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nohighscores.com | Gamers Never Grow Old

Joost Goes Inside the Pitch

Joost van Dongen of Ronimo Games, and the creator of Proun, is one of the more forthcoming developers I have come across. Many of his articles on game development are very technical and surprisingly revealing, with a particular nod to his dissection of Proun’s sales statistics. His latest article delves into the process of pitching a game to publishers.

By no means is the article a tell-all of dirty secrets, but it does shed a little light on the difficulties that many developers face when trying to get to market, and why so many developers have in turn chosen the more arduous route of self-promotion and -distribution.

Electronic Super Joy Looks Fun

While I still think the whole “silhouette platformer” bit has been played out and resurrected beyond death, I might make an exception for Electronic Super Joy. Maybe it’s my fondness for super-hard platformers coming out, or maybe it’s just that I have a weird soft spot for the DDR-esque tunes, courtesy of ENVY.

Electronic Super Joy is set to launch on December 7, for iPad, Android, Windows, Mac, and Linux… yep, Linux.

Darksiders 2: The Abyssal Forge Mini-Review

I was going to write a normal review for the Abyssal Forge, the latest piece of Darksiders II DLC and the first piece of DLC released under the season pass banner, but then I couldn’t figure out how I was going to take my criticisms of the last DLC and rephrase them for this DLC. I mean, sure, I could have done that, but I simply don’t want to. Plus, I don’t see that being particularly interesting for any parties involved.

If you want an extra hour, maybe hour and a half, in the world of Darksiders II and don’t mind that the enemies are all reskinned versions of stuff you fought in main game, by all means, download it and enjoy it. Sure, there’s new loot and if you’re not up to level 30 yet, I’m sure the experience points will come in handy. For me, though, there’s no reason to play this DLC, and, I’m guessing, the next piece. The carrot that the game dangled in front of my face for so long is gone and with no new carrot, there’s no reason to play, not when there are so many games currently filling up my backlog. I was willing to let the lack of any real challenge and lack of additional achievements go for the first DLC, in the hopes that these things would be offered in subsequent packs, but not so for this one. I’m not saying that there isn’t worth in playing the DLC just for the joy of exploring more dungeons, but for my Death, the only way I’d get a challenge would be to equip myself with crappy weapons and if I have to make my character less badass to enjoy your DLC, any interest evaporates quickly. Oh, and that level cap raise that was promised when the season pass was first announced? Yeah, nowhere to be found. Whether that’s a result of a dropped feature or a bug, I have no idea.

Like I mentioned before, if an hour in another dungeon interests you, then have at it. Me, I have so may new gaming experiences just waiting to be discovered, that my game time, both for fun and for review, is better spent elsewhere.

Chaos remake in the works

In one of my very earliest posts here, I described my long-time love affair with the ancient 8-bit strategy classic Chaos. It’s more than 25 years old, and I still play it on my Android phone.

So imagine my surprise. No, imagine my delight. No, imagine the sheer, sparkling column of incandescent light that I became when the developer popped up from decades of obscurity and announced a modern remake. That developer, Julian Gollop was also the brains behind the original X-Com, and I don’t doubt his decision was influence by the success of the remake of that game.

Watch this space, people. The rebirth of PC Strategy starts here, and it’s going to be amazing.

Star Wars X-Wing Miniatures Game Review

Star Wars X-Wing Miniatures game box shot

It is Christmas day, 1980, and I am six years old. I go running through the house, rich with the smells of festive cooking, past beaming adults, trailing behind me a full stocking, to sit on my Gran’s bed and open my presents. Tearing feverishly at the brightly coloured paper, I hope against hope that my hearts desire is nestled inside. And it is: Luke, Han and Leia come tumbling out onto the duvet in all their plastic glory and I am filled with the glee that only a child on Christmas morning can know.

In years since I have lost interest in Star Wars. Long before the prequels, without fanfare or particular reason I simply started to find Tolkien and Star Trek more interesting. As an adult, I left behind my childish things. Even the nostalgia worn thin: when I sat and watched A New Hope with my daughter recently, I consumed it like any other fun family action film. But when I opened a box and found the detailed, hand painted X-Wing miniatures inside for one moment, one brief flicker in time, I was back on that bed again, surrounded by the garish confetti of Christmas paper, trying to still my beating heart. Continue Reading…

Cracked LCD- Dungeon! in Review


The first hobby game I ever bought was TSR’s Dungeon!, a game that’s seen a couple of editions over the years including a newly released one from Wizards of the Coast. I was six or seven and on vacation with my mom and dad at Hilton Head, South Carolina. Some family friends and their two kids were with us, and we wound up in a game shop at some point. I saw Dungeon! and had to have it. The parents thought it’d be a good idea to get us something to do in the hotel room, and that’s probably about where my birth as a game player occurred. I can still vividly remember playing the game and thinking how weird the monsters were- classic freakout D&D monsters like black puddings and such. Continue Reading…

Halo 4 in Review


When I think of what makes Halo great, I think of things like simple, accessible shooter gameplay built on a rock-solid foundation of impeccably balanced and specialized weapons leveraged in sandbox-y encounters that invite me to develop strategies and overcome impossible odds. I think of raucous multiplayer battles that feel more like schoolyard games than uber-macho paramilitary kill-fests. I’m put in mind of epic vistas and setpieces where I’m taking down a massive enemy vehicle single-handedly or riding out across an alien terrain in a cool tank. Then there’s the sweeping, portentous music and the particular sound of it all- from the announcer that says “Sssslayer” to the report of one of the game’s ubiquitous assault rifles. These things are all part of what Halo is to me.

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Edna & Harvey: Harvey’s New Eyes in Review

I didn’t spend a lot of time gaming as a kid, very little, actually, but when I did, I played adventure games. My dad had a PC for his side business and I spent a good chunk of one year’s annual summer visit parked in front of that PC’s orange and black display, eating chilled Skor bars and playing Space Quest. In fact, due to a rather unfortunate lack of understanding of the concept of saved games, I got rather adept at playing the game up until the part where you had to ride your space motorcycle thingy across the desert and not hit any rocks. Eventually I learned how to save my game and could progress even farther in the story of Roger Wilco.

Since those days, adventure games have occupied a special place in my heart, with the combination of laid back style and ability to tell stories not easily told in other genres making them a genre filled with games that I’m always happy to try. Edna & Harvey: Harvey’s New Eyes is definitely laid back, despite the grisly subject matter, and it certainly has a story that would be difficult to tell in other genres. It’s also quite strange, yet endearing at the same time. It probably won’t be for everyone, but if you don’t mind your games being a little on the strange side, it’s well worth checking out.

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A Game for Halloween: Amnesia, The Dark Descent


Usually at Halloween I settle for a horror film or some board games. This year is different. This year we have people visiting who aren’t interested in either. So while I’m going to have a great time later celebrating the evening with my kids, I needed to make my own private adult Halloween for myself, late in the night. I settled on a ghost story (Dark Matter) and a horror game, Amnesia: The Dark Descent. I started reading and playing early, of course, so I’d be in the thick of the action on the night itself. After everyone else was tucked up in bed, I sat alone in the cold and the darkness, exploring the terrible secrets of Brennenburg Castle.

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Jumping the Shark Podcast #149

No High Scores Podcast Logo

Image: Filomena Scalise / FreeDigitalPhotos.net

I am a terrible person, this cannot be denied. And it’s because I’m terrible that I flat out forgot to post yesterday about our 149th episode. I blame Windows 8 and the fact that what free time I had was devoted to installing it (along with the prep work that required). I’m hoping, in the days ahead, to write up some thoughts about Microsoft’s latest, but in the meantime you’ll have the full gang back together for JTS149, which features Bill’s thoughts on Dishonored, Brandon’s dive into The Walking Dead Episode #4, and my “final” thoughts on XCOM. (I’m sure it’ll come up again.) Bill also gives us an update into his activities with Conquistador Games, so boardgame fans shouldn’t miss that. Tomorrow, the project they have in the hopper, sounds promising!

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Edit Type: Skype
(The embedded feed is after the break.)
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