Develop has a lengthy Q&A today with the creators of the runaway indie hit Minecraft. It’s an interesting read for a lot of reasons as it talks about how the game was born and how Mojang is dealing with its amazing success.
This a bit from the developer, Markus Persson, is one that I think makes the indie game scene special.
With regards the numbers and the money… One thing I’m trying very carefully these days to point out is definitely the luck factor. Because, sure, Minecraft did well but there are tons of other people who make interesting games and they don’t get the mass of users and don’t really take off. Timing issues count against them, or they talk to the wrong people or press or whatever so there’s a big aspect of just luck. I’m a bit afraid that people might start doing indie games because they think they can become rich.
I think they know that, for the most part. Not that an indie developer wouldn’t mind Minecraft type success but I don’t think too many indie game makers go into it expecting that.