The Dungeons & Dragons Adventure System Games, which include the just-reviewed Legend of Drizzt along with Castle Ravenloft and Wrath of Ashardalon, are weirdly controversial in some circles. Myself and many others love the simple, accessible gameplay with very little overhead yet plenty of authentic D&D flavor. Yet many others put on the grumpy pants and have this weird resentment toward the game for not being a tedious, boring, min-maxing festival of OCDism like Descent. I don’t get it. They’re very different kinds of games, although both are dungeoncrawls.
Drizzt is the best of the series so far, but Wizards needs to ditch the complete game model at this point. We’ve had three of these games in a year, and I’d much rather see a robust expansion than another full game with compatible pieces. The thing about it is too that if you’ve not already been convince by one of the other two, I don’t think Drizzt or any future release will change your mind.