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Kingdoms of Amalur: Reckoning is the Game You Play in Heaven

No High Scores

I have to point out that I have yet to play the Kingdoms of Amalur: Reckoning demo. Those damn thieves in Skyrim need me to do all of their fracking work for them despite having half a dozen members that seem to be tasked with nothing but hanging around the Fudging Flagon or whatever the hell it’s called.


I mention this only because I have absolutely no reference when processing Reckoning designer Ken Rolston’s comments that Reckoning has “…the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of any video RPG.” Now, it’s hard to tell tone of voice and context and all of that when reading these things, so he could be taking the piss, but if not, wow.

He then goes on to add that “Reckoning tries to take a fresh look at the RPG genre, and is trying to be what RPGs will look like and feel like in the future utopia.” This last line is what leads me to believe that his tongue is firmly wedged in his cheek. Otherwise he thinks that we’ll all be playing Amalur in Heaven. He can’t really mean that, can he? I mean, that’s just mental.


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Brandon loves games, which shouldn't be a surprise given where you're reading this. He has written for GameShark, The Escapist and G4, and made them all less relevant as a result.

9 thoughts to “Kingdoms of Amalur: Reckoning is the Game You Play in Heaven”

  1. I do love some good hyperbole.

    I wouldn’t go that far, but it was fun stuff and enough to get me to buy it :).

    After the dirtball colors of Skyrim wore me out during my 90 hours in its world, Amalur pretty much looked like heaven.

  2. Having played through the demo twice I can admit to liking the game, but yea that’s a bit of hyperbole I’m sure. It’s a game that the designers definitely looked at Fable for inspiration and I’m guessing Rolston is also looking ay Peter Molyneux and making a little jab at him.

  3. I’ll have to play the game more of course, but if the combat keeps pace and is then coupled with the open worldness of a Skyrim I think this recipe we will see cooked up more often down the road.

  4. I enjoyed the demo, especially the art direction, and the combat reminded me of Witcher 2.  But in heaven I will be playing Crusader Kings 2, so c’mon Paradox, and move it back to the 7th.

  5. Hiyo! Well played and played well!

    Fun creative writing assignment- “how would Peter Molyneux describe Heaven?”

  6. … about the Peter Molyneux jab. I thought it was just Ken being Ken (he’s excitable as all hell), but he totally could be taking a dig at Mr. Hyperbole himself.

  7. He’s just having a bit of a laugh – having played (and throughly enjoyed!) the Recokning demo, it’s very obvious that Fable was a big influence (although in a ‘what would Fable be like if it was more interested in being fun and less interested in farting/having a job’) , so he’s just sending up Peters particular style of hyperbole!

  8. I never got the sense of fable while playing but now that you guys have mentioned it I do kind of get what you’re saying.  I only played the first part of the demo before preordering my copy via Amazon.  Until I get a random older gentleman whispering to use a health or mana potion it won’t be the same.  I will miss you grand storyteller Fable, your offspring don’t deserve your name.

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