I’ve said this before and after playing the PC version of Dark Souls my position hasn’t changed one iota: Dark Souls is the best game of its generation.
Sure, you can say, “Yeah, well, you know that’s just like, your opinion, man.” It is. Dark Souls is the epitome of masterful game design by almost every conceivable measuring stick. It’s not just what is in the game, and Dark Souls is stuffed with so much goodness it could fill an Estus Flask, it’s what’s not in the game that makes it such a seminal role-playing experience.
There are no dialogue trees. No awful voice-acting. No faux-sexual tension between party members. No ‘famous’ cameos. No beating you over the head with prose, trying to make you care for things you don’t need to care about. No hog-tying you into a “class” and making you play a certain way based on the choice you make during character creation. There’s no hand holding, no invisible walls preventing you from falling off a cliff, and there are no cool down timers.