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Deus Ex: Human Revolution Interview @ GameShark

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A couple of items of note.

I’ll be out most of the afternoon, totally blowing off all of my responsibilities and living the high life that defines central Ohio in August. In fact, I have a doctor’s appt. And Barnes is also under the weather today — I’ll let him explain why. I just have an ear infection. See the things you learn by reading this blog?

Ah yes, GameShark stuff.

We have a hands on preview of Deep Silver’s Dead Island,. This was a timed demo so Jason could only play one hour per character but it was enough to get a feel for what the game is all about and for all of the trailer mumbo jumbo about that game — it sounds like it could be really cool. The fact that it’s more RPG than shooter, sign me up.

I’m as tired of zombies as the next fella, but when you put said zombies in Hawaiian shorts…

I also posted Justin’s Q&A with Jean-Francois Dugas of Eidos Montreal on Deus Ex Human Revolution . This is a cool Q&A because it’s not really about the gameplay or the graphics engine but about the role of trans-humanism in the design. So you’re either going to find this interview terribly interesting or monumentally dull.

Let’s hope the former.

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Bill Abner

Bill has been writing about games for the past 16 years for such outlets as Computer Games Magazine, GameSpy, The Escapist, GameShark, and Crispy Gamer. He will continue to do so until his wife tells him to get a real job.

7 thoughts to “Deus Ex: Human Revolution Interview @ GameShark”

  1. …”terribly interesting” list. Deus Ex: Human Revolution can be a good game without any attempts at tackling transhumanism issues, but it can’t be good sci-fi without considering those things. And, while I can appreciate a mindless action game, I’d rather play a mature game that makes me think about things like transhumanism AND have fun at the same time.

    Also, Deus Ex: Human Revolution is so obviously inspired by Blade Runner that it just MUST have that kind of philosophical view at what makes us human, and what it means to be “more than human” (if there is such a thing).

    I’m hopeful that DE:HR will succeed at least partially. It’s a difficult thing to get right, and without meaningful character development, it’s doomed to fail, but they’re so obviously commited to it that I expect it to be at the very least “acceptable”. Of course, if they pull it off successfully, we’re probably looking at my Game of the Year 2011.

  2. Yeah, you might say that. 4mm kidney stone taking the LONG way ’round. Excruciating pain dulled by percocet, right now I’m contending with some pretty brutal nausea. Drinking TONS of water and lemonade. Not fun.

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