My current gaming time is being spent entirely on indie dungeon-crawler Legend of Grimrock. It’s a sadly neglected genre which done right (as Grimrock is) is capable of delivering a sublime mixture of puzzle solving, twitch combat and the addictiveness of RPG item and level collecting. Almost all games in the category belong to utterly generic fantasy worlds which they spend little or no time elucidating. So far, five levels down, Grimrock seems no different.
Indeed the wider world of fantasy computer and board games boasts relatively few examples of any settings other than boilerplate ones. Given that perhaps the most wondrous thing about fantasy is its potential for open-ended, imaginative worlds, this seems a sad and unfortunate state of affairs.