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Godzilla: Kaiju World Wars in Review

This week in Cracked LCD I’m reviewing Godzilla: Kaiju World Wars, the first big-box game to be released by novelty stuffed animal company Toy Vault. For reasons unknown, they hired Richard Berg to design the game. Berg is best known for ultra-detailed, complex war games where historical accuracy is more important than fun or playability. He also doesn’t seem to particularly have much stock or interest in Godzilla and his cronies. The result is a disasterous, confusing, and poorly executed game that I’d easily rank among the worst that I’ve played this decade. It just flat out sucks, and I hate to report that but there it is.

I don’t suspect that I’ll be on the Toy Vault press list for long, but so it goes. I can’t in good conscience recommend that anyone spend seventy freaking dollars on this turkey for any reason.

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Bill Abner

Bill has been writing about games for the past 16 years for such outlets as Computer Games Magazine, GameSpy, The Escapist, GameShark, and Crispy Gamer. He will continue to do so until his wife tells him to get a real job.

2 thoughts to “Godzilla: Kaiju World Wars in Review”

  1. That looks and sounds like a pile o’ shit.

    It clearly echoes Monsters Menace America, which I bought during AH’s blowout of their box games, and given how much I dislike MMA I can’t even imagine how awful Godzilla is if it’s actually a worse game.

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