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Darksiders II: Frak Yeah!

No High Scores

Darksiders II is coming! This is the best news I have heard all day. All week even! I saw Darksiders at my first E3 and immediately fell in love with it. I still consider it one of my favorite games of 2010 and have fond memories of getting profanity laden emails from Bill at 2AM expressing his displeasure with Tiamat. It’s also a game I very happily got all thousand points in, which makes it even more extra special.

As with all of the big releases lately, the news broke as part of a Game Informer cover reveal. There’s not a lot of information yet, but Death takes center stage with War standing on the sidelines. There will be more NPC interaction, more loot and more dungeons. I’m sure there will also be a lot more demons and zombies to kill. One interesting tidbit is that Death is working to restore humanity after the unplanned Apocalypse-with-a-capital-A. One of the things I loved about the first was that War didn’t give a rat’s ass about humanity, he just wanted his name cleared. This should be interesting.

I have a THQ booth tour on my E3 schedule so I’m hoping they show the game off then. That and Saints Row 3 would make for the best booth appointment since I got to see Danielle bring Donkey Kong Country Returns to its knees.

I bet Death’s pony is absolutely bad ass

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Brandon loves games, which shouldn't be a surprise given where you're reading this. He has written for GameShark, The Escapist and G4, and made them all less relevant as a result.

9 thoughts to “Darksiders II: Frak Yeah!”

  1. Definitely stoked for this one.

    Any word on platform? Hopefully it releases on PC at the same time this go-round.

  2. Yeah, I’m on board for this, definitely. I really liked Darksiders myself, I loved that it was just a rock-solid _video game_. It had a very “classical” design sense to it which some critics, I think, mistook for shameless appropriation of Zelda/God of War concepts. It was a fun to play game with a great combat system and some suprisingly devilish puzzles. It was also really meaty, with a good upgrade system and a 20 hour plus length.

    But I _hated_ the art style. It just looked way too much like 1990s comics art- as in, foil cover-era junk. Makes sense with the Battlechasers guy doing the art, but the style just looks really juvenile and dated. Unfortunately, it looks like nothing’s changed in that department. The picture above looks like something you might see on a redneck’s t-shirt at a county fair.

    Oh well, if they stick to what made the first one good this will be one to watch.

  3. I loved the first one (played it on PC), and I’ll definitely buy and play the sequel if it ever comes out for the PC.

    I hope that, in the sequel, they enhance the Voidwalker with a potato battery or something like it, and introduce different kinds of gel, I mean, ectoplasm to go along with it to solve puzzles… ;-D

  4. I don’t understand why you had problems with Tiamat. It was the easiest boss, in my experience.


  5. It looks like something you might see on a redneck’s VAN at a county fair.

    That being said, Joey Mad is a super nice guy and I quite liked Battle Chasers, but I was all over the Cliffhanger books back in the day.

  6. Ha! Yeah, airbrushed…there’s no way that image would fit on a t-shirt, it’s just too AWRSOME.

  7. Darksiders was such a love letter to Ocarina of Time that I have to wonder what this game is going to be a love letter to? I am down though. I loved the first game and have been a fan of Joe Madureira’s artwork since back in the day. And to all the people who say that Darksiders looks like WoW I have to say that WoW looks like Battle Chasers

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