Bethesda is sending along a post-Thanksgiving treat in the form of a patch for recently released Skyrim. The patch, which brings the game to version 1.2, addresses the following issues:
UPDATE 1.2 NOTES (all platforms unless specified)
– Improved occasional performance issues resulting from long term play (PlayStation 3)
– Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
– Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
– Fixed issue where projectiles did not properly fade away
– Fixed occasional issue where a guest would arrive to the player’s wedding dead
– Dragon corpses now clean up properly
– Fixed rare issue where dragons would not attack
– Fixed rare NPC sleeping animation bug
– Fixed rare issue with dead corpses being cleared up prematurely
– Skeleton Key will now work properly if player has no lockpicks in their inventory
– Fixed rare issue with renaming enchanted weapons and armor
– Fixed rare issue with dragons not properly giving souls after death
– ESC button can now be used to exit menus (PC)
– Fixed occasional mouse sensitivity issues (PC)
– General functionality fixes related to remapping buttons and controls (PC)
Sadly, anyone looking for a bullet point that says, “Scrapped PC interface and replaced it with something competent,” is going to be left disappointed. I also love the not-so-subtle effort made here to minimize the prevalence of the issues that are addressed: “Fixed occasional issue,” “Fixed rare issue,” etc. Bethesda – smooth operators.
8 thoughts to “Bethesda Releases Skyrim Patch 1.2”
Ha, I totally noticed the careful choice of words too! “No, really. It was a rare bug!” Oh Bethesda…it’s no use trying to convince us you actually managed to ship a working game. Also, if you’re on the PC, have no fear. Once the modding tools are released (or possibly even before), all the modders will go to town on that horrible UI and make it actually functional.
Pretty sure I’ve had most of these ‘rare’ issues happen to me (PC). Especially dragons not attacking and not giving souls. Sort of sad they’re fixing the dragon corpse issue. I enjoyed having dragon skeletons fall on me whenever I fast-traveled to an area where I’d killed one.
Lies, someone is forever alone.
“Fixed occasional issue where a guest would arrive to the player’s wedding dead”
Will it refund me the $1000 I lost when my horse just randomly disappeared?
Oh wait…it doesn’t matter…I’ve got about $20k worth of loot on my person right now. Damn broke-ass merchants…
I already planned on replacing the UI with something competent
If Lydia (one of your possible companions) died and then you got married to someone, when you showed up to the wedding Lydia’s body would be there too and it would (understandably, I guess) ruin the wedding.
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