The highest praise that I can give to Fantasy Flight Games’ new X-Wing miniatures game is that it makes Star Wars awesome again. It sloughs off decades of garbage with the Star Wars brand slapped on it. This is a game where Jar-Jar Binks never existed and the Clone Wars are just a cryptic reference. X-Wing, as the title suggests, gets back specifically to the really awesome faux-World War II fighter jockey stuff that I particularly loved when I was a kid. It is the spaceship dogfight game that I have wanted my whole life, writ in a modern, masterfully streamlined set of rules that all but step politely out of the way of the fun and cinematic action.
It is not a Wings of War ripoff. It uses some of the great design from that game along with ideas from the old Crimson Skies game, an obscure Euro called Techno Witches, and other games in its genre as a jump-off point to arrive at one of the least fussy, least messy tabletop miniatures games that I’ve ever played. The commitment level is low, requiring no paint, no assembly, and only a couple of ships to get going. Anyone can jump right in and pilot a flight of TIEs, barrel-rolling and blasting through asteroid fields and trying to get an angle on an enemy Y-Wing.