There’s been a bunch of cool X-COM content popping up the past few days and, the more I see, the more confidence I have in the project. My gut tells me Firaxis is doing this one right. And my gut is hardly ever wrong. The first thing you should check out is part 1 of Rock Paper Shotgun’s Alec Meer interview with lead designer, Jake Solomon. Tons of good stuff here and, evidently, much more on the way.
Next we have Game Informer’s breakdown of two separate combat encounters. While I’ll admit I have some questions about the logic behind how some of these encounters played out, this my friends, is X-COM.