So, yeah. Rocksmith. Personally, I can’t think of a better time to release a music game with Rock Band in flux, Guitar Hero sailing off to the land of Broken Toys and Power Gig selling five copies to friends and families of the developer.
The hook with Rocksmith, according to a story at the Hollywood Reporter, this is a game about teaching you how to play guitar more than it is a simple “party game.” In fact the game ships with a real guitar — and a $200 price tag.
Ubisoft is banking on the fact that people/gamers will take the time to actually learn how to play the guitar using its software.
I swear between this and the We Dare fiasco it’s like Ubisoft is trying to lose money. I just don’t get it.
Maybe I am completely misreading the trend here but…this one’s a head scratcher.
The price seems right for the market… Though the idea of a guitar and a game coming in at $200 makes my insides curn a bit as to HOW they got a guitar to be so cheap. You know… ethics and what not.
Ethics aside, I’m skeptical of their pedagogy. Perhaps if I hear more…
I haven’t tried Pro Guitar in Rockband 3, but they put a lot of time and effort into making that system work and were pretty vocal about how they went about it.
I CAN say that I’ve had a blast with Pro Keys and have actually improved noticeably doing so.
The Rock Band 3 guitar sells for $300 and is fairly poor quality. It gets the job done, but just barely. Something costing $100 less including the software will be a giant fail wrapped in fail with a side of fail sauce.
I think Ubisoft sees space in the market to bomb as bad as Rock Revolution.
I would imagine this has a lot to do with not trying to hit a moving target. 2 or 3 years ago when the idea first came for this game after seeing the success of Rock Band it was probably a good idea to start development on this, but now that ship has long sailed away.