: Master of Theme” article right here at No High Scores and that he felt like I had completely put into words how he feels when he’s designing games. I was totally blown away to hear someone I deeply respect and admire say, essentially, “you got it right”.