As seen on the Bethesda Blog.
I want this to be good. I really do. I’d like nothing more than for id to get its design mojo back. And maybe I am misjudging the trend here but I don’t get the impression too many people are pumped about this one, although it drops next month. Bethesda has been rolling out trailers and doing interviews and plugging the game on TV shows about meth addicts but I don’t know if it’s sticking.
Anyone planning on buying this day one?
7 thoughts to “RAGE Co-Op Gameplay Trailer”
This game may be very visually stimulating, but nothing in that trailer made me feel like it has personality or is even fun to play. The corridors are so tight through most of it, all the players had to do was be alert and pull up their iron-sights and fire.
I agree with Bill, the only thing really selling it is the ID name. There’s been some interesting videos, but the media engine seems to be creating the desire to purchase not innovative game play.
Are there not already enough games out there with Ak-47s? As of now there are other games I’d rather purchase.
Why would anyone buy this day one when it comes out the same day as Dark Souls?
I thought about it…but yeah, I don’t know…this smells like “also ran” too much despite the marketing. They probably should have gone with Doom 4 or a Quake revival over a new IP that looks terribly derivative.
I probably would buy this day one if I had the money and a computer that could run it properly (this is one of those FPS’s I just couldn’t play on a console). Admittedly, though, the main reason I want to play it is because I trust id to make a good game. It’s a shame people see Rage as a Borderlands/Fallout ripoff, since it’s been in development for 8 years.
Day one purchase for me. Looks like Borderlands with a shiny new ID engine. Good enough for me.
Was it me or did that Co-Op start out identically to Left4Dead (2 guys in a room with a door, with lots of weapons on a table?)
I was going to buy this just because there’s not many co-op experiences out there (Bethesda, are you listening?), but I’m really not interested in Left4Dead in Borderlands…
Lately a lot of the juggernauts are falling (Square’s FF 13, as an example) and now ID continues down that road. It seems the only way companies can keep up fresh game design is to buy other studios.
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