The PR is below but you only have a few days to grab the game at a major discount and get the best RPG of 2011 according to everyone I trust because I need a better PC before I play it.
This awesome sale takes The Witcher 2 from an A- review to an A, by the way.
PR ahead:
GOG.com (https://www.gog.com), the digital distribution service known for offering DRM-free PC classics (and recently the critically acclaimed The Witcher 2: Assassins of Kings by its sister company CD Projekt RED) is celebrating GamesCom with a 40% discount on The Witcher 2 and a number of classic games.
During the week of the biggest gaming event in Europe, starting on August 18, everyone will have an opportunity to get The Witcher 2: Assassins of Kings for $29.99 from GOG.com! The GOG.com version of The Witcher 2: Assassins of Kings comes with loads of bonuses like a PDF game guide, the nearly 200 page PDF version of the stunning artbook, soundtracks, videos, and even papercraft dolls. (…??)
Additionally to this offer, GOG.com is having a 40% discount on games that enjoyed great success in Germany back in the good old days. Gamers can now grab Jagged Alliance 1 for $3.59 and Jagged Alliance 2 for just $5.99; Battle Isle Platinum for $5.99, Realms of Arkania 1 and 2 for $3.59, Realms of Arkania 3 for $3.59 and Master of Orion 1+2 for $3.59. This way gamers around the world can enjoy this gamer’s holiday even if they’re not attending the show. GOG.com’s Gamescom promo ends on August 22nd, so act fast or miss out.
“This awesome sale takes The Witcher 2 from an A- review to an A, by the way.”
LOL
That was a low blow, specially coming from someone who said in his recent review of “From Dust”:
“It would be a tough sell as a retail product simply because it’s so creatively constructed and hard to easily define, but as a 1200 MS Point download? It’s not to be missed.”
I think ‘low blow’ is a tad overboard. If I can’t have a little fun, why bother?
As I said on the podcast, I’m as guilty as everyone else. Doesn’t make it right. It makes it bad criticism. If we aren’t continually trying to improve what we do, we’re going in reverse.
Bill, you should come up with a way to try and defend the From Dust thing. It’s the internet. That’s what you are supposed to do. Being mature about it is not how this works.
Well, it is what it is. Oddly enough, it was the From Dust review that really got me thinking about this whole price thing and it’s why it was a powder keg moment on the podcast.
The vast majority of the time price is never an issue with the games I review and even at the sometimes lower discount price of PC games, it’s not something I think about very often. Sometimes I do. Sometimes I don’t.
When I wrote that review that last line bugged the crap out of me and I didn’t like it when I wrote it and didn’t like it when I reread it and edited it but I kept it in the review anyway.
It never should have been there because it’s flat out lazy and adds nothing at all to the criticism of the game. I think telling readers that it’s 1200 points or whatever is fine, but using that as a crutch to justify a score? Not one of my better moments.
I was joking as well. And I meant to comment on Danielle’s post, but never did for lack of time.
I’m not sure it’s bad criticism, in fact. It may be considered that if you consider one certain “ideal” of criticism that, in my opinion, can’t ever be reached (and, I could argue, perhaps shouldn’t be reached) – but taking things like price in consideration comes a lot more naturally than that kind of review.
It is very similar to the whole discussion about “objective” reviewing. It is a similar ideal that’s utterly unreachable, and one that perhaps should not ever be reached. Subjectivity, after all, may well add another layer of perception that is much needed, because we are subjective creatures. But I digress.
In short, I was kind of messing with you, even if I did want an opportunity to comment on the whole matter in a more concise way. And I’d like you to know that I don’t consider taking price into consideration bad criticism, as long as it’s done in a way that makes it contextually significant (as was the case with your comment) and as long as the merits (and flaws) of the game being reviewed are presented in a clear, honest way.
What were you trying to say that you felt it needed to be there, was there a way to say if differently?
It all depends on how you look at it. Yeah, price shouldn’t matter to criticism, but should reviews be pure criticism or should they fall in the intersection between criticism and consumer advocacy? I fall firmly in the latter camp. When I look at a game’s score, I see it as shorthand for how much the reviewer thinks I should buy the game. Consequently, an appropriate price should help a game’s score.
Only very rich people don’t care how much a game costs.
Can you give something a “low” score and still say it’s worth the time/effort/money? Is a score kind of a general rating of how fun or satisfying a game is, or a general rating of how much you recommend it as a purchase?
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