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Paradox Shows Off Its 2012 Lineup

No High Scores

Note: I wrote this about six hours ago and, of course, the wireless here has been non-functional all the live-long day, so I’m only getting to post it now. It figures, the one time I’m timely with something…. sigh.  
 
I just got out of the Paradox Convention 2012 press conference, in which we heard from CEO/”Lord Protector,” Fred Wester as well as their business development specialist and producer/”Corporate Paladain” Shams Jorjani. Now, it’s imporatnt to note these sorts of things are built with the express agenda of getting people like me to say nice things about the company. This cannot be denied. That said, it’s really easy to like this company. 
 
There was a lot of talk about improved sales numbers (seriously, these guys are making money hand over fist), but it’s how they’re thriving –by focusing on publishing into niches that other larger publishers tend to ignore– that makes Paradox interesting. I’ll write more about this stuff later, when I’m not running out of time before dashing out to start a day-long stint of game demos. But for now, here’s the stuff they’ll be showing off this week, which includes three newly annonced titles (no, really, they were just announced for the first time in the last 30 minutes; for once, I’m timely):
 
The new three…

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Todd Brakke

Todd was born in Ann Arbor with a Michigan helmet in one hand and a mouse in the other. (Never you mind the logistics of this.) He grew, vertically anyway, and proceeded to spend over 16 years as a development editor for Pearson Education, publishing books, videos, and digital learning products under the Que and Sams Publishing imprints. Because that wasn't enough of a challenge, Todd has also been a 20-year part-time snob about video games, writing reviews, features, and more for multiple outlets. Follow him on Twitter @ubrakto or check it out his website at ToddsFoolery.com.

3 thoughts to “Paradox Shows Off Its 2012 Lineup”

  1. You know it’s a paradox game when the screenshot is UI on top of a map. Along those lines I’m both intrigued by “Game of Dwarves, and concerned that Paradox is the developers. They don’t generally have the most user friendly interfaces in gaming. Do want to see how this works, though!

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